Halo: Reach Will Punish Quitters, Says Bungie

The Ambrosian

Paperboy
May 9, 2009
487
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The amount of times my mom comes in, mid multiplayer match and says "we're going out now" is every few days. Do not want. Just make people lose XP for leaving or something...

EDIT: Ignore what I said and read This post [http://www.escapistmagazine.com/forums/read/7.222925-Halo-Reach-Will-Punish-Quitters-Says-Bungie#7489527] from Vrex360
 

Jonny The Kay

New member
Dec 21, 2008
574
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People often overlook the fact that people sometimes have to take a wiz in the middle of the game, and don't want to be killed while they're idle.
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
1,935
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Kermi said:
Zhukov said:
They're going to implement a system that punishes people for quitting the game?

Uhh... that's mildly retarded.

No thanks Bungie.
People who HABITUALLY quit the game, repeatedly, within a short time frame, consistently detracting from the experience for everyone else. These people will get a short timeout, preventing them from rejoining matches for a short time. It really makes sense - if you quit five games in a row, what's the point in letting you join a sixth right away? I mean if you put your hand on a table and a dude hit each of your fingers with a hammer, would you go ahead and put your other hand on the table too?

Now people who complain about things they haven't even tried to understand? That's mildly retarded.
You know, I wasn't gonna say anything about this until i read your comment. The hammer line was fantastic and made me laugh so bravo.

Anyway, I like the idea and it seems pretty fair from what people (with experience and knowledge) have so said. I hope it works out well and doesn't become unfair. I was playing Demon's Souls the other day and ended up invading the same person 3 times in a row and each time i was about to kill (one time I even got a death noise) them, *poof* session ended. I was even nice enough to not kill them while they were just standing there not doing anything. Some people need to care that even if it's just a game, they are still wasting other people's time.
 

Buizel91

Autobot
Aug 25, 2008
5,265
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Eclectic Dreck said:
arc1991 said:
Eclectic Dreck said:
Why do I care said:
DO NOT WANT MAN!
I'm with you. Why should I stick around in a game where I just keep getting my ass handed to me? Hell, if they gave me an option of "unconditional surrender" I'd choose that when such things transpire. There are many many times in games where it's obvious I'm going to lose and I find no enjoyment in being owned moments after I spawn.
As i said in my above post...

READ...THE...THREAD!!

If you leave once, or twice that is fine =)

Leave 10+ times you will get suspended...

Happy gaming for everyone =)
I did read the thread. I also noted that the only mention of what qualifies as "excessive" was posited by a poster and not made by bungie.
Right...read this, before my brain explodes O.O

"Bungie:
So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.
As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)"


Taken directly from Bungie...well i had to copy and paste from someone here, but they got it from Bungie XD
 

Buizel91

Autobot
Aug 25, 2008
5,265
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Vrex360 said:
[HEADING=1]What Bungie actually means to say on the matter is here:[/HEADING]

<quote= Bungie>So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.
As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)

[HEADING=1]They are not talking about permanently banning people from the system based on singular acts of rage quitting!
The longest anyone will be banned for is twenty minutes and only if they are frequently quitting from matches, like ten times in a thirty minutes.
[/HEADING]
I like how barely anyone has bothered to read this, if it weren't for you i wouldn't of known =) thanks Vrex =D
 

Thaius

New member
Mar 5, 2008
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Okay, guys, let's get one thing straight: fun is not the end-all purpose of video games. You need to stop acting like your entertainment is the only reason video games exist: it also exists for the entertainment of others, and many of them consider it to be a serious form of competition. The "right to quit" is an example of someone who wants to have fun and doesn't care about the fun of others. It's selfish.

Quitting is a menace, a truly irritating action that shows blatant disregard for others who want to enjoy the game, and Bungie is in the absolute right trying to minimize it.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
3,716
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this is gonna be a nightmare for Bungie if they plan on implementing it.

Quitters maybe annoying but wtf man they Bought your game just like anyone else, and the fact that its not Cheating, mean u can't do this to a paying customer.

temp bans fine with me tho. Nothing more than an hour seems fare enough
 

Heeman89

New member
Jul 20, 2009
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Honestly I'm glad to see this, quitters is what ruined Halo 3 for me, and you can tell people who leave for a legit reason and people who quit just because they don't like what's happening in the match they're in....but honestly I'm pretty much done playing online matchmaking, too many things I don't like about anymore...Hopefully Bungie does a good job with the single player and co-op modes because that's all I ever really play anymore

Also props to the few who have defended this by posting the facts directly from the website... Facts = ignorance to actually research the topic's mortal enemy
 

AMMO Kid

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Jan 2, 2009
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What if you have to quit because of a doctor's appointment you have, or because you have to go to work, or because you want to go play guitar or something? That sucks.
 

duchaked

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Dec 25, 2008
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Duck Apocalypse said:
Though the system does sound a little buggy, I have to jump to Bungie's defense here. They're well-intentioned and definitely not assholes. Regardless if you like the game or not, they're nice people.
^that

although this entry doesn't cover what Bungie talked about in one of their weekly entries a while back

the punishment isn't an instant ban. it's also not for the occasional 'crap my connection died' or 'shoot my cat just threw up her insides on the couch' situations, but for those losers who quite literally will quit many, many, many bloody times. currently, quitting a game DOES record as a loss, and I think they said there's some system where the *PUNISHMENT* is that you can't re-enter matchmaking for a new game for a few minutes...not a BAN necessarily, but rather if you actually did need to quit the game to clean up cat guts then you wouldn't care about not getting a new game for 15 minutes. BUT if you were quitting cuz you were getting owned, then well you might be mad at having to wait so long for a new game (and rightly so)

honestly, people who are getting so mad are probably quitters themselves. but don't worry, you'd have to be a quitter pro to get BANNED I think.

edit: WOW, some people already posted the actual paragraph(s) that Bungie did to explain this system in full hahaha. it really answers most peoples' complaints. but for the record: we know you hate Halo but that doesn't mean Bungie are all jerks, so stop jumping to conclusions. even Infinity Ward is getting bad rep for things they didn't do (like charge us for their maps, which would be Activision's fault)
 

Wylade

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Jul 3, 2010
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lol If you just stopped and read the artical in question, everyone would realize that it detects when it is a connection issue, and from all my past experiance with Bungie, I know that they are the kings of balance. They play the game more than anyone else, so cut them some slack. It's not like they said they were gonna perma-ban you for leaving every now and then, but if your leaving a game every 4 or 5 matchs, then they're going to take action with a short ban. Personally, I like this idea.
 

awsome117

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Jan 27, 2009
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johnman said:
You can play our game or not at all!
More like:

"You can play our game with others who want to play the game. However, if you leave so many games continually in the same time frame, you are disrupting other players, and we will give you a 15-20 time out period" You can play again after that, just remember there are other people playing too."

That is more along the lines of what they are saying.
 

Jake the Snake

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Mar 25, 2009
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That seems awfully harsh, I mean, my brother has to quit COD all the time because of chores or sports practices or family events. How do you differentiate between someone whose..."cheating" and someone whose just getting continuously interrupted?
 

awsome117

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Jan 27, 2009
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AMMO Kid said:
What if you have to quit because of a doctor's appointment you have, or because you have to go to work, or because you want to go play guitar or something? That sucks.
Again, you CAN still quit, and nothing will happen (other than exp loss I assume). However, if you quit so many games with in 15-20 mins, you will see a 15-20 ban from matchmaking. You can still play after that.
 

DarthLurtz

New member
Jun 8, 2009
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I'm laughing at everyone who claims that because they bought the game, it is "illegal" to ban them for screwing over other people in the game.

Using the same argument, you could say that modding to add cheats to multiplayer is entirely within your rights, which I'm sure we all agree is wrong.


Also, if you quit to go to the doctors, and the system magically messes up and you get banned, you'll be unbanned by the time you get home!
 

Rakun Man

New member
Oct 18, 2009
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generic gamer said:
Do not want!

I abruptly leave games when I get bored or when something more important comes up, I game to have fun but there's plenty in my life more important than computer games and I prioritise my life over them.
This.

Matches can sometimes be lengthy, and I may have (or want) to be somewhere else suddenly. I understand quitting in Halo can be a problem, but I think Bungie needs a better matchmaker. What is stopping them from making it more fluid like CoD, and BF:BC where players can join in the middle of the match?

All I see is a lot more idle players.

Edit: I read a little bit more, and it as harsh as I first thought, but my points above still make sense.
 

DarthLurtz

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Jun 8, 2009
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I'm guessing a lot of the people in here never played Halo 3 matchmaking, becuase quitting was a major issue. I've never played a game in the past year or so that didn't have someone quit out once their team started losing.

Also, Halo just isn't a game where people join in the middle. The object is to never have uneven teams, and therefore it's undesirable to add people in once a match starts.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
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Kazedarkwind said:
Whats with game companies nowadays?

Ubisoft feels all players are pirates out to steal your games so they put ridiculous DRM on.

Blizzard wants to unveil the internet anonymity mask on players to reduce trolls.

Now Bungie wants to punish players for a COMPLETELY ridiculous and minor game concern?

im honestly starting to think Valve is the only good guy out there for the gaming community.
Game companies tend to want to restrict your rights. However, in Bungie's case, isn't this one of the most frequently complained about problems in general, trivial or not?