Yea, I played it through twice. Light side first, which was a pretty good game. But I felt I had to give it a go as a Dark Jedi/Sith as well. That's when the writing and story really took a spin and made the game epic; I'd never seen such contrast in a game before that and it's really what made the game memorable for me.darkdoom227 said:I took all the light side paths in that game, so I never experienced that.Joos said:The utter betrayal of Mission Vaio, where you force persuade her best friend Zaalbar to murder her for protesting against Darth Revan's evil ways. I felt soiled.
TBH, maybe it would be better for some people, but I prefer my NPC's to be real people and have strong characters and not just bend to the whim's of the player. It gave me a real sense of actually playing with real people rather than marionettes controlled by a slack willed pushover. By giving the characters strong moral compasses, you really have to think things through and make sure you are willing to make the sacrifices necessary to proceed in a given direction.Matt King said:why isn't there a way to turn your allies evil, you have to kill like, half the crew, especially mission she was my favourite character but fuck playing as a good guy
Bioware has slacked off in this regard in later years. Every character in Mass Effect is more or less part of "the Shepard Cheerleader crew" (apart from Mordin Solus).
Anyhow, the fact that I actually had to stand up and murder NPC's that I had grown attached to during several hours of gameplay to complete the Dark Side of the plot rather than 'turning' or just have the NPC's disgruntedly leave the party was made a massive impact on me and one of the reason's why the game is always going to be shining example of excellent storytelling.