shadow skill said:
*I'm quoting the OP here*
1: no
2: yes
3: yes
4: no
5: no
6: no
7: no
8: no
9: no
10: uhmmm
let me qualify the "no"s:
1: For me, one of the most fun sections in the entirety of HL2 was the airboat. There is something about using a cobbled-together piece of shit that even the deepest, darkest Florida redneck would steer the hell clear of to run away from a numerically superior foe who have a helicopter that is following you dropping bombs and firing a high-caliber rapid-fire plasma minigun, while bits of the terrain periodically explode or catch fire around you that is... I dunno.... INTENSELY FUCKING AWESOME?
4: don't fix what ain't broke
5: Sorry, I don't feel terribly comfortable with the idea of being able to use the ultra-powerful superweapon all the way through the game. It'd be a bit like playing Metal Gear Solid only they give you the stealth system and the infinite ammo right at the start of the first play through, thereby completely killing off any challenge the game might present. Sure, grabbing Combine and using them to kill other Combine is immensely fun, but having the super gravity gun all the way through an entire game would just be silly, unbalanced, and far too easy. I want a challenge.
6: so all those non-explodey barrels, bits of terrain, logs, walls, and the like that you can stand behind and press the "crouch" button don't count as cover, then? Besides, including an active cover system would turn the game into something it's not. Gears of War is awesome and all, but let's not try and turn every game in the world ever into its clone.
7: Halo is.... popular despite its mediocrity and all, but let's not try and turn every game in the world ever into its clone.*
8: I'm sorry, the Gravity Gun is "standard fare"? An unlimited supply of insect pheromones is "standard fare"? An assault rifle with an alternate fire that launches balls of searing dark energy that disintegrate anything stupid/unlucky enough to be in the way is "standard fare"? I know the bulk of the weapons in the Half-Life games are pretty conventional - pistol, SMG, shotgun, explodey thing - but you can't tell me that Valve don't mix it up a little with things like the gauss gun, muon cannon and Snarks thrown in for variety.
9: If they're over-done, it's because Half-Life did it first. I could understand this point of view if it were a newer, less well-established title, but Half-Life has always had the same pump-action, six-shell shotgun with the option to fire single or double shots - let's keep it that way, if only for the sake of continuity. Again, don't fix what ain't broke.
10: I do want to know more about the G-Man, but his death? Characters like that - who can STOP TIME IN THE MIDDLE OF AN EXPLOSION - don't die. I'd feel let down if he was killed. Like he was all bark and no bite.
*no, really. let's not.
Acrnym said:
Sorry to disappoint, Jakub, but it certainly looks like Portal is going to become an integral part of the main Half-Life storyline.
While it's fair to say that Portal is definitely SET in the Half-Life universe, that does not mean to say that the plot and events of the game will infringe upon the adventures of Doctor Freeman. You won't need to have played Portal to understand certain plot points in Episode 3, for example, because they already explained the relevant ones - that Black Mesa's rival, Aperture Science, lost a research vessel called the Borealis somehow and that there's stuff aboard it that could help the Resistance - in Episode 2.
I strongly doubt that you'll be running into crazy-haired orange jumpsuit lady and her trusty hand-held portal device at any point during the events of any of the Half-Life games. Except maybe as a side-note that has no significance to the plot.