Well why put the burden on the users to CONFORM!Vrex360 said:As I've said a couple hundred times now, it doesn't flat out ban you for leaving one game. It is only when someone does this repeatedly, like ten times in thirty minutes, that it locks someone out of the system, and even then this is not forever. The most anyone will be suspended for is thirty minutes.Treblaine said:This is bullshit as:
#1 what are the fucking chances that people want to or even CAN wait till a game is over before they either want to stop playing or must start something else? Imagined if you were COMPELLED to wait till a game was over or else risk being locked out of the system.
#2 NO ALGORITHM IS EVEN CLOSE TO PERFECT! Even a 10% false positive rate will unnecessarily penalise MILLIONS of good and loyal players.
REAL solution: if a player suddenly "disconnects" (for whatever reason), replace that character with a bot of suitable skill level (and disconnecting while losing counts = loss, but disconnect while winning = draw). Only that bot can be replaced by anyone else who wants to play that game so it doesn't fill a slot.
See that is a POSITIVE solution as it maintains the gameplay and doesn't arbitrarily PUNISH players with blanket measures. Bad players don't learn that way.
True, this article is quite vague but ask around some of the other fans and they'll give you the actual proper article by bungie explaining how this system is supposed to work.
Plus anyone who played the beta obviously had no problem with it then as it was implemented in the beta and there sure as hell weren't any problems with 'mass bans'.
The idea was to 'train' players to learn that there would be consequences for constantly quitting and disrupting the balance of the game for other people. Of course occasional quits aren't going to do anything.
You ignored my idea that people disconnecting mid-game should be replaced with bots. Bots are good enough for the time being until another real-user connects to take the same slot.
Nah, way easier just to penalise your users, the innocent will inevitably get caught up with the guilty as with all algorithm based justice system. Beta inclusion or not, how do people know if they are being locked out for this reason or because they just think it is buggy? And those who are being punished, do they even have a voice to speak out against it.
Then there is the simple precedent. Xbox Live has a terrible reputation for being poorly managed with a foul-mouthed, bigoted and unfriendly online community (born out woeful moderation) and poor complain resolution. If Bungie gets away with this (and if they do they will, because it's fugging Microsoft) it opens the war for more virtual bouncers making online gaming an arbitrarily inconsistent experience.
Ultimately it is the approach that users should be punished first and actual measures to preserve good gameplay are seemingly ignored... that's what I'm objecting to.
The Venn Diagram of overlap between abuse-of-quitting and genuine disconnections (inconsistent internet, other responsibilities, poor matchmaking, etc) is just too large.