I think your overexaggerating a tad bit ( a whole lot ! )kouriichi said:Now before you all flip a lid thinking this is a rage thread, your only half right.
Dark Souls is a decent game. But i dont think it requires half the praise it gets. Dont say "oh, its because you suck at it" or "its because you dont like a hard game", let me tell you, ive played Monster Hunter from start to finish since the first one. G-Rank and all.
Dark Souls isnt a game about difficulty. Its a game about beating your face against a brick wall until you find something that works. I WANT to like the game, but i cant, because of the dozens of poor design flaws in the game. ((Due note, this are only things i think are horrible flaws, these views may, and probably will vary person to person.))
Wall of text, read at your own risk.
1: No reason to be melee. Ive played 3 different classes, and so far, ive noticed a trend. I pick Knight, and the game is.... Difficult. Your weapon feels like it does nothing to anything but basic undead, theres no real point to armor when your shield blocks 100% physical damage and you can dodge everything else, and nearly every enemy has a combo that can almost insta-gib you. But then i play Pyromancer. The game is absurdly easy now. Why? Because nothing gets within 20 feet of me. And if it does, its already at less then half health. Every challenge i ran into as a knight, i instantly blew through as a Pyromancer. Armored battle boar? No problem! I have fireballs for days!
2: Constant weapon bouncing. Nearly all of the melee weapons have a habit of bouncing even if half a pixel grazes anything solid. I do like a game where hit boxes are well made, but theres a limit to it. I find myself bouncing off of every surface within 10 feet, while im being beat on by something immune to wrath of walls. ((Or poisoned by rats i cannot hit))
3: Ledges. Everywhere. Nearly all of the deaths i befell were because of ledges. Anything stronger then a rough breeze and your character either recoils like an electric car hit him, or sends him flying. I take no damage from either of these, yet im dying. Why? Because every ledge and its grandmother want me to die. This was a massive pain in the Taurus demon fight where every swing he took either sent me flying, or was impossible to dodge because i chose a class other then Pyromancer.
4: Random Death. Beings you cant kill, and you accidentally drew agro because you bent a piece of their beloved grass. They come rushing at you, and well, you die. Running is a decent option except they chase you far beyond what i would call an area boundary, and will 2 hit kill you unless you block every attack they throw at you.
Dont get me wrong. I love a challenge. Every game i own, ive beaten on the hardest difficulty. And i consider myself more then a hardcore gamer. But whenever i hear about Dark Souls i hear, "You never feel cheated, you always learn something from your deaths", when really, all ive learned is, Hallways suck, ledges suck, 1 pixel of fire igniting your entire body sucks, Giant knights with weapons larger then you suck, and being melee sucks. Almost every death i encounter, i feel cheated on, either because of ledges, wall bounces, or random boss level baddies stabbing me in the back when i didnt even know they were there.
I like the game, and i really want to love it. But i feel its getting far more praise then it really deserves. It went from challenging to "how can we be an arse hat and ruin 2 hours of gameplay?"
And im sorry if it comes off as me raging. But honestly, if i were raging i wouldnt even be posting. Id be at the shooting range, putting several holes in my new favorite target. I feel that Dark Souls was going in the right direction, and ended up getting stuck on, "LEZ MAEK EET HURDER".
Long story short, the game never really gets better, dying never gets easier, and F*CK LEDGES.
So what does everyone else think about Dark souls and its random moments of jerk-mode? Anything ni particular grind nails against your chalk board?
kouriichi said:Now before you all flip a lid thinking this is a rage thread, your only half right.
Dark Souls is a decent game. But i dont think it requires half the praise it gets. Dont say "oh, its because you suck at it" or "its because you dont like a hard game", let me tell you, ive played Monster Hunter from start to finish since the first one. G-Rank and all.
Dark Souls isnt a game about difficulty. Its a game about beating your face against a brick wall until you find something that works. I WANT to like the game, but i cant, because of the dozens of poor design flaws in the game. ((Due note, this are only things i think are horrible flaws, these views may, and probably will vary person to person.))
Wall of text, read at your own risk.
1: No reason to be melee. Ive played 3 different classes, and so far, ive noticed a trend. I pick Knight, and the game is.... Difficult. Your weapon feels like it does nothing to anything but basic undead, theres no real point to armor when your shield blocks 100% physical damage and you can dodge everything else, and nearly every enemy has a combo that can almost insta-gib you. But then i play Pyromancer. The game is absurdly easy now. Why? Because nothing gets within 20 feet of me. And if it does, its already at less then half health. Every challenge i ran into as a knight, i instantly blew through as a Pyromancer. Armored battle boar? No problem! I have fireballs for days!
2: Constant weapon bouncing. Nearly all of the melee weapons have a habit of bouncing even if half a pixel grazes anything solid. I do like a game where hit boxes are well made, but theres a limit to it. I find myself bouncing off of every surface within 10 feet, while im being beat on by something immune to wrath of walls. ((Or poisoned by rats i cannot hit))
3: Ledges. Everywhere. Nearly all of the deaths i befell were because of ledges. Anything stronger then a rough breeze and your character either recoils like an electric car hit him, or sends him flying. I take no damage from either of these, yet im dying. Why? Because every ledge and its grandmother want me to die. This was a massive pain in the Taurus demon fight where every swing he took either sent me flying, or was impossible to dodge because i chose a class other then Pyromancer.
4: Random Death. Beings you cant kill, and you accidentally drew agro because you bent a piece of their beloved grass. They come rushing at you, and well, you die. Running is a decent option except they chase you far beyond what i would call an area boundary, and will 2 hit kill you unless you block every attack they throw at you.
Dont get me wrong. I love a challenge. Every game i own, ive beaten on the hardest difficulty. And i consider myself more then a hardcore gamer. But whenever i hear about Dark Souls i hear, "You never feel cheated, you always learn something from your deaths", when really, all ive learned is, Hallways suck, ledges suck, 1 pixel of fire igniting your entire body sucks, Giant knights with weapons larger then you suck, and being melee sucks. Almost every death i encounter, i feel cheated on, either because of ledges, wall bounces, or random boss level baddies stabbing me in the back when i didnt even know they were there.
I like the game, and i really want to love it. But i feel its getting far more praise then it really deserves. It went from challenging to "how can we be an arse hat and ruin 2 hours of gameplay?"
And im sorry if it comes off as me raging. But honestly, if i were raging i wouldnt even be posting. Id be at the shooting range, putting several holes in my new favorite target. I feel that Dark Souls was going in the right direction, and ended up getting stuck on, "LEZ MAEK EET HURDER".
Long story short, the game never really gets better, dying never gets easier, and F*CK LEDGES.
So what does everyone else think about Dark souls and its random moments of jerk-mode? Anything ni particular grind nails against your chalk board?
Oh, you know, just a ring that makes you nearly invisible and incapable of being locked onto.Capitano Segnaposto said:Um... what is the Fog Ring? I might have missed that one...Hazy said:[
(P.S, and if you were to mention the Fog Ring, I would be supporting you 110%. Fuck that thing straight to hell. What were you thinking, From?)
Fog Ring pretty much guarantees I'm going to be avoid doing PvP until that shit is patched out or something.Hazy said:Oh, you know, just a ring that makes you nearly invisible and incapable of being locked onto.Capitano Segnaposto said:Um... what is the Fog Ring? I might have missed that one...Hazy said:[
(P.S, and if you were to mention the Fog Ring, I would be supporting you 110%. Fuck that thing straight to hell. What were you thinking, From?)
Nothing game breaking, or anything.
Don't we all die endlessly to our peers in any multiplayer oriented games in order to acquire the skills to win more often?Wakikifudge said:I don't get it either. Saying dying over and over is a selling point is just weird to me. My friend rented it and we were playing it but we just got so bored. I don't see how finishing off a tough boss is a good payoff after taking the trip to get to him about 30 times.
I play games for relaxation and escapism, not for work.
My thoughts exactly. Because he is.Stall said:Hey, wasn't the OP the brainchild accusing Dark Souls of being a rip-off of Skyrim?
I meant with pyromancy...I met a guy that was around lvl 70 that barely did damage to it with pyromancy. I was targeting pyromancy specifically because the OP seems to think it is over-powered.Jodah said:I'm not the OP but I beat the "lava spider" with only spells, didn't melee her once. In fact, I found it more difficult when I did try to melee her the first time.
All you have to do is get an Ascended Flame, and Pyromancy is one of the most useful tools you can get your hands on. :s Even if Pyromancy is really slow, the fact that I can dish out 905 damage to a mob of monsters with a Great Fireball is a little ridiculous, even by NG+ standards.Rem45 said:I meant with pyromancy...I met a guy that was around lvl 70 that barely did damage to it with pyromancy. I was targeting pyromancy specifically because the OP seems to think it is over-powered.Jodah said:I'm not the OP but I beat the "lava spider" with only spells, didn't melee her once. In fact, I found it more difficult when I did try to melee her the first time.
It's not losing to the boss, it's accidentally fucking up again along the way and not even making it to him about 10 percent of the time. I just feel like this game has too much trial and error. For me, that's just work. For others, that's rewarding.Condiments said:Don't we all die endlessly to our peers in any multiplayer oriented games in order to acquire the skills to win more often?Wakikifudge said:I don't get it either. Saying dying over and over is a selling point is just weird to me. My friend rented it and we were playing it but we just got so bored. I don't see how finishing off a tough boss is a good payoff after taking the trip to get to him about 30 times.
I play games for relaxation and escapism, not for work.
There is absolutely no reason a player should lose that many times to a boss if they adjust their strategy based on how they've lost before, or keep attention in battle.
Actually, the Gaping Dragon was the easiest boss in the game. It had two moves that it used 90% of the time. It telegraphed these moves as well. Now Orstein and Smough made me cry tears of joy when they fell.Ghostkai said:And that, fellow Escapists, is the appeal of this great game. Well said.Capitano Segnaposto said:Overall, when you finally kill that giant Vagina Monster or the Scaleless Dragon or those Belfry Gargoyles single-handedly; it is one of the greatest feelings I have felt in a long while whilst playing a game.