GloatingSwine said:
Treblaine said:
One has to ask:
"How does one game selling 11 million copies indicate the SINGLE copy a user owns is any better? how does that make the wider console library more valuable"
In a game focused on multiplayer, which is what Halo is, a wider install base means more likelihood of finding an enjoyable match. Halo 3 is still the third most played game on Live, (according to Bungie's stat tracker, 472,000 people have played it online in the last 24 hours). Two and a half years after release, there are still half a million unique players a day on there, so even now it's still worth picking up for it's online game.
Hmm, valid point but kinda let down by Xbox Live itself, being a premium service that offers only budget features like laggy peer-to-peer matches with small player caps and legendarily unpleasant community of mic-spammers.
I have experience with Halo 3 and it fares poorly in comparison with Resistance FoM that has a great online multiplayer thanks to dedicated servers with up to 40 players in one Server and highly customisable. To spite selling only a fraction as many copies and coming out way back in 2006 there are always active games on.
PS3's frequent support of Dedicated servers (Warhawk, Resistance 1 & 2, MGS4 online and MAG) has put it a cut above the rest. Peer-to-peer multiplayer I can hardly stand at all, it is such a pain in the arse, I played Gears of War and I still don't know how it is considered a "great multiplayer" as I was never able to get more than 4vs4, it was SO SLOW and buggy, it was like online gaming 1996 rather than contemporary of 2006. No. It was worse than that. Quake came out in 1996 and that is amazing for it's mutliplayer fragging.
Really, console multiplayer has never been able to match up to PC's standard, it will always get the majority of my time, any given console game is not going to get more than 8 hours of online multiplayer from me. I mainly play console games for the single player and local co-op, that's what they're best at.
No console game has yet come to match the fun of PC games like:
-HL2-Deathmatch
-Unreal Tournaments
-Team Fortress 2
-Counterstrike
-The Battlefield series
-Left 4 Dead
even though those have seen console releases, they've all been nerfed ports. Hell most of the time games considered "console titles" are usually better in their PC port form, like COD4.
I can't make grand conclusions and sweeping generalisations for everyone, this is just how it is for me. This is just my experiences and the way I see it.