shadow skill said:
Indicisivegamer's Half Life 2 thread got me thinking "What do I want from Half Life 3?"
Most of the stuff that came to mind dealt with the game interface and some minor gameplay tweaks here is what I came up with:
1. No more driving segments they sucked. They really fucking blew, I wanted to kill myself during the boat segments especially.
2. No more contrived puzzles they are just annoying after the fourth or fifth one
3. No more "Platforming segments" they always end up sucking in games not intended to actually be platformers Half Life is no exception.
4. A redesigned weapons selection UI, Crysis has a pretty good system and one I think is worth emulating. There should be an option to have the game pause while you are in the menu.
5. The gravity gun should be able to pick up people from the start of the game.
6. A cover system because lets face it, it's lame to see a shooter that does not really let the player use the environment to absorb some of the bullets flying in your direction and still shoot back without stepping all the way back into the line of fire.
7. A hybrid regenerating health/shield system. Resistance Fall of Man is a great example of what I would like so see though I would prefer carrying the health packs with me like in Black.
8. Assault rifle and shotgun combo (This is a real system.) weapon. The guns are a bit too muh of standard fare something like that would be something you almost never see in games.
9. Auto-shotgun, just beause pump action shotguns are overdone.
10. An answer to G-man's angle and hopefully his death if it does not happen by the end of episode 3.
What are your wishes for Half Life 3?
1. Personally I thought Half Life 2 shined at its boat segment, because i found great enjoyment from plastering CPs with it, where as the buggy was, well, buggy. and annoying as hell, and far too long.
2. Half Life is built on the fact that it is a hybrid of first person shooter action and puzzle segments to out all the retard gun gamers out there. the first one had a lot of great puzzles, and so did HL2, but i will admit there hasn't been a specific new one in a long time. I go back to Yahtzee when I make these points, obviously.
3. again, Half life is built on being a nice ix up of multiple genres to make something new instead of a bland samey FPS we've all played 20 times. CoD4 doesn't have platforming or puzzles, no matter how awesome it is, and neither does Halo 3. Half Life (as a series) does, and its one of the things i love it for, for being different.
4. I don't really see where you come from on this one, as the fact that switching between weapons in Crysis made was tedious, and Half Life's UI is great, and has been a recurring feature in all its games, except maybe for DOD:S. also, pausing during the weapon switching just kills a fundamental part of gaming. realism. you get the same basic effect (that being of not getting shot and hurt) by hiding behind COVER. remember that? we used to use it back in the day, and definitely in paintball. why the hell doesn't that translate to games unless its like GoW where you have to?
5. story wise this is impossible. The overpowered gravity gun is because of the Citadel manipulating the gravity gun, accidentally flooding it with power, as shown by the sparks and such form it. because the citadel is now donions, it makes it almost impossible for the thing to overload again, possibly on the Borealis this will happen, but again, it makes no sense for the GG to randomly be super powered again. I too was amused by the Super Gravity Gun, but the point is that you need to figure a way to overload it again before you even THINK of using it again.
6.you can manually use cover as easily as you can in Rainbow Six Vegas or GoW, except wihtout a button. I constantly use cover to my advantage when I play HL2, or CoD4, games that don't specifically use a button for it.if you really apply some actual strategy to Half Life 2, you can use a lot of cover. a great example is the auto turret in Episode 2, where you had to duck to avoid getting vaporized. good deal, you used cover! besides, cover can get redundent if you have a freaking suit that stops most damage for you.
7. All right, if I may, NO, NO, NO, NO, and NO. go watch Yahtzee's Turok review, because honestly the fact the Half Life still USES a health meter system is one of the best things what with all games as of recent time being ones that have the bullshit regen system. i was hoping as I went along contradicting your points that this wouldn't come up, but then, BAM!
regen systems are retarded and offer no real challenge since all you have to do is be smart enough to hide somewhere until you're fine. health systems make think about what your doing, forcing you to be careful, as you have 5 hp left and need to get through a few more baddies before the enxt hopeful health pack. it always gives me a rush to just hide ina corner sobbing about how hard this'll be instead of sobbing in a corner about how hard i just got my ass kicked and how I'm gonna run back in after i regen. re. tar. ded. I honestly was annoyed by that change of pace when it was thrown into Halo 2. I was like.... "Why??" health meters make a game a real kick in the arse, and only outstanding games like CoD4 and GoW do the regen system justice. I miss the meter system from CoD 1. honestly I do.
8. I don't believe that there should be some weird gun like that, because i mean, the games don't really need that, and also, there are 3 weapons in the entire game you could find replicas for in real life. they are the magnum, the crow bar, and the shotgun. the rest have been brilliantly created strictly from the developer's imagination, and how can you say the gravity gun is samey? it was the first of its kind!
9. pump action shotguns make the game challenging because you have a slower rate of fire, thus keeping you on your toes, where as the auto shotty is just BLAMBLAMBLAMBLAM WIN! CS:S is a great example of how the two are different and how pump makes things tougher.
10. I too wish to find an answer to the G-man, because the man is like, so sneaky, it pisses me off when he dicks everything up. he's so manipulative and crafty, that one finds himself confused by him. also I wanna know where the hell Calhoun went.
Keep in mind I didn't mean to attack you even though i pretty much did anyway. I just felt a lot of your points were out of bounds when talking about Half Life, and I just wanted to clear some things up on many of your points. many of the changes you suggested would rip HL of everything that makes it good and pure, and make it a samey sci fi shooter. if you want these changes, I would not reccomend Half Life, because puzzles, platforming, and shooting are its bread and butter.