Graphics Card Drivers To Blame For Rage's PC "Issues"

Cowabungaa

New member
Feb 10, 2008
10,806
0
0
Periodic said:
Actually AMD's drivers do tend to suck.
Truth, I'm not trying to defend id here, but AMD did upload faulty drivers that only made it worse by the looks of it.

Regardless, the game's not out here for another two days. They better come up with something quick. I pre-ordered because it looked really polished, I had faith in Rage. I really didn't expect something like this.
 

Epona

Elite Member
Jun 24, 2011
4,221
0
41
Country
United States
A game that requires beta drivers, that's complete BS. How did they not notice this when they were testing the game, did they test the game?

Also, I am having a little trouble understanding here. So they built the game in Direct X for the 360 and then re-built it with OpenGL for the PC? Why wouldn't they just stick with Direct X?
 

Reaper69lol

Disciple of The Gravity cat
Apr 16, 2010
747
0
0
I am not buying this crap. It is just pure laziness on their part. They released a horrible port and of course they blame it on something else, nobody ever wants to be a bad guy I understand. I am just really shocked that ID allowed themselves to do that to us... We Pc gamers are basically the reason they have their jobs, we supported them for so many years and they do this to us.

Calling this game a half assed port would be giving it to much praise...game runs fine on xbox, no problem. Why oh why didn't they put the same amount of effort for optimizing it on Pc and why the hell don't we even have graphical options? Why does the game forget the textures it just loaded? Why the horribly low FPS? Random pop ups? Random crashes etc etc.

I am very dissapointed with Rage, but I am more disappointed in bethesda/Id. The way they chose to screw us Pc gamers over and give us a half assed barely working product for our hard earned dollar is just unacceptable.
 

Frostbite3789

New member
Jul 12, 2010
1,778
0
0
Bob_Dobb said:
Lazy bastards, they should have tested more extensively and not push the blame on not having a magical invisible driver. Video is pretty damn awesome, it has Manah Manah, Nuff said.
But pointing to the old boogeyman of "LOOK! SEE HOW HARD PC GAMING IS!" is so much easier than admitting you screwed up.

Maybe it has something to do with making a really shoddy port. Hell, even an average console port will fine, you only get problems with the really garbage ports.
 

Andronicus

Terror Australis
Mar 25, 2009
1,846
0
0
Well, I for one am absolutely outraged. There's absolutely no mahna for this. This mahna has gone on for mahna mahna. Honestly, Id had better take a long mahna mahna at themselves. Mahna these days are absolutely mahna. I mean, mahna?! Mahna mahna! Mahna mahna mahna.

Mahna mahna, the whole lot of them.
 

tehroc

New member
Jul 6, 2009
1,293
0
0
Prof.Beany said:
ciasteczkowyp said:
The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.
Whats up with nobody in these forums having heard of Id or knowing what a PUBLISHER is?
Yeah they are the ones who are responsible for games being pushed out the door before they are fully polished in order to comply with shareholder meetings. Publishers are the reason gaming is in a poor state (brown shooter era).
 

Soviet Heavy

New member
Jan 22, 2010
12,218
0
0
Andronicus said:
Well, I for one am absolutely outraged. There's absolutely no mahna for this. This mahna has gone on for mahna mahna. Honestly, Id had better take a long mahna mahna at themselves. Mahna these days are absolutely mahna. I mean, mahna?! Mahna mahna! Mahna mahna mahna.

Mahna mahna, the whole lot of them.
Do Dooo Do Do Do, Do Do Deet Doo! Do Dooo Do do do, Do Do Do Do Dododododo Do Do Do Deet Do!



.............

Mahna Mahna.

This is just a sad excuse of a port.
 

CoL0sS

New member
Nov 2, 2010
711
0
0
As dark wizard from Futurama would say " Shuuuure blame the drivers..." I'm paraphrasing of course. Anyway, I apologize to id Software, but it'll be a cold day in hell before I start taking Bethesdas word in defense of poorly ported game. I understand Zenimax, being the soulless corporate fucks they are probably pushed for game being released in this state. But event that's no excuse. Did no one test this shit on something other than X360 and £1500 PCs? I really believed id Software will never neglect PC gaming, buuuut the joke's on me.

In my mind making stupid design decision can be excused (and laughed at), but releasing buggy, unplayable,broken piece of shit port cannot. And I don't care how long it took you to fix this, you're wasting my time and money by delivering faulty product right out of the box. FUCK - RIGHT - OFF ! But then again, it's only me.
 

RA92

New member
Jan 1, 2011
3,079
0
0
PingoBlack said:
Raiyan 1.0 said:
idTech5 uses OpenGL 4.x, not DirectX. :)
On XBOX? That can't be possible ...

Are you saying they released it as GL for PC and DX for XBOX? o_O
Or does XBOX support OpenGL now days?

I was under impression Microsoft never implemented GL support in their console.
(Sorry for the late response, had to o away for a bit.)

Yeah, the XBox version is running on a modified Direct3D API, whereas the PC is running on OpenGL 4.2 and the PS3 is running on LibGCM. But at the same time, idTech5 is supposed to be the most API-agnostic renderer ever, so it should run on all platforms without any degradation.

PingoBlack said:
How is something that doesn't work well better?
OpenGL is actually superior to DirectX in a lot of respect. OpenGL is cross-platform, had features like tessellation years before DX11 did, and has faster draw call. The only reason OpenGL fell out of favor among vendors (and thus the shitty support) is because of a MS scare campaign where they outlined their plans to run OpenGL on all MS OS from Vista on top of DirectX. They didn't eventually, but the damage was done. Read this bit if you want:

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

It's common knowledge that OpenGL has faster draw calls than DirectX , and it has first access to new GPU features via vendor extensions. OpenGL gives you direct access to all new graphics features on all platforms, while DirectX only provides occasional snapshots of them on their newest versions of Windows. The tesselation technology that Microsoft is heavily promoting for DirectX 11 has been an OpenGL extension for three years. It has even been possible for years before that, using fast instancing and vertex-texture-fetch.

Microsoft has worked hard on DirectX 10 and 11, and they're now about as fast as OpenGL, and support almost as many features. However, there's one big problem: they don't work on Windows XP! Half of PC gamers still use XP, so using DirectX 10 or 11 is not really a viable option. If you really care about having the best possible graphics, and delivering them to as many gamers as possible, there's no choice but OpenGL.
 

RA92

New member
Jan 1, 2011
3,079
0
0
ph0b0s123 said:
A lot better how? As far as I was aware OpenGL was the betamax of the gaming world.
Satsuki666 said:
I take it by that you mean a superior technology that was buried by a more popular but inferior one?
Satsuki666 is right, see my post above.
 

Metalrocks

New member
Jan 15, 2009
2,406
0
0
good thing i dint buy this game. this video was very enlightening to tell me, stay away from it. had pretty much no interest in this game anyway. now i have a reason for it.
 

Merlark

New member
Dec 18, 2003
113
0
0
I had to screw with my graphics drivers to even get the game to run. I get the game to run pretty well with an ATI 5970, though the tearing does still happen now and again. its a bit more glitchy on multiplayer.

Still though while it is a major problem that hopefully they pin down soon it does get a gold star for running easily across all 3 of my screens for panaramic gaming, this is usualy not a feature console ports have. also its multiplayer interface is pretty straight forward with no shit in the way. want to find your friends playing, there is a tab for that, want to host a game? button for that too, find a game? lord there is actually a tab for that! so thank good none of that automatic peer to peer bull crap.

The lack of graphic options are really a cardnel sin though, don't release a game on PC if you can't tweek the game to run on your system. there are too many hardware variables to configure your software to take everything into account.

PC gamers need to keep saying no, they don't hear us so we say no with our check book. then it doesn't work because console people buy it anyways and they think, huh...no real market on PC. No there is a huge market here, we just don't swallow bullshit as much as the consoles.

Getting treated with respect by game company's is still a rare thing these days, god knows why. you would think every game company would treat us like royality. we spend thousands of dollars for a premium gaming rig. or at least close to a grand on something entry level, we are not against popping 60 for a good game so yeah, a little extra effort in supporting our platform would be nice.

Love the game though.
 

MercurySteam

Tastes Like Chicken!
Legacy
Apr 11, 2008
4,950
2
43
So the AMD/ATI Catalyst drivers screw us over again eh? Good thing the Nvidia ForceWare drivers are still looking solid, so hopefully I'll be able to play Rage without any issues with my new GTX570.
 

PingoBlack

Searching for common sense ...
Aug 6, 2011
322
0
0
Raiyan 1.0 said:
OpenGL is actually superior to DirectX in a lot of respect. OpenGL is cross-platform, had features like tessellation years before DX11 did, and has faster draw call. The only reason OpenGL fell out of favor among vendors (and thus the shitty support) is because of a MS scare campaign where they outlined their plans to run OpenGL on all MS OS from Vista on top of DirectX. They didn't eventually, but the damage was done. Read this bit if you want:

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
I agree with this. OpenGL sure had potential to be better. However, I do not want to lay all the blame at the "usual suspects".

A big reason why OpenGL had a big decline was SGI, or rather, their refusal to make OpenGL fully open. If they did, library would probably flourish. Sadly, their commercial demise before they released it full to public caused at least as much damage as MS fighting to promote DX.

Sadly, before SGI demise fallout was finished (i.e. a virtual lack of support and development of OpenGL), DX became good. As you see from this very example, at the moment OpenGL has rather limited support.

Sadly, iD have just driven another nail in that coffin. They managed to make modern OpenGL look bad due to their lack of QA and contacts with HW developers.
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
ciasteczkowyp said:
The laughable "company" responsible for fallout and elder scrolls epic BUGS now blames GRAPHIC CARD DRIVERS on their own lack of SKILL.
Seeing as how they only published the game, and not developed it, you comment is essentially invalid. It was id Software who developed the game.


Whatever happened to the lost art of knowing what you're talking about?
 

AzrealMaximillion

New member
Jan 20, 2010
3,216
0
0
Snotnarok said:
DustArma[]
Snotnarok said:
Hey remember when Bethesta said they sometimes don't remove bugs when they're amusing? Well I think they also let them go by when they're not funny.
You are confusing the publisher side of Bethesda with the developer side which made that comment.
No, I'm not confusing anything I'm just making a rude comment about Bethesta releasing buggy as hell games. I'm aware Id made it but that's not as funny :p
It's not as funny either way becase id developed the game. Really it just made for an unfunny joke altogether.



It just make you look like you have no idea what you're talking about...