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BrawlMan

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However, Steam does actually remove most stuff targetet at specific individuals. It is just ignoring the wider blanket statements, the stuff that disparages companies and general tasteless and offensive political statements that are still legal.

It is not as if there was no moderation.
Well, they can always do better and stop half assing it. I make no excuses. Especially for Nazis. It's why we have so many of these problems in the first place.

What you said there is a good option, but more should and always can be done. I'll hear nothing else otherwise.
 

Chimpzy

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Really makes you think, why the heck are we all still here lol. That the forums have been kept alive has to be some kind of oversight. I went back to the homepage for the first time in like a year and a third of the header menu is about online gambling. Crazy.
Maybe they're keeping it around for SEO reasons. I remember Calandra once saying that's why they merged the v1 archive.
 

Bob_McMillan

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Maybe they're keeping it around for SEO reasons. I remember Calandra once saying that's why they merged the v1 archive.
Is that how cheap the overhead is for these forums? I know there's like two dozen of us, generously, but surely that's still a few hundred dollars a month.
 

bluegate

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Is that how cheap the overhead is for these forums? I know there's like two dozen of us, generously, but surely that's still a few hundred dollars a month.
Server costs to keep something like this running? That can be done for a few bucks a month.
 
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Casual Shinji

Should've gone before we left.
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I stopped taking anything David Jaffe had to say seriously when he claimed that Metroid Dread was a badly designed game.
To be fair, having certain parts of the wall or floor be shootable without any real indication in a game that requires power-ups to proceed through locked areas is a bit pointlessly obtuse.

But yeah, Dave is just a hateful dweep now. I'm expecting a 'games are too woke now' pivot and him showing up on a Nerdrotic podcast any day now. Granted he has experience to speak on God of War, but he just comes across as someone who gleefully trashes any entry in the franchise that came after his game, eventhough as is he has very little to show for himself.
 
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NerfedFalcon

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To be fair, having certain parts of the wall or floor be shootable without any real indication in a game that requires power-ups to proceed through locked areas is a bit pointlessly obtuse.


The game does everything short of using the 'destructible block' texture that appears when blocks regenerate, including having you shoot an 'inconspicuous' wall earlier so that you know it's a thing that might happen.
 

Casual Shinji

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The game does everything short of using the 'destructible block' texture that appears when blocks regenerate, including having you shoot an 'inconspicuous' wall earlier so that you know it's a thing that might happen.
Yeah, I still don't see the point in designing it like that unless you're trying to hide an optional secret. Does it break the game or make the game bad? No. But games like Hollow Knight and Silk Song do a better job at drawing your eye to investigate. But then I'd say those games do a lot of things better than Metroid: Dread.
 

meiam

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Todd... did you even play your own game?

The problem with Starfield is that it was too traditional, it played like an early 2000 game in in mid 2020, you shouldn't go back to traditional, you should be making a new tradition.


Sooooooooo they have an open world game and act like they revolutionized the genre...
 

NerfedFalcon

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Yeah, I still don't see the point in designing it like that unless you're trying to hide an optional secret.
I can think of two possibilities: Deliberately not overly holding the player's hand, and that other Metroid games did the same thing and players of those games had little problem figuring it out. Obviously I don't know what was going through the minds of the dev team, but those are my best guesses. And anecdotally, when I played through the game, I didn't have any trouble finding any non-explicitly-indicated breakable blocks.

I don't have much else to say about it.
 
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BrawlMan

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Dreiko

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The Steam forums and reviews are one of the very few places you still can get somewhat proper information on games. What else is there ? Curated platforms are full of shills. Most articles are basically ads. Then you have various sites doing culture war all the time and either lauding or shitting on games based on perceived politics. Oh, and then you have YouTubers who are mostly looking for scandals to blow out of propoertion.

I don't want Steam to be heavily moderated. As long as it is not illegal, it should be allowed to stay. I am very much able to ignore some "has gay shit in it. woke trash" review myself. I don't want the same reviewer to instead write "bad characters, bad story" which i wouldn't dismiss as readily.
Illegal stuff should obviouls still be removed.
I still use gamefaqs. Sometimes it feels like a retirement home but honestly while it's quieted down in the last 10 or so years it's still fine.



I remember the time I wrote a review at Steam and it replaced the word "niggles" with a row of asterisks.
Apparently there was a period where WoW was replacing the word Naga (the indian half snake half people monsters) with asterisks. I'm not sure if people were using it in a cheeky way or not but either way, that's a classic fantasy monster, we have been fighting them for decades. You can't replace their being with the slurs kids exchange in order to feel transgressive.
 
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FakeSympathy

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But it's still Bethesda so the odds of it making a lick of difference are slim to none.

Todd... did you even play your own game?

The problem with Starfield is that it was too traditional, it played like an early 2000 game in in mid 2020, you shouldn't go back to traditional, you should be making a new tradition.


Sooooooooo they have an open world game and act like they revolutionized the genre...
To Todd's credit, he seems like the guy who geniunely don't care on what people say about his games, and truly is proud of all his work. I would even call this an admirable trait that should be respected, had Bethesda games not been so stale with the engine, physics, gameplay loop, and the reliance on modders to fuel his games.

Like, unless this new engine is Creation Engine 2, and not 1.5.7 beta, there might be more pontentials for something fresh and new, but I just don't see what more can be achieved with the current engine.
 
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CriticalGaming

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To Todd's credit, he seems like the guy who geniunely don't care on what people say about his games, and truly is proud of all his work. I would even call this an admirable trait that should be expect, had Bethesda games not been so stale with the engine, physics, gameplay loop, and the reliance on modders to fuel his games.

Like, unless this new engine is Creation Engine 2, and not 1.5.7 beta, there might be more pontentials for something fresh and new, but I just don't see what more can be achieved with the current engine.
You have a good point here, I think the problem is that unfortunately gamers are too wise to the business side of making games now where nothing Bethesda makes ever seems to reflect that genuine mindset that Todd shares. Maybe Daggerfall, and Oblivion, but somewhere there Bethesda made a very decisive pivot from creating good games, and instead focused on making products.

At any time in the last 20 years, they could have increased focus on bug fixes, dedicated time into making a new engine (or just leasing out Unreal or whatever), and they chose not to do that. Todd's passion is a passion that never evolves and never wants to improve. He's okay with Starfield playing like a game from 1997 because that's where Todd's game design passion is rooted and he's not interested in taking steps towards modernity.

That rigidity is the downfall of Bethesda, and why ES6 will be just as disappointing as Starfield was.

What Todd is still good at, is lying and hyping people up on bullshit. 16 times the bullshit.

I think Todd has relied on people falling for the Bethesda "magic" for too long and Fallout 4 really fucking rattled that magic ball, while Fallout 76 broke it. And now that the magic is broken, they can't put it back. Starfield isn't anything different from how every other Bethesda game operated really, but since the magic has been broke people just saw Starfield for what Bethesda games really are.....not very good.