Devs actually have a special "developer kit" PS3 that lets them build the game using the correct hardware.squid5580 said:I can only assume that most if not all games are coded using the intel chip though. And they have to make the program think in the way of the cell which would be kind of unnatural. (I apologize for the layman terms). Isn't it possible that it has just as much to do with the software that is hindering the power of the cell (as well as it being so new and devs are trying to wrap thier grey matter around it).Mornelithe said:It is a PC thing, to a degree. The PS3 really isn't setup as an HD Encoder with how it's currently setup. But, an analysis was recently done on the performance of the newest Intel i7 Extreme vs the Cell Broadband for HD encoding, and the Cell is still way out ahead. Does this have anything to do with games? Not currently, as far as I can tell. Does this mean the Cell is a better overall solution for Desktop use? Absolutely, emphatically, 100% no. As I said originally, the Cell does SOME things, extraordinarily well, ahead of it's time really. But, it's certainly not a General Purpose Processor, like most/all of Intel's chips.squid5580 said:I assume that is a PC thing. And the thing with PCs is the tech is constantly evolving. Where the consoles are kinda stuck at a certain point that no one will be able to break through the glass ceiling (until the next next gen comes along)
Morne
Yes but correct me if I am wrong but aren't those kits just software programs designed to trick the intel to think like the cell? And wouldn't it make more sense to use a computer built completely around the cell to begin with. That way (which it seems to me is the biggest problem) is things aren't getting lost in translation.asinann said:Devs actually have a special "developer kit" PS3 that lets them build the game using the correct hardware.squid5580 said:I can only assume that most if not all games are coded using the intel chip though. And they have to make the program think in the way of the cell which would be kind of unnatural. (I apologize for the layman terms). Isn't it possible that it has just as much to do with the software that is hindering the power of the cell (as well as it being so new and devs are trying to wrap thier grey matter around it).Mornelithe said:It is a PC thing, to a degree. The PS3 really isn't setup as an HD Encoder with how it's currently setup. But, an analysis was recently done on the performance of the newest Intel i7 Extreme vs the Cell Broadband for HD encoding, and the Cell is still way out ahead. Does this have anything to do with games? Not currently, as far as I can tell. Does this mean the Cell is a better overall solution for Desktop use? Absolutely, emphatically, 100% no. As I said originally, the Cell does SOME things, extraordinarily well, ahead of it's time really. But, it's certainly not a General Purpose Processor, like most/all of Intel's chips.squid5580 said:I assume that is a PC thing. And the thing with PCs is the tech is constantly evolving. Where the consoles are kinda stuck at a certain point that no one will be able to break through the glass ceiling (until the next next gen comes along)
Morne
Uh...PAL country here. It's just coming out later here for the PC.Indigo_Dingo said:Its not available on the PC either. Its just Ps3, Ps2 and PsP.
then you have no idea about operating system designMornelithe said:What you're forgetting is the paltry amount of RAM in both systems, is still vastly below par, even for a small OS and _just_ games. My GPU in my PC has more RAM on it, than the PS3 or 360. Some people have more RAM on their GPU than both machines combined.
Yeah but the PS3 SDK is a piece of ass. The compiler stinks.asinann said:Devs actually have a special "developer kit" PS3 that lets them build the game using the correct hardware.squid5580 said:I can only assume that most if not all games are coded using the intel chip though. And they have to make the program think in the way of the cell which would be kind of unnatural. (I apologize for the layman terms). Isn't it possible that it has just as much to do with the software that is hindering the power of the cell (as well as it being so new and devs are trying to wrap thier grey matter around it).Mornelithe said:It is a PC thing, to a degree. The PS3 really isn't setup as an HD Encoder with how it's currently setup. But, an analysis was recently done on the performance of the newest Intel i7 Extreme vs the Cell Broadband for HD encoding, and the Cell is still way out ahead. Does this have anything to do with games? Not currently, as far as I can tell. Does this mean the Cell is a better overall solution for Desktop use? Absolutely, emphatically, 100% no. As I said originally, the Cell does SOME things, extraordinarily well, ahead of it's time really. But, it's certainly not a General Purpose Processor, like most/all of Intel's chips.squid5580 said:I assume that is a PC thing. And the thing with PCs is the tech is constantly evolving. Where the consoles are kinda stuck at a certain point that no one will be able to break through the glass ceiling (until the next next gen comes along)
Morne
Agreed - I remember seeing videos of what PS3 games were meant to be, prior to the consoles release.Lord Krunk said:Sony purposefully made the console hard to develop for. I can't argue with their logic, because there's none to argue with.GodsOneMistake said:How come most games seem to be fucked up somehow when they go to the PS3, the most recent examples are Prototype and this...
Actually, I've noticed that several PS3 games have terrible anti-aliasing in comparison to both the PC and the 360. I don't know if that applies to every game, but the few I've played have had that problem.Sparrow Tag said:Wait, I thought the PS3 had better graphics than the 360?
You'd think, with all that processing power that they'd actually use it...
Heh, venting more PS3 hate than usual...
I'll just cut to the chase. Sony's made some terrible decisions.
Translation: "Yes, the 360 version does have much better graphics, but here's a very convenient excuse as to why it's a-okay for the PS3's to be worse."Malygris said:What went wrong? Speaking to Joystiq [http://www.joystiq.com/2009/06/17/ghostbusters-on-ps3-lags-behind-360-version-developer-explains/], a Terminal Reality rep said, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Yeah everyone, Morne is absolutely right, I don't provide any source for what I say, and he is THE truth *rolls eyes*. I do prefer my Xbox360 or I wouldn't have bought it, and I am not trying to hide it. But I've supported what I just said with interviews with people who know what they are talking about. And in the end, my final advice is choose your console according to the exclusives, that's not a one-sided statement that a crazed fanboy would make. But on the technical aspect, the PS3 is NOT stronger than the Xbox360, that's what Sony's marketing wants you to believe.Mornelithe said:Yeah, Fanboy alert. Everyone watch out. See, whereas, this dude is trying to push you to purchase a 360 with his thinly veiled bash on the PS3. I simply provide you with the details of both machines.
Mornelithe said:Cry me a river about the ills of being a developer, when you are one. Until then, I'll say whatever I please. 1st parties from Sony manage just fine. 3rd parties, fall asleep at the wheel.
Huh I thought I had mentioned that the 1st party developers were probably using different hardware vs 3rd who are using the same thing we are using to discuss this (only thiers probably puts our to shame). I did think it but I guess my fingers missed the message. Since you really can't deny 1st party games look damn good (for the most part). To me it seems Sony should eat the loss and get the hardware needed (the same tech thier 1st party uses) and give it to the big 3rd party devs. Let them play with it and figure it out. And even offer them some of their 1st party employees to help with the team split that is required to make a multi console game. This is a perfect world scenario though.Mornelithe said:Only multi-platform titles. 1st party developers actually use engines/software developed for the PS3. It's the reason for the discrepancy in quality. Not that the 360 has DX10-like capabilities, but that the PS3 utilizes an entirely different API (OpenGL-esque), than what MS and Co. use. So, I guess another problem with PS3 developement, is taking OpenGL in directions it's never gone before, and utilizing it properly with regards to the PS3 architecture.squid5580 said:I can only assume that most if not all games are coded using the intel chip though. And they have to make the program think in the way of the cell which would be kind of unnatural. (I apologize for the layman terms). Isn't it possible that it has just as much to do with the software that is hindering the power of the cell (as well as it being so new and devs are trying to wrap thier grey matter around it).Mornelithe said:It is a PC thing, to a degree. The PS3 really isn't setup as an HD Encoder with how it's currently setup. But, an analysis was recently done on the performance of the newest Intel i7 Extreme vs the Cell Broadband for HD encoding, and the Cell is still way out ahead. Does this have anything to do with games? Not currently, as far as I can tell. Does this mean the Cell is a better overall solution for Desktop use? Absolutely, emphatically, 100% no. As I said originally, the Cell does SOME things, extraordinarily well, ahead of it's time really. But, it's certainly not a General Purpose Processor, like most/all of Intel's chips.squid5580 said:I assume that is a PC thing. And the thing with PCs is the tech is constantly evolving. Where the consoles are kinda stuck at a certain point that no one will be able to break through the glass ceiling (until the next next gen comes along)
Morne
Morne
See that is where I disagree. I don't think Sony has learned the humility lesson as of yet. It seems to me that they still maintain the "hurry up and wait" mentality and that they keep using these future projections as thier only platform. As for myself I am a very impatient gamer. If a game gets delayed by a week I am pissed. The logical voice in my head says you know it is for the best. All the other voices scream NOOOOOOOOOOOO MUST HAVE NOW. Hell waiting for the 24th is killing me and I just preordered the game a few days ago (Overlord 2). That to me is the biggest disconnect. That I can have a game now or I can wait a year and get a bit better (sometimes like Alone in the Dark) game or if they are released at the same time it is Sony that usually has the inferior version.Mornelithe said:squid5580 said:Huh I thought I had mentioned that the 1st party developers were probably using different hardware vs 3rd who are using the same thing we are using to discuss this (only thiers probably puts our to shame). I did think it but I guess my fingers missed the message. Since you really can't deny 1st party games look damn good (for the most part). To me it seems Sony should eat the loss and get the hardware needed (the same tech thier 1st party uses) and give it to the big 3rd party devs. Let them play with it and figure it out. And even offer them some of their 1st party employees to help with the team split that is required to make a multi console game. This is a perfect world scenario though.Mornelithe said:Only multi-platform titles. 1st party developers actually use engines/software developed for the PS3. It's the reason for the discrepancy in quality. Not that the 360 has DX10-like capabilities, but that the PS3 utilizes an entirely different API (OpenGL-esque), than what MS and Co. use. So, I guess another problem with PS3 developement, is taking OpenGL in directions it's never gone before, and utilizing it properly with regards to the PS3 architecture.squid5580 said:I can only assume that most if not all games are coded using the intel chip though. And they have to make the program think in the way of the cell which would be kind of unnatural. (I apologize for the layman terms). Isn't it possible that it has just as much to do with the software that is hindering the power of the cell (as well as it being so new and devs are trying to wrap thier grey matter around it).Mornelithe said:It is a PC thing, to a degree. The PS3 really isn't setup as an HD Encoder with how it's currently setup. But, an analysis was recently done on the performance of the newest Intel i7 Extreme vs the Cell Broadband for HD encoding, and the Cell is still way out ahead. Does this have anything to do with games? Not currently, as far as I can tell. Does this mean the Cell is a better overall solution for Desktop use? Absolutely, emphatically, 100% no. As I said originally, the Cell does SOME things, extraordinarily well, ahead of it's time really. But, it's certainly not a General Purpose Processor, like most/all of Intel's chips.squid5580 said:I assume that is a PC thing. And the thing with PCs is the tech is constantly evolving. Where the consoles are kinda stuck at a certain point that no one will be able to break through the glass ceiling (until the next next gen comes along)
Morne
Morne
No worries, you may have said it, and I just read it wrong. Either way, many of Sony's 1st parties have been quite open with their code, and the tricks they employ. Insomniac, for example, has the Nocturnal Initiative, which is simply a think tank for sharing source code for their engine, with any/all developers interested, not only to teach, but for tips as well. The information goes both ways. Problem is, 3rd parties need to have the motivation to do so, and it doesn't appear they do at this time. (Maybe they do, maybe they don't, but as I said, it's the 3rd parties who need to prove themselves to ME, now. Not the other way around).
Sony has been quite forthright, with information, since they kinda got caught with their pants down this gen. They came in with their noses quite firmly up in the air, and have been brought down several magnitudes of notches since then. Problem is, 3rd parties aren't reciprocating to that humbling. Nor, honestly, do they have to. I think some feelings were bruised with how Sony went about this generation. I myself, don't care, because, the games I bought the machine for, are in no way in any fear of being axed. But, I'm sure Sony and the 3rd parties do. It's up to them to reconcile those issues. They're adults though, and should be acting as such, not slinging inflammatory and ultimately weightless threats against each other.
Morne