Halo: Reach Will Punish Quitters, Says Bungie

poiuppx

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Nov 17, 2009
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Good. More games should punish quitters. You join, you play. Since it's only a soft ban, if someone has to quit to do something more important, no real scratch off their nose; it's just the rapid-quitters looking for cheap and easy victories and the rage-quitters who get burned, and those maggots deserve it.
 

cthulhumythos

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Aug 28, 2009
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i love how some people think it's a huge deal- this is what it is: if you quit often, you get banned for like 15 minutes. is that really all that bad?
 

WaywardHaymaker

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Aug 21, 2009
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I really like this idea. If the Beta was any indication, lopsided teams in Reach is death sentence for the smaller team... Or I just suck. One of the two.

And if Bungie can determine between "Active time spent in Forge" and "Thumbstick taped down in Forge" so I can get credits for making maps (Which they said they can), I'm willing to bet they can differentiate rage-quits and connection issues.
 

Tinneh

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Oct 10, 2009
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That is a stupid idea, Bungie! And to think I was going to BUY this.

[sub]...Yes, I made that stupid image myself.[/sub]
 
Feb 4, 2010
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Really it's pretty dickish to quit a multiplayer match for anything except emergencies. You should know ahead of time whether you'll have the time to play and if you don't why wouldn't you pick up an offline game instead? (Granted, some matches go on way longer than you'd expected and you'll need to go. It happens.) The same goes for people with faulty internet connections. I can't imagine it's all that fun to play an online game knowing you could drop at any moment because your ISP is unreliable. I know I could never play WoW that way; I loathe being interrupted.

It's true that games are something we use for entertainment but there are rules of etiquette which apply online and if the game doesn't work as well for your schedule or your setup then isn't a better idea to play something else?

If this system is properly implemented I think it'll be a great thing. I trust that even if it isn't it'll be refined until it is. Bungie wouldn't want to alienate their customer base; it's bad for business. The proposed 20-30 minute band for frequent quitters sounds like a fine enough way to handle things.
 

SalamanderJoe

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Jun 28, 2010
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This is probably a frequent point thats been noted by many, but, what happens if your connection is lost? Is that still a quit?
 

Chipperz

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Apr 27, 2009
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Well, this thread shows Bungie's in the right. I can see the next board meeting already...

"They hate the idea to give quitters a temporary ban."
"Who?"
"Quitters and people who can't read."
"Cool. Go ahead, then."
 

Motiv_

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Jun 2, 2009
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The question being, will Reach ban for someone getting kicked? I got banned from one of my favorite Left 4 Dead servers because someone wanted to make room for his friend. On that note, will there even be tools to kick assholes?

Have they taken into consideration disconnecting, or having to leave due to real life issues? What about if a friend of mine invites me to another game, and I'd much rather play with some friends then a bunch of dickhead pubs?

That's what many people have to consider when talking about "Ragequitters". Games are meant to be fun, at least usually, and so if someone isn't having fun, they have a right to leave and try to find a funner game. I'll agree, people randomly leaving games are annoying, but I usually just join a steam group and play exclusively with them if it becomes THAT big of a problem.

Heads up Bungie: There is no permanent, foolproof solution to ragequitters. It's like piracy, you can never stop it, you can't really delay it, and you're only going to make yourselves look like assholes if you try.

My 2 cents.
 

Lancer723

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Dec 12, 2008
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Step 1: See vague news post on the hot threads box involving Bungie and Halo
Step 2: Don't actually read anything other than the excessively vague news post
Step 3: Flame Bungie
Step 4: ?????
Step 5: Profit

Blind Sight said:
Wow, that's really a horrible idea, you should be allowed to leave a game whenever you want, some of us have jobs and social lives and such, we can't always play a full game. Bungie, you will not be able to clean up your player base with this, so stop trying.
Case in point.
 

Blind Sight

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May 16, 2010
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Wow, that's really a horrible idea, you should be allowed to leave a game whenever you want, some of us have jobs and social lives and such, we can't always play a full game. Bungie, you will not be able to clean up your player base with this, so stop trying.
 

Nazz3

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Sep 11, 2009
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Doesnt Uncharted 2 already do this? It might be a 30 second waiting punishment or loss of the games currency thing.
 

tehbeard

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Jul 9, 2008
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Seeing alot of hate, and tl;dr so I'll lay it out straight.

If it detects chronic quitters and Banhammers them to the far side of Europa, while leaving those of us who on occasion drop out due to network lag, pissed off ISPs and Real Life, then kudos to Bungie; you guys are helping to improve the online experiance.

HOWEVER. Bungie please do not activate this on the first week!

If the Beta was anything to go by, you guys need to ensure matchmaking's server integrity before adding the newest head to your impressive banhammer. Lest matchmaking crashing cause a wave of quitter bans.

To all those proclaiming "DO NOT WANT" or "Bungie are douchebags", don't buy reach then, no one's forcing you to.

after note: have seen vrex360's repost of bungies stance on its banhammer, and congratulate him on enlightening the rest of us.
 

Vilcus

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Jun 29, 2009
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I like this, mainly because I've been stuck in a game of Grifball 1 v.s. 4 because either my team quits, or the poor soul on the other team loses his teammates. Also because whenever I go to play a game, I ask anyone in the house if there's anything they need me to do. So that while I'm playing, and they ask me to do something I say "You said you had nothing for me, so I'm still going to do it, but I'm going to finish my game first. Have a problem with that? Too fucking bad."

To everyone saying they don't find it fun to play against players way beyond your skill level, I'll be honest and say I don't understand that logic. I love playing against people better than me, because it teaches me to adapt, and to accept that I'm not going to be the best in every game I play. Just because you can't stack up to someone, doesn't mean you shouldn't try, and ruin the experience for the rest of your teammates by quitting. My motto is, if you aren't going to sick it out to the end, then you might as well not play at all.
 

Snownine

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Apr 19, 2010
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matrix3509 said:
Okay I just gotta ask this one very straightforward question: Online games are still struggling with this?

Seriously, the original Starcraft figured out how to handle this twelve years ago: If you leave the game before the match is done, a loss is automatically recorded in your win/loss column. Thats all you need to keep people from quitting. And if they don't care about a single loss, they can quit anyway. How hard is this to understand?
To many people that is not a very good system, for the same reasons people are complaining about this one.
 

BloodSquirrel

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Jun 23, 2008
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Eclectic Dreck said:
Nor do I have any responsibility to stay in a game where I am not having fun. Given it's status as an entertainment product, the expectation I have is not unreasonable. Just as it is not your responsibility that I enjoy my time in the game, it is not my responsibility that I stick around and play fodder.
Then don't. Nobody is forcing you to keep playing. If you quit often enough, Bungie will even go ahead and pre-emptively quit for you.

You have this mistaken impression that I want you playing Halo: Reach. I don't. There are plenty of people who don't constantly quit games, and I want to play with them. You can either desist in your socially delinquent behavior or you can go find somebody else to play with. I hear CoD is really popular nowadays.

As far as I'm concerned, if this keeps quitters from even buying the game in the first place, then it's worked better than Bungie could have ever imagined.
 

AgDr_ODST

Cortana's guardian
Oct 22, 2009
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Vrex360 said:
[HEADING=1]What Bungie actually means to say on the matter is here:[/HEADING]

<quote= Bungie>So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.
As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)

[HEADING=1]They are not talking about permanently banning people from the system based on singular acts of rage quitting!
The longest anyone will be banned for is twenty minutes and only if they are frequently quitting from matches, like ten times in a thirty minutes.
[/HEADING]
thank you V you've explained it better and more coherently than any of this people who are just pissing and moaning
 

Grey_Focks

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Jan 12, 2010
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oh well, good to see at least some of you have read that bungie quote vrex and I posted. I didn't really expect it to instantly change everyone's opinions, especially given just how much halo/bungie hate there is here, but I am glad it has enlightened some of you.

Reeeeeaaaaaaally wish Logan would edit the OP, though. Some of the things said in it are just blatantly un-true :(
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Wow, cry more quitters will you?
Seriously. If you have a habit of game-quitting so frequently that you get banned for x-time, perhaps you should pick up a different game. And if you're crying about getting owned consistently so you *have* to quit, you're not learning anything.
I was taught to play chess by a man I could *never* beat, but I also *never* quit a game before it was over. Before that man died he told me the reason he always had me play chess with him was because he knew I needed to learn how to lose and LEARN FROM IT. And learn I did, I'm not the greatest chess player but I learned a lot more about myself from that experience. Grow some humility, lose a few games and come back and own. But if you quit because you're losing, then you are nothing more than a sore loser. END OF LINE.
 

Cosplay Horatio

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May 19, 2009
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I wish they would do the same thing for L4D games and Deadliest Warrior. Every time I'm winning or win in Deadliest Warrior the other player quits. I hate quitting and welcome the this plan to ease it up a bit.