Halo: Reach Will Punish Quitters, Says Bungie

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
Enigma6667 said:
I find that a tad unfair. I'm the kind of guy whose really busy doing other shit, and if there's something more important than the game, which happens a fair amount, then I'll just quit, without going "OMG GUYZ FIVE MOAR MINUTES" or something like that. Their intentions are okay, I guess, since there are, in fact, douchebags everywhere you go in Xbox LIVE, but I can see this system biting them in the ass.

If you're literally gonna ban people from quitting, at least make it a temporary ban. Maybe a couple of hours, a day or two. Maybe that's what they have in mind, but either way, it's still pretty flawed.
Wow.. page 13 and people are still doing this.. /facepalm

Please go back to the first page of the topic and read Vrex's post a few down from the OP. In it he quote's Bungie's actual plan from Bungie's actual community site. Should you do so you will find that, yes, the bans are temporary (if a ban of less than 30 minutes can even be called a ban) and that unless you're constantly being called out to do other things every couple of minutes in the span of half an hour you have nothing to worry about.
 

Silver Patriot

Senior Member
Aug 9, 2008
867
0
21
VanityGirl said:
Obsidian Rocker said:
If someone wants to pay to constantly leave a game then by all means, on they go. Whatever floats their boat. I highly doubt that the person in question is going to keep joining the same game I'm in 10 times in a row. Maybe then I could see a LITTLE annoyance. I think bungie is just taking things WAY too seriously. It's a video game for Christ's sakes. and I know people could use that argument on me but I just don't like seeing people throwing their weight around
I understand what you're saying, but many people will think it is a good idea. Halo has a bad problem with quitters. MW2 doesn't have this problem so much, I'm not sure why, but very rarely do full rooms quit.

What sucks about quitters is that if your team quits and you're left, you may end up quitting because 4-6 on 1 is unfair.

I definately understand what you're saying though.
They quit but in MW2 you can drop in.

On that topic I don't like the idea of "drop in" in Halo. It works in games like MW and Battlefield because the ranking system rewards you for just playing. In Halo if you do bad your rank will go down. It just wouldn't work.
 

brodie21

New member
Apr 6, 2009
1,598
0
0
this is why i stopped playing halo 3. i would get stuck in a match with people who were much better than me and get my ass kicked. when i would try to leave it would tell me that quitting counted as a loss.

maybe if they instituted a better matchmaking system they would find that people quit less
 

ProfessorLayton

Elite Member
Nov 6, 2008
7,452
0
41
matrix3509 said:
Okay I just gotta ask this one very straightforward question: Online games are still struggling with this?

Seriously, the original Starcraft figured out how to handle this twelve years ago: If you leave the game before the match is done, a loss is automatically recorded in your win/loss column. Thats all you need to keep people from quitting. And if they don't care about a single loss, they can quit anyway. How hard is this to understand?
Because some people don't care about ranks or win/loss ratios.

Now, sure sometimes I'm stuck in a game where my teammates are idiots or I just start up a game and then I have to leave for somewhere, but this doesn't ban you forever if you leave two games while they're going. It's like the people in Left 4 Dead who join a lobby and then immediately leave. People who go from game to game and then rage once they realize the other team is slightly better. There are actually people who do this kind of stuff, as hard as it may be to believe, but people seriously go around joining and leaving games for no reason. This is a good enough punishment that goes further than just telling you that you're letting your teammates down or takes away 1500 experience points.
 

MikailCaboose

New member
Jun 16, 2009
1,246
0
0
That's a dick move. I mean, if something comes up and I have to go, like for example a relative just had a heart-attack, I'm not going to go, "Can you just wait a bit, I can't quit this!" Seriously Bungie, while sometimes it DOES get annoying, especially in ranked matches in SF4, how can you POSSIBLY determine whether or not it was to just quit or if there was some legitimate reason (and aside from connection issue, I believe that their servers would be able to notice that).
 

TAGM

New member
Dec 16, 2008
408
0
0
I should hope that Bungie realised that not people quit games due to the fact that they can't take a single loss on their "Perfect" score. I can think of a few ways to make sure that it doesn't go wrong, but... Let's see what Bungie does before we rather ironicaly rage-quit from ever playing any of their games ever again.
 

Vrex360

Badass Alien
Mar 2, 2009
8,379
0
0
MikailCaboose said:
That's a dick move. I mean, if something comes up and I have to go, like for example a relative just had a heart-attack, I'm not going to go, "Can you just wait a bit, I can't quit this!" Seriously Bungie, while sometimes it DOES get annoying, especially in ranked matches in SF4, how can you POSSIBLY determine whether or not it was to just quit or if there was some legitimate reason (and aside from connection issue, I believe that their servers would be able to notice that).
TAGM said:
I should hope that Bungie realised that not people quit games due to the fact that they can't take a single loss on their "Perfect" score. I can think of a few ways to make sure that it doesn't go wrong, but... Let's see what Bungie does before we rather ironicaly rage-quit from ever playing any of their games ever again.
Thirteen pages later and I still have to point out the post I made on the first... *sigh*

Vrex360 said:
[HEADING=1]What Bungie actually means to say on the matter is here:[/HEADING]

<quote= Bungie>So, you may be wondering why we haven't fixed the quitter problem yet. Thing is, we probably have, but we just haven't turned it on yet.
As we speak, the Banhammer is watching, amassing data about who's been quitting, the manner in which they have quit, and who suffered as a result of that quit. Numbers are feeding into complex heuristics and deep databases, and somewhere in the middle of it, our very own disembodied soul howls for revenge.

"Swing Banhammer, swing!" you cry out. Well, problem is, this is a Beta and we don't want the Banhammer swinging wildly until we know for sure that the numbers coming in are correct, and that the Beta itself is stable and not disconnecting people (creating the illusion of quitting.) Currently, we are only logging data for future action.

So what do we have in store for when it goes live next week? Let me pull back the curtain just a bit:

For starters, our Banhammer is getting more data than even Halo 3 produced, which is going to let us dial it in and more aggressively deal with habitual quitters. The real jerks are going to run into this, and then you're not going to see them online anymore. It'll be great.

Second, quitting a game will forfeit any credits you may have earned for that game. In fact, it may even cost you some credits. We're waiting to see how effective the Banhammer is before deciding exactly how much.

Lastly, and all new for Reach, we have a new type of ban called a Quitter Ban. This is a relatively soft ban, so we will be using it quite aggressively, activating after only a handful of quits and lasting a rather long time. What does it do? A player with a Quitter Ban will be temporarily unable to re-enter Matchmaking for 15-30 minutes following any further quits.

Oh, and we're playing around with some gametypes which end early (think "Sudden Death") when most of a team quits out, so that you don't need to play 8v1 Slayer to 100 (aka. "Hide and Seek".) You may see some of these in Matchmaking if we're unhappy with the other countermeasures.

As custodians of the online experience, we will be monitoring and adjusting out countermeasures as necessary to keep things ticking along nicely, without games being marred by habitual flakes who quit when they don't get the Sniper Rifle first. So in the meantime, enjoy the Beta!
And quit quitting, because we are watching, and it is going into your personal Banhammer dossier.

(Special pre-emptive note: Online game designers are familiar with "virtual guilt", whereby a perfectly upstanding, innocent player will feel irrationally nervous and guilty upon hearing about a potential punishment. And now, you're familiar with the concept too. Well, relax. We are very deliberate about our enforcement policies, and if you're not a habitual quitter, we're not going to ban you for that one time that your internet cut out. And if it cuts out every game, well, you should probably use the downtime between games to call your ISP and get a technician out. It'll be for the greater good.)

[HEADING=1]They are not talking about permanently banning people from the system based on singular acts of rage quitting!
The longest anyone will be banned for is twenty minutes and only if they are frequently quitting from matches, like ten times in a thirty minutes.
[/HEADING]

Also:

http://www.bungie.net/News/content.aspx?cid=26432

Towards the end of this article it is mentioned that in fact before you even get a fifteen minute suspension, you get a weekly probation period. Bungie also note the connection issues other countries face and have done their bit to fix that up and have now got the tools needed to fix up connection issues. So the fear of being suspended based on connection issues is not something you need worry about as Bungie are aware of this problem.
 

open trap

New member
Feb 26, 2009
1,653
0
0
One thing they should do is see if the quitter got a game invite before quitting and then joins the game, or if once he quits he does not get back on again for a while.
 

Evan B.

New member
Aug 5, 2010
1
0
0
Here I was thinking Logan Westbrook was a dumbass until I read a lot of your posts. It's "removal from the population" for fkn 15-30mins! Calm down people, no need to boycott a game over false info. Kudos to those who attempted to show the forum the REAL info after being ignored by these dumbasses who continued to believe they would be perma-banned.