Harm Bunnies in Yahtzee's Newest Game

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asacatman

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Aug 2, 2008
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Is anyone on the oil rig level? FUUUUCK that pissed me off. The annoying thing is I LIKE the gameplay, but the severe lack of save points means that whenever I die, which is quite often on the fucking oil rig level, I have to do the same thing OVER and OVER, even though I've memorised the pattern and know exactly how to beat it, to get to the part of the level I'm struggling with!

Make more save points! Keep the same difficulty, but don't make me do the same thing time after time!

GAH.
 

Keswick Gallagher

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Jul 2, 2009
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So Somebody had to...

I feel dirty that it was me

Zero Punctuation style review of the game

http://www.youtube.com/watch?v=38AxI60_sjM&feature=plcp&context=C497ed1bVDvjVQa1PpcFNaASkEItD2Ze_MqrIVYKTfkk-oL4EL2T8=
 

snave

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Nov 10, 2009
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Kapitan_Jack said:
Also, how to pick up [Completion Rewards]?
Walk to the right at the start, towards New Game and shoot the ones you wish to equip.

Yeah, I suspect the secret ending involves either not killing anything or sparing the bit-before-the-boss relevant monsters. Or maybe even just not trying saving your game in the dark room. In fact, Im pretty sure it has something to do with that area because the real final boss is the
Master of the Abyss, well presumably based on the background. It's actually shown in the trailer.


Having said that, the story still makes utterly no sense because the first damaging monster you encounter immediately after falling down the hole (before meeting Rebecca) is a Dark One possessed rabbit.


OhJohnNo said:
MelasZepheos said:
I almost feel like taking on Yahtzee's voice here:

'Did you think every other game had save points after bosses or particularly difficult jumping sections just because of peerp pressure and because all his mates told him too? No, it's because once a player has finished your puzzle he wants to know that he won't have to do it again because a first level bat blindsided him in the next room.'
Wouldn't be the first time Yahtzee's contradicted himself, won't be the last. It's generally a good idea to remember that only half of his complaints are genuine, the others are just things he thought he could make a good joke out of.
Actually, this is handled incredibly well. I'm guessing you never actually died after a boss battle. Whilst the game doesn't save save, you do get a temporary checkpoint after a boss (like you do in the final part of the game each room) so you can have another crack at that Goddamned Bat [http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats].
 

Toasty Virus

Somehow I Returned?
Dec 2, 2009
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Keswick Gallagher said:
So Somebody had to...

I feel dirty that it was me

Zero Punctuation style review of the game

http://www.youtube.com/watch?v=38AxI60_sjM&feature=plcp&context=C497ed1bVDvjVQa1PpcFNaASkEItD2Ze_MqrIVYKTfkk-oL4EL2T8=
Loved it, very well done sir!

Especially liked the intro and outro!
 

Formica Archonis

Anonymous Source
Nov 13, 2009
2,312
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Nope, sorry, I'm done at 53%. Jumping puzzles are one thing but putting a hard-to-kill knockback enemy on a platform I CAN'T SEE until I'm at it so I have to redo the puzzle perfectly at least twice more (and I'm a half dozen jumping puzzles from a savepoint in either direction) is leaning dangerously close to Kaizo territory.

Oh, and sequences like jump/shotgun-jump/wall-jump/shotgun-jump would be problematic WITHOUT the surprise teleporting spikes. Similar mechanics on wildly different button sequences (space or down+X) require me to focus on the controls instead of the game, and any game that makes me think constantly about the controls is just unimmersive. It's like a typing tutor with less real-world use unless you're doing data entry for a company that rates porn movies.

So I'm just gonna wait for the inevitable Let's Play.
 

Kapitan_Jack

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Aug 13, 2009
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snave said:
Having said that, the story still makes utterly no sense because the first damaging monster you encounter immediately after falling down the hole (before meeting Rebecca) is a Dark One possessed rabbit.
The terms of the treaty CLEARLY and EXPLICITELY state that no Spirit nor Dark One shall make a compact with a HUMAN. There is nothing about bunnies. Consider yourself outnerded.
 

gyroc1

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Nov 26, 2011
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snave said:
[...]
Yeah, I suspect the secret ending involves either not killing anything or sparing the bit-before-the-boss relevant monsters. Or maybe even just not trying saving your game in the dark room. In fact, Im pretty sure it has something to do with that area because the real final boss is the [...]


Having said that, the story still makes utterly no sense because the first damaging monster you encounter immediately after falling down the hole (before meeting Rebecca) is a Dark One possessed rabbit.
The not saving hypothesis is broken because the game won't let you progress past the part until you save your game.

Furthermore, when saving Rebecca, you have to kill the 3 bunnies on near her in order to progress.
so that one guess about not killing any bunnies at all is ruled out.

Having beaten the game, I do not agree that the difficulty is comparable to I Wanna Be the Guy. It's closer to VVVVVV or a tamer Super Meat Boy.
 

Kermi

Elite Member
Nov 7, 2007
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Boring and unamusing. Controls are counterintuitive. Jumping is clunky. Background platforms you can walk through for some reason block your shots. Fix any one of these issues and I might bother to play it past the first boss, as it stands now, well, let's just say I'm glad it didn't cost me anything.
 

snave

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Nov 10, 2009
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I'd say the difficulty is actually below that of VVVVVV (especially considering the optional bits for 100% completion), except for those with keyboard incompatibilities. It is possible to still get by with rapid button taps, but the difficulty ramps up a lot if you luck out that way. Having said that, isn't the entirety of the forest after getting the double jump completely optional?

Hmm... the trial bit only has you fighting unposessed bunnies, so the possibility that you have to not kill bunnies nor pink guys in the library still remains. I didn't know about the inability to walk past the save point. I naturally did as expected of me and ran in to "save". By the way, what happens if you load at that point? The save did something because my saved progress dropped for 85%ish to a clean 70% at the final save point.

Also, anyone got the "bad ending"? Can you even enter the Dark Realm without finding all the tea?
 

Keswick Gallagher

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Jul 2, 2009
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gyroc1 said:
snave said:
[...]
Yeah, I suspect the secret ending involves either not killing anything or sparing the bit-before-the-boss relevant monsters. Or maybe even just not trying saving your game in the dark room. In fact, Im pretty sure it has something to do with that area because the real final boss is the [...]]

Having said that, the story still makes utterly no sense because the first damaging monster you encounter immediately after falling down the hole (before meeting Rebecca) is a Dark One possessed rabbit.

The not saving hypothesis is broken because the game won't let you progress past the part until you save your game.

Furthermore, when saving Rebecca, you have to kill the 3 bunnies on near her in order to progress.
so that one guess about not killing any bunnies at all is ruled out.

Having beaten the game, I do not agree that the difficulty is comparable to I Wanna Be the Guy. It's closer to VVVVVV or a tamer Super Meat Boy.
ok I just replayed the game and got the Alternative ending....it's interesting and highly unexpected and VERY hard....

and yes the method is simply don't kill any blemmings, any of the white rabbits at the start of the game and don't shoot the grounds keeper when he challenges you to fisty cuffs
 

Diego Floor

New member
Apr 4, 2011
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BloodWriter said:
I'm now in the Abyss, trying to climb a dark cave piece by piece while Spirit Bombs are being thrown at me constantly and CRUELLY! This is... this is just more than skill, this is pure dumb luck and I for one don't have the patience to do this for more than 15 minutes... and when you die, welp! We'll send you back to the save point before the disgustingly unforgiving escape section.

I need a break.
Been there. I took a couple of days off and tried again, and succeeded :) This is the hardest part of the game. When you reach the next save spot rest assured that the worst is done.
 

Harker067

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Sep 21, 2010
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Keswick Gallagher said:
gyroc1 said:
snave said:
[...]
Yeah, I suspect the secret ending involves either not killing anything or sparing the bit-before-the-boss relevant monsters. Or maybe even just not trying saving your game in the dark room. In fact, Im pretty sure it has something to do with that area because the real final boss is the [...]]

Having said that, the story still makes utterly no sense because the first damaging monster you encounter immediately after falling down the hole (before meeting Rebecca) is a Dark One possessed rabbit.

The not saving hypothesis is broken because the game won't let you progress past the part until you save your game.

Furthermore, when saving Rebecca, you have to kill the 3 bunnies on near her in order to progress.
so that one guess about not killing any bunnies at all is ruled out.

Having beaten the game, I do not agree that the difficulty is comparable to I Wanna Be the Guy. It's closer to VVVVVV or a tamer Super Meat Boy.
ok I just replayed the game and got the Alternative ending....it's interesting and highly unexpected and VERY hard....

and yes the method is simply don't kill any blemmings, any of the white rabbits at the start of the game and don't shoot the grounds keeper when he challenges you to fisty cuffs
He is really hard isn't he I was stuck on him for a day. But I second this is how you get the secret ending don't kill the blemmings, don't kill the white rabbits, you can shoot the grounds keeper but you have to let him hit you first. Once you do that have fun trying to beat the boss people :p
 

Harker067

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Sep 21, 2010
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Diego Floor said:
BloodWriter said:
I'm now in the Abyss, trying to climb a dark cave piece by piece while Spirit Bombs are being thrown at me constantly and CRUELLY! This is... this is just more than skill, this is pure dumb luck and I for one don't have the patience to do this for more than 15 minutes... and when you die, welp! We'll send you back to the save point before the disgustingly unforgiving escape section.

I need a break.
Been there. I took a couple of days off and tried again, and succeeded :) This is the hardest part of the game. When you reach the next save spot rest assured that the worst is done.
Indeed just take your time climbing and be reallly careful not to get hit. I will disagree this is not the hardest part of the game (that ending yes). Go get the secret ending then we'll talk.
 

n00beffect

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May 8, 2009
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First, I just want to say: FIN-AL-LY! A challenging game! F-@#$%g hell, I can't believe I am actually getting frustrated by something, after all these years, and I've yet to show my new monitor some 'old-school lovin'', if you know what I mean.

As for the game, it's actually really good, It's very well designed and a lot of detail has been integrated into the sound and visual qualities (such as the shotgun sound, and the little splatter the rabbit giblets make when they hit the ground). I am half-way through it, and I must say that's its quite interesting, not only terms of challenges and gameplay, but also the story is well-told.

But here are some aspects of the game, that I personally think should, or might've been, improved:

Make an abillity-equip menu - Having to go backtrack all the way to a village or somewhere around the map where there's a shop (and considering there are about, like, three in the whole game) every time you want to switch an ability is quite tedious and unintuitive. For example, if you reach a boss fight (which tend to pop-up quite unexpectedly, most of the time) and you find yourself stuck with
the shield ability, or something of the sort, especially
in that water-boss fight, then you're basically screwed, aren't you? And having to go back through all the arduouss levels up to that point, and back again is definitely not something you would consider doing. I understand that you can't have all your abilities equiped, not only because of the technical problems, but because it will vastly unbalance the game; but this could've easily been countered by making a menu from which to select your abilities. Hell, you don't even have to make a separate menu for that, the 'Quit?' screen would've made a perfect template.

Skippable cutscenes - This isn't a major problem, but every time you die, in either a boss fight, or before a major plot point, where your adorable ghost-friend explains certain aspects or whatever, you have to go through their dialogue, skipping it one by one every single time, and that really breaks the flow. Especially when you're teeth are at breaking point, because you've failed to beat a boss fight for the umpteenth time, and it just adds another layer of frustration to your typical gamer's feeble and easily-irritated mind. But as I said, that's not quite a big deal, and there are easy solutions to this. I.e. make safe points after the dialogue, or just make a button that skips it all.

Respawning badies - Now, I understand that for grinding reasons, you need to have respawning enemies that drop coins all the time, but surely them respawning after a mere switch of local is a bit of a.. *****? Why not make them respawn every time you load a save, or something of the sort, and not have to worry about those 'cheeky, low-flying bats' when you're returning to the blue-peeps' village.

Lastly, there are some glitches with the shotgun from time to time - it doesn't hit enemies at certain points - but that doesn't happen too often to be a big issue. Also, with Derek getting stuck in the scenery, as well (especially in the unterwater levels).


But, yeah, overall it's a great expirience, and I love playing it. Level design is awesome, sound effects are great, puzzles are challenging and satisfying, story line is top notch, and I can't wait to see it through to the end! :)
 

snave

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Nov 10, 2009
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If the worms kill the purple chaps in the library, does that count against you?

Edit: No, it does not. Worth keeping in mind when you go for the left mechanism.
 

geier

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Oct 15, 2010
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Why can't i customise the controls ?
Have you ever seen a keyboard with german layout, no ?

Let me show you something:

[http://www.abload.de/image.php?img=kopievonzwischenablaggcc2z.jpg]
 

webkilla

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Feb 2, 2011
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I'm stuck at around 20% at the first big section with dropping platforms and spiked floors. With only 4 pudding-healthbars - oh sure, you learn to wall-jump at the end of it, but getting to a save-spot to get yoru health back... damn near impossible

Could at the very least have added a safe-to-access save point right after you learn to wall jump. Really
 

Kross

World Breaker
Sep 27, 2004
854
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A new version [http://cdn.themis-media.com/media/sites/escapistmagazine/games/yahtzee/poacher_installer.exe] with some fixes/changes has been uploaded.

Here's what the Readme file has to say!

VERSION CHANGES (1.1)

FIXES
- Fixed glitch/exploit caused by inching off the right edge of a room
- Fixed grenade bugs
- Tweaked the difficulty a wee bit in one of the library sections
- Tweaked bouncing skull behaviour
- Fixed issue with getting stuck when oil pours on you
- Some minor graphical tile fixes

NEW FEATURES
- Added achievements! There are 20 in total to unlock, and after completing your first playthrough, the ones you have yet to find will appear on the title screen.
- Customisable controls! You can now change the default controls (below) by editing the controls.txt file in the game folder. Simply follow the instructions in that file.
- Optional easy mode by popular demand! Shoot the Easy Mode switch at the start of the game to start with 5 health. Maximum health is still 12 so two health pickups elsewhere in the game will disappear. The drop rate of enemies is also increased.

Please note that saved games from the previous version cannot be used in the new one.
 

Blackpapa

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May 26, 2010
299
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A game that manages to be both boring and frustrating with very little in-between. I quit during the library level.

It's 2012, computers are insanely powerful, there's the internet and all sorts of technology and all Yahtzee can come up with is an unremarkable platform game.

Platformers like Atomic Butcher or Eversion are much more creative and enjoyable than this. Pass.
 

Diego Floor

New member
Apr 4, 2011
16
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Kross said:
A new version [http://cdn.themis-media.com/media/sites/escapistmagazine/games/yahtzee/poacher_installer.exe] with some fixes/changes has been uploaded.

Here's what the Readme file has to say!

VERSION CHANGES (1.1)

FIXES
- Fixed glitch/exploit caused by inching off the right edge of a room
- Fixed grenade bugs
- Tweaked the difficulty a wee bit in one of the library sections
- Tweaked bouncing skull behaviour
- Fixed issue with getting stuck when oil pours on you
- Some minor graphical tile fixes

NEW FEATURES
- Added achievements! There are 20 in total to unlock, and after completing your first playthrough, the ones you have yet to find will appear on the title screen.
- Customisable controls! You can now change the default controls (below) by editing the controls.txt file in the game folder. Simply follow the instructions in that file.
- Optional easy mode by popular demand! Shoot the Easy Mode switch at the start of the game to start with 5 health. Maximum health is still 12 so two health pickups elsewhere in the game will disappear. The drop rate of enemies is also increased.

Please note that saved games from the previous version cannot be used in the new one.
Hey! that's great :D