So the city erupted in a riot and everyone died? That actually sounds pretty badass.Feylynn said:PC version and mod out all essential flags.RJ 17 said:*snip*
Seriously, how are you supposed to play a murdering vampire assassin-mage when the majority of the people can't be murdered?
But note that NPC behavior can be very very strange in Bethesda games and though you believe in player driven consequences the game may have different ideas.
I'll cite an Oblivion example.
There is an exMage guild NPC that gains -Rep towards you multiplied by your rank of Mage guild.
What this means is that if you finish the quest and become Archmage, then pass him on the street without having previously improved his disposition towards you he will be "kill on sight".
In my game he attacked me first as I was entering a store, I hadn't noticed because I was a low stage Vampire taking sunlight damage, the guards attacked him, the guards don't know how to aim and arrows hit NPCs, NPCs retaliated, guards retaliated, faction flags and rep levels were thrown all over the place and by the end of it all the entire town had been murdered before I even knew it had started.
Essential flags are there to stop that from breaking your save irreparably. The lowest form of AI BS would be dragon/bandit attacks wiping out the main quest as you come on screen of finishing it.
OT: I've regretted killing a lot of NPCs, I can't even dredge up specific examples in the sea of Bethesda/Bioware/other games.
I get your point, which is why I'd rather it be built in-game and not something you have to mod in as I imagine they could make it so that such a situation doesn't occur while having the player still be able to kill anyone.