God of War Ragnarok Thread

hanselthecaretaker

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One thing that bugged me a bit about 2018 GOW was that it didn't strike me as very Norse. There were hardly any jarls, vikings or mead halls to be found in Midgard, and both the temples of Tyr and Freyr seem weirdly high tech for the barbaric north.

To a large extend this game carries over that aspect of the setting. We still find ourselves in distinctly not Norse environments. Alfheim for instance is a desert, Vanaheim is a tropical rain forest and an arid plain, and Jotumheim doesn't much look like Scandinavian either. That said Asgard very much looks like how a Norse court should look, and Nievelior looks appropriately Norse as well.

Yeah, but OTOH it's mostly by design -

A lot of liberties were taken with the Greek setting too IIRC.
 
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Hades

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So they're never gonna patch that damned glitched dragon are they? Its been sitting there on a perch for nearly two weeks. Not noticing me, not taking damage when I attack it, not even spawning a health bar.

Two updates later and its still just impotently sitting there and occasionally flying through the floor.
 

CriticalGaming

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So they're never gonna patch that damned glitched dragon are they? Its been sitting there on a perch for nearly two weeks. Not noticing me, not taking damage when I attack it, not even spawning a health bar.

Two updates later and its still just impotently sitting there and occasionally flying through the floor.
What dragon are you talking about?
 

Hades

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What dragon are you talking about?
The one in the Vanaheim crater. It serves as an overworld hazard harassing you and occasionally flying back to its lair where you can kill it. But because in my file the dragon's immortal he never stops being an overworld hazard and keeps attacking me during all my sidequests there.
 

CriticalGaming

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The one in the Vanaheim crater. It serves as an overworld hazard harassing you and occasionally flying back to its lair where you can kill it. But because in my file the dragon's immortal he never stops being an overworld hazard and keeps attacking me during all my sidequests there.
Because that's not where you kill it.
 

Hades

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Because that's not where you kill it.
No I pretty sure I recall fighting the dragon there before he glitched. And that NPC you're supposed to save is hanging around in that area too. And several youtube videos show you indeed fighting the dragon there.
 

CriticalGaming

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No I pretty sure I recall fighting the dragon there before he glitched. And that NPC you're supposed to save is hanging around in that area too. And several youtube videos show you indeed fighting the dragon there.
Are you sure. IIRC you have to circle around and deal with that dragon later.
 

Johnny Novgorod

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No I pretty sure I recall fighting the dragon there before he glitched. And that NPC you're supposed to save is hanging around in that area too. And several youtube videos show you indeed fighting the dragon there.
I went through this part a couple of days ago. You don't fight the dragon in the area where you rescue the NPC you're talking about. He's basically an environmental hazard for now. You fight him elsewhere, quite some time after saving the NPC.
 
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Hades

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I went through this part a couple of days ago. You don't fight the dragon in the area where you rescue the NPC you're talking about. He's basically an environmental hazard for now. You fight him elsewhere, quite some time after saving the NPC.
i'm pretty sure you two are talking about a different dragon because aside from the pre glitch dragon fight I had there, the video of how the quest is supposed to work shows you indeed fighting and killing the dragon at its lair near the npc
 
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Johnny Novgorod

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Alright, finally got around beating the game.

I liked it a lot, but the ending felt a bit mediocre compared to earlier highlights.

On the one hand, I'm happy enough that netiher Kratos or Atreus has to die, that each gets a distinct yet satisfying ending, and that generally speaking the game signs out in an upbeat tone. I especially like the final reveal with the mural. I'm sick of the Kill Your Boomers narrative that permeates every legacy IP since Force Awakens. Also Boy of Dad wouldn't sell as hot as God of War 5 or Kratos Does Egypt or whatever they call the next one.

On the other, the ending felt a bit anticlimactic after such ponderous buildup. Kratos knows that he will die and everything he does goes to spending the time he's got left with his son. When Atreus finds out that Kratos is fated to die, everything he does goes to helping dad avoid said fate. And in the end Kratos simply... survives. There's no cleverness involved. No bait-and-switch or Macbeth-like "sike". They play out every part of the prophecy (even when desperately trying not to, like Kratos killing Heimdall) but when they get to the very end... Kratos simply doesn't die. Doesn't even get a fakeout death that might technically acknowledge the prophecy.

I loved the one twist. Did not see that coming at all. And it made me excited for the ending, but the game was out of surprises by the end. Would've loved something clever like that for the finale. As much as I enjoyed the characters and the story kept me hooked, the benchmark was set by that one twist.

Anyway, on to 100% this.
 
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Old_Hunter_77

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I'm gonna respond to u/Johnny Novgorod and get into spoiler territory.

Re: the "on the other" about the ending, I see where you're coming from and I'm guessing they did this in order to have a narrative reason for you to continue playing and doing all the side stuff.
 
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