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The Rogue Wolf

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I have a friend who works for Infinity Ward and he and the staff there are very upset, because MW was supposed to be theirs to finish. But Activision basically rushed the project to another studio and forced IF to help them once most of the work was done on MW2.

Fuck Activision
It's because Activision views its games as products to be built rather than works of art. Its studios are factories to assemble said products. I hope no one there is surprised.
 
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Damn, i guess it’s a half-granted wish for some people
As long as it’s not half-assed wish fulfillment like the GTA collection I’ll play it again. Really if Rockstar did it correctly they’d remake it in the RDR2 engine seeing as most of the game assets are basically there already.

Oh, and maybe give RDR2 the GTAV treatment for current gen and PC.
 
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The Rogue Wolf

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Huh, that explains so much
"We have to do our best to make half our staff homeless if a game doesn't earn every dollar in the world, but we can still afford to pay our executives millions no matter what."
 
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Dalisclock

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As long as it’s not half-assed wish fulfillment like the GTA collection I’ll play it again. Really if Rockstar did it correctly they’d remake it in the RDR2 engine seeing as most of the game assets are basically there already.

Oh, and maybe give RDR2 the GTAV treatment for current gen and PC.
I really don't get why they haven't used RDR2 to remake RDR1. They went through the trouble of coding in the West Elizabeth and New Austin Regions despite being very little to do in either region other then some bounty missions and some stuff in Blackwater. Even then Armadillo and Tumbleweed are both actual functional towns in the game.

Hell, Mexico (at least the landscape) is there despite being inaccessible without pulling some glitching. That's a lot of work done already. I don't see how it would have been that hard to use that as the foundation to just build RDR1 from those 3 reigions(two of which are already mostly completed, even down to the buildings).
 

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FakeSympathy

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That's the new Makarov design? He looks like a random street thug or a gang member.

What happened to the Makarov who was insane but still had some class?
 

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That's the new Makarov design? He looks like a random street thug or a gang member.

What happened to the Makarov who was insane but still had some class?
Not trying to defend this remake, but Makarov was always just a thug with not much class to me. Bison and Shang Tsung have more class than him.
 
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FakeSympathy

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Not trying to defend this remake, but Makarov was always just a thug with not much class to me. Bison and Shang Tsung you have more class than him.
IDK, maybe I need to go play the original MW2 and 3 again or I need to wait for this game to come out, but I found the original to be more cunning and methodical when it comes to causing chaos across the world. He always seemed to have this cold and calm demeanor with his dialog.

This new design looks like he's ready to start throwing F-bomb every 5 sec, and will throw hands with you for simply looking at him funny.
 

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IDK, maybe I need to go play the original MW2 and 3 again or I need to wait for this game to come out, but I found the original to be more cunning and methodical when it comes to causing chaos across the world. He always seemed to have this cold and calm demeanor with his dialog.

This new design looks like he's ready to start throwing F-bomb every 5 sec, and will throw hands with you for simply looking at him funny.
I don't deny the cold and calm demeanor, but there is always something thuggish about him and how he did things. He just didn't care.

I'll wait and see... Well, you are more than likely to wait and see. Then again, we only have the looks and we haven't heard a single voice from the character yet. Also, the song they're using is a remix of that song that starts at the beginning of Tokyo Drift.
 
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I don't deny the cold and calm demeanor, but but there is always something thuggish about him and how he did things. He just didn't care.

I'll wait and see.. Well, you are more than likely to wait and see. Then again, we only have the looks and we haven't heard a single voice from the character yet. Also, the song they're using is a remix of that song that starts at the beginning of Tokyo Drift.
I'm suddenly reminded of a unique situation with the game Homeworld and it's remake where the company brought back all the voice actors from the first game and didn't change any of their lines because they just wanted better sound quality and thought the actors and writing were already great

Apparently fans of the series still have something to argue about on this front though. They argue about which version has the best line delivery.
 

CriticalGaming

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I'm suddenly reminded of a unique situation with the game Homeworld and it's remake where the company brought back all the voice actors from the first game and didn't change any of their lines because they just wanted better sound quality and thought the actors and writing were already great

Apparently fans of the series still have something to argue about on this front though. They argue about which version has the best line delivery.
Lol nerds are fickle.
 

Chimpzy

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Incoming Tim Sweeney twitter rant in 3 ... 2 ... 1 ...
 

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The Rogue Wolf

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BrawlMan

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XsjadoBlayde

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A good deal? In this economy?



With QuakeCon 2023 now underway, id Software's much-rumoured Quake 2 remaster has finally been made official - and it's out now for Xbox, PlayStation, Switch, PC, and Game Pass.

As with 2021's similarly styled Quake 1 remaster, this enhanced version of the sequel has been handled by retro specialists Nightdive Studios. Its list of additions is extensive too, including enhanced models and cinematics, dynamic and coloured lighting, improved enemy animations and gore, "improved and restored" AI behaviour, new accessibility features, plus anti-aliasing, depth of field, and support for widescreen resolutions up to 4K. And, of course, Sonic Mayhem's original soundtrack returns in all its furious glory.

And as with 2021's Quake 1 remaster, id has put together an impressively generous package, incorporating Quake 2's base game, as well as its two expansions - The Reckoning and Ground Zero - which, between then, bring 33 additional campaign levels and 21 new multiplayer deathmatch maps. Furthermore, it includes a brand-new expansion, Call of the Machine, from Wolfenstein: The New Order developer Machine Games, introducing a further 28 campaign levels and one new deathmatch map.

"In the depths of Strogg space lies the Machine, a singularity capable of collapsing the fabric of reality," id teases in its announcement. "Fight across time and space to find the Strogg-Maker, destroy it, and change the destiny of man and machine."

All included campaigns are playable co-operatively with up to 4 players either online or through local split-screen, while multiplayer maps support up to 16 players online or four players locally via split-screen (this is increased to eight player son PC). Additionally, crossplay is supported across all platforms, and those not in the mood for fellow humans can make use of bots to fill out offline and online deathmatch and team deathmatch modes.

The Quake 2 remaster is available to purchase digitally right now for PlayStation 5 and PlayStation 4, Xbox One and Xbox Series X/S, Switch, and PC (via Steam, GOG, Epic, and the Microsoft Store), where it costs an entirely reasonable £7.99/$9.99 USD. But if all the above still isn't enough to tempt you into handing over your hard-earned money, then how about this: it also comes bundled with Quake 2 64.
 

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