Grenge Di Origin said:
http://24.media.tumblr.com/79EaiOpiOnyo7q1aRRyEeeNWo1_500.jpg
*waits for fanboys to permaban me/Escapists to flame me*
Hey, it's just my opinion.
Your opinion sucks.
FUCK OFF.
I agree. It's not really a bad game, but I had no urge to re-play it after I beat it. It seemed like more a tech demo to the game engine they created rather then an actual video game.
I liked HL1 because of:
Extremely complex level design, almost reminiscent of Super Metroid. Some backtracking, connecting to new areas, switches to find etc.
A perfect mix of sci-fi and horror (and I do mean perfect)
Bizarre and interesting monsters around every corner
The whole end sequence/level of the game was very surreal, and the perfect way to close such an amazing experience.
The whole thing was very clever and original from start to finish. I really enjoyed conducting an experiment that did all this to the world, I felt like a true mad scientist and hero simultaneously. What an odd mix!
Guess what? 2 has none of that! HL2 has great voice acting, likable characters, good scenery, neat physics... and none of that is what I enjoyed in HL or any of it's spinoffs (I wasn't looking for any of that). Having that there isn't a problem at all, those are all great things!! Unfortunately they weren't additions, they were replacements. All the things I was looking for weren't there, which made the whole experience of HL2 very lacking for me.
The worst part of all is HL2's main enemy is interchangeable with the soldiers you encounter later in HL1. Firefights? ...With PEOPLE!? I thought that was boring as hell in HL1 (especially with all the fantastical things everywhere else in the game), and HL2 just reminded me of how boring that was again. Oh how I long for the days when HL meant a giant three headed green abomination banging it's head endlessly in a silo that must be navigated.
I will admit Episode 2 was a step in the right direction.