in that water-boss fight, then you're basically screwed, aren't you? And having to go back through all the arduouss levels up to that point, and back again is definitely not something you would consider doing. I understand that you can't have all your abilities equiped, not only because of the technical problems, but because it will vastly unbalance the game; but this could've easily been countered by making a menu from which to select your abilities. Hell, you don't even have to make a separate menu for that, the 'Quit?' screen would've made a perfect template.
Skippable cutscenes - This isn't a major problem, but every time you die, in either a boss fight, or before a major plot point, where your adorable ghost-friend explains certain aspects or whatever, you have to go through their dialogue, skipping it one by one every single time, and that really breaks the flow. Especially when you're teeth are at breaking point, because you've failed to beat a boss fight for the umpteenth time, and it just adds another layer of frustration to your typical gamer's feeble and easily-irritated mind. But as I said, that's not quite a big deal, and there are easy solutions to this. I.e. make safe points after the dialogue, or just make a button that skips it all.
Respawning badies - Now, I understand that for grinding reasons, you need to have respawning enemies that drop coins all the time, but surely them respawning after a mere switch of local is a bit of a.. *****? Why not make them respawn every time you load a save, or something of the sort, and not have to worry about those 'cheeky, low-flying bats' when you're returning to the blue-peeps' village.
Lastly, there are some glitches with the shotgun from time to time - it doesn't hit enemies at certain points - but that doesn't happen too often to be a big issue. Also, with Derek getting stuck in the scenery, as well (especially in the unterwater levels).
But, yeah, overall it's a great expirience, and I love playing it. Level design is awesome, sound effects are great, puzzles are challenging and satisfying, story line is top notch, and I can't wait to see it through to the end!
