While I don't really see anything inherently wrong with that gameplay video, I don't really see anything 'right' either, the Forerunner AI looks pretty generic and the glowing skull reveal just presents a tonne of questions, the weapons are rather generic, and the world looks just like any other forest you'd see in a videogame, earth-evolved trees and all. I think it just doesn't live up to the expectation that grew out of the Forerunner legends. The way 343 talked about their weaponry being so much greater than yours, yet they turn out to be pretty standard, the enemies all have a very videogame-y feel to it, standard small swarm enemies, standard large enemy, standard miniboss...
And there's still no explanation about the suit. Why does he have a new HUD, new armour, new vision abilities? These better be explained.
Shotgun Guy said:
hopefully it will turn out to be a misunderstanding and a bunch of Covies are pissed at Chief for killing their troops and it will make him look like a murderous asshole. I don't think they'll actually do this but it is the only way I'd actively support fighting the Covenant and even then it'd better only be for a fraction of the game.
I would actually love them to do this, that would be an awesome early twist to pull out of the bag, especially if you could have it that the Chief kills Covenant forces all the way to the ship, and then arrives at it to find the humans and Covenant working together to defend it from the AI attackers. After a brief explanation from the crew that the war is over and peace was declared they mention reinforcements that should be arriving any moment now, and you realise you've killed them all.
It would really give the player a pause for thought early on in the game, and afterwards exploring an awkward stage of how exactly the Chief should react to explain why the reinforcements aren't coming, since he isn't really 'programmed' for compasion or thought on the battlefield, it would be a really interesting scenario.