Meanwhile digital PS5 is true parity aside from the physical drive.Huh? The digital version of the X-box is also lower spec or something?
Meanwhile digital PS5 is true parity aside from the physical drive.Huh? The digital version of the X-box is also lower spec or something?
Somewhere Todd Howard is kicking himself.At this point they should stop calling it 'funding' and just call it 'revenue', and admit this is the business model.Star Citizen Has Passed 650 Million in Funding
Star Citizen has passed 650 million in funding, increasing its lead as the most expensive video game in history.blog.playerauctions.com
I smell bullshit.Sooooo ... still 1416% buggier than the average non-Bethesda game then?Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
With Starfield in the hands of media and creators, there's been one question I've wanted answered for months - Is Starfield full of bugs?insider-gaming.com
Yet another of Xbox's blunders. Making a weaker system ultimately forces developers to make two configurations for the same fucking system that the game has to detect automatically in order to provide a good user experience depending on their system purchase.Meanwhile digital PS5 is true parity aside from the physical drive.
I wouldn't be surprised if the Series S saved XBox's butt this generation, along with Gamepass of course. They had so many high profile failures with games that being the cheaper, easier more accessible option kept them in the game (so to speak).Yet another of Xbox's blunders. Making a weaker system ultimately forces developers to make two configurations for the same fucking system that the game has to detect automatically in order to provide a good user experience depending on their system purchase.
Just like Baldur's Gate which can't handle the multiplayer on the Series S thanks to the dip in console power.
Yet another of Xbox's blunders. Making a weaker system ultimately forces developers to make two configurations for the same fucking system that the game has to detect automatically in order to provide a good user experience depending on their system purchase.
Just like Baldur's Gate which can't handle the multiplayer on the Series S thanks to the dip in console power.
I wouldn't be surprised if the Series S saved XBox's butt this generation, along with Gamepass of course. They had so many high profile failures with games that being the cheaper, easier more accessible option kept them in the game (so to speak).
Reminds me of 7th gen with the no HDD sku 360. They just don’t think things through on the hardware end. They’d be further ahead just providing software for the gaming industry at large.Yet another of Xbox's blunders. Making a weaker system ultimately forces developers to make two configurations for the same fucking system that the game has to detect automatically in order to provide a good user experience depending on their system purchase.
Just like Baldur's Gate which can't handle the multiplayer on the Series S thanks to the dip in console power.
Yeah thats what I have, hence my confusion lolMeanwhile digital PS5 is true parity aside from the physical drive.
What do Bethesda fans even want at this point? Why are they the surprise? What they have if they got all the free space and no invisible walls and the entire units?Starfield Fans Are Melting Down Over ‘Invisible Walls’ And The Possible Limits Of Exploration
Bethesda’s RPG sounds ridiculously big and the pre-launch debates around it are just as absurdkotaku.com
HAHAHAHHAHA!
On paper, I see what Microsoft wanted to do with the S: Give gamers a cheaper but still viable option. But demanding parity between models isn't going to exactly thrill developers with the prospect of spending extra time trying to cram all the features into a worse-performing console.Yet another of Xbox's blunders. Making a weaker system ultimately forces developers to make two configurations for the same fucking system that the game has to detect automatically in order to provide a good user experience depending on their system purchase.
Just like Baldur's Gate which can't handle the multiplayer on the Series S thanks to the dip in console power.
This was in Skyrim as well, and was easily overcome with a simple console command. (It was surprising how much work had gone into those areas beyond the borders; the island of Vvardenfell in Dragonborn was faithfully modeled in full, at least as far as terrain, and it's impossible to get there during the game.)Starfield Fans Are Melting Down Over ‘Invisible Walls’ And The Possible Limits Of Exploration
Bethesda’s RPG sounds ridiculously big and the pre-launch debates around it are just as absurdkotaku.com
HAHAHAHHAHA!
Shredder's Revenge - Dimension Shellshock will cost $7.99 USD when it launches for PC, Switch, PlayStation, and Xbox on 31st August. Its release will be accompanied by a free update for all players, introducing an additional range of colour palette options.
Lol boundaries is just the beginning. Imagine that shitshow that will occur following any bad mainstream review score, where fanatics will cry about how “they didn’t even start the game yet (130 hours in)!”. I mean, how the F far in advance will any press outlets/YouTubers need to get the game to sufficiently play the damn thing enough to even apply a score? Will it ever be allowed by the big B to be given anything other than a review in progress? Irdk.Starfield Fans Are Melting Down Over ‘Invisible Walls’ And The Possible Limits Of Exploration
Bethesda’s RPG sounds ridiculously big and the pre-launch debates around it are just as absurdkotaku.com
HAHAHAHHAHA!
Look, we all know that any reviewer who gets the game early is on the take from publishers, but they should still have a day-0 review ready to go on release. Just get a time machine or something.I mean, how the F far in advance will any press outlets/YouTubers need to get the game to sufficiently play the damn thing enough to even apply a score?
He voiced the Bros. dad and a background character early in the movie.Wow, didn't give him the job of voicing Mario in the movie and now they fire him.
I just don't understand, because Bethesda games (or any games for that matter) always had boundaries. In every space game I've played, no planets were "fully" explorable, and I could only access certain parts of the planet.Starfield Fans Are Melting Down Over ‘Invisible Walls’ And The Possible Limits Of Exploration
Bethesda’s RPG sounds ridiculously big and the pre-launch debates around it are just as absurdkotaku.com
HAHAHAHHAHA!
Because they're stupid and unreasonable.Why is this suddenly an issue?