Killing Mordin in Mass Effect 3 on a renegade playthrough made me feel bad, the way he was trying to drag himself to the console as he was dying was really tragic.
Nathaniel (Religious guy) in Heavy Rain. After I killed him, I literally had to stop playing for a little while because I'd felt so bad about it. And this is coming from someone who often goes on rampages in games.
I'm usually fairly indifferent to NPCs, but for some reason, when I play Halo games I get very protective of them. I go to great pains to give them good weapons and keep them alive - and they repay my efforts by running into firefights and driving off cliffs
I have never felt sorry for killing an NPC. They are designed to entertain me, and their death is an excellent way to achieve this. No different from human players on multiplayer games.
For anyone whose played it, the dark brotherhood questline in Oblivion, I'm sure you know which one I mean...
For those who want more detail
specifically the quest where you are told to kill everyone in the sanctuary, by that point, I'd developed bonds with all the NPC's there and this strange family of outcasts, they'd given my character a home, not shunned him for his desires, even given him the gift of imortality and vampirism by choice, almost affectionatly given (platonic, friendship affection I add), not forced upon you, just waking up to the 2 marks on ones neck and knowing soon the gift will be complete, one that after everything that had happend and the affection I felt towards him, I was very willing and eager to accept.
Heck even the dick of a khajiit was warming up to me. As I said (probably helps I really get into roleplaying all my RPG characters) these people were my family... and then, I had to kill them all, I put it off for soooooo long, finaly, very begrudgingly finishing it to see where the quest went but I didn't feel good about it at all, hated myself for it! Even kept a seperate save game just before I did so I could go back and see them again if I wanted to
The first time I played through the game, I didn't hesitate a moment to purge the sanctuary. I felt all the same things you did, a true family bond with my dark brothers and sisters as they welcome you in and show you more caring than any of the other guilds...and we're talking about a bunch of murderers here!
But if those in the sanctuary were my brothers ans sisters, Lucien was my father. It was to him that I was most loyal, for it was he who showed me the ligh--errr...darkness of the void. :3
As such, when he called upon me as his personal Silencer to carry out one of the darkest rites of the Brotherhood, I felt nothing but honor...even though I had a VERY strong feeling that the traitor wasn't anyone in the sanctuary. Lucien's got himself 10 juicy poison appeals in his personal lair, and so that was my weapon of choice. Slipping the tainted fruits into the pouches of my brother's and sisters, I would sit across the table from them smiling pleasantly as they munched away one-by-one......and then they munched no more. >
Gruff Veteran voice: Oh sure, you remember that first NPC kill, what they were doing, why you killed them, but after a while they all start to fade away, merging into one indistinguishable face, like all you're really doing is killing a bunch of 1's and 0's. Their screams still keep me up at night.
Joking aside, I did have a psuedo-nightmare about being a seriel killer after playing through the dark brotherhood quest chain in oblivion. Gonna hang up my virtual life of crime.
The only NPC death that has gotten to me in recent times has been Faridah Malik from Deus Ex HR.
No I did not kill her but she sure as hell dies if you don't save her. What got me was the fact that I could have saved her (its an intense fight) and either failed or worked around it on my first play-through.
the "who-dun-it" mission where you are locked in a house with a bunch of NPCs. Most of them were dicks, but killing them all one by one and manipulating who they thought the murderer was really made me feel bad.
The other time has been mentioned a few times now: the mission where you cleanse sanctuary after spending like 3 hours growing to like everyone there
A more original regret I had was when I killed Sander Cohen from Bioshock. It wasn't at all necessary to do so; I could have left him to his merry little life. Obviously, he was insane and violent, however overall he is the ONLY NPC in the entire game you meet face-to-face who doesn't try to attack you (you only meet Ryan in a cut-scene). After I attacked him, and he told me how disappointed he was with his dying breath, I just felt really bad.
I first time I can recall every feeling really bad about it was when I was playing The Shivering Isles in Oblivion. I got a quest on the "light" side of New Sheo (assoc. with Madness court I believe). Anyway some guy asks me to end his life because he hated everything about it and felt terrible all the time or thought someone was always out to get him. I just had to do it when he wasn't expecting it.
So he goes up this long staircase (no railings) to look out over the city and as I go to talk to him I briefly saw (before I accidentally pushed it) a conversation option to push him off the ledge. And he proceeded to be shocked as he fell to his death.
I was pretty shocked because I had skipped a lot of his dialog and hadn't seen that coming at all. I couldn't reload though since my last save/autosave was a few hours back.
More recently in Mass Effect 2 I felt absolutely AWFUL about letting the NPCs in the oil refinery die during Zaeed's loyalty mission. The whole rest of the level you just hear them screaming over explosions as they burn alive. I wanted to reload but was determined to play it out since it was the first time through that scenario with that Shepard (and first time making that choice with ANY Shepard). Huge amounts of regret.
Let me put it this way, I can no longer play games as an "evil" character without feeling terrible most of the time. Fallout especially. No, I don't want to murder and maim an entire town for crap loot and lols, thanks for the offer though.
I have done so many horrible, horrible things in video games. Made friends kill each other. This one time in Fallout 2, I shot a man in New Reno just to watch him die. I've nuked cities, laid waste to entire regions, and peed in people's faces. I've shot children in the testicles, used weighted boxing gloves to commit murder in the ring, and made my Sims play sadistic games of life and death.
I've never regretted a moment of it. Every tragedy, travesty, and depravity committed by me was done with my laughing approval.
The point of that bit in GTA4 is that it's supposed to NOT be a black/white call, you are supposed to feel like shit either way.
And this wasn't REALLY someone I killed (at least, I didn't do it alone), but I lost one of my buddies in Far Cry 2 a day ago and I felt terrible as I could over a game. He was wounded helping me with a mission. I got to him in time, but the magic meds needle didn't heal him. He begged for another, and after a minute, I obliged. Then he whispered that he wanted another. I assume that the medicine is supposed to be morphine, so I hesitated, then realized he wasn't coming back from this. I gave him a third dose of meds and he started to drift away, dying after a few seconds. My character closed the buddies eyes, and then sat there in silence for a second, before unloading a magazine on a wounded rebel trying to limp away. One of the most emotional scenes in the game, by far.
So I played Fallout 3 (as many of you probably have). I was playing the original version of the game and was pretty heavily invested in my character and the progress I've made to that point and I was interested in getting the DLC. I noticed that the DLC would add up to about $40 on PSN, but the GOTY edition would be half that at Gamestop. Logically, I traded in my old copy and got the GOTY edition.
The problem was that this fucked up my save game, preventing me from playing my old save at all. This got me pretty frustrated. So I restarted my game and took my anger out on Megaton, that first town you encounter in most cases, by doing only the bad-karma shit. I ended up stealing a lot more stuff, getting a that one ex-raider to join me, and nuked the whole town to live in a penthouse to lay about and have sex all the time. But I felt guilty afterward since I had already had the experience in my previous save and I knew I wouldn't be able to go through any of that in my current game. It wasn't about the points, karma, or characters per say. It was about the other adventures I would be missing out on because I chose to blow up part of the map. that and I'll miss Lucas Simm (is that his name?) The black-guy who is the sheriff of Megaton and wears that cowboy hat, he always seemed like a level-headed and cool dude.
In Left 4 DEad: I always feel bad when I have to leave Ellis behind to die. He makes me laugh. Most often I'll try to have Rochelle die first, or Bill if I'm using original survivors. I know killing Rochelle off first seems both sexist and racist, but I just don't like her in comparison to anyone. She is the Grif to my Sarge, if you catch my Red Vs. Blue reference there... dirt bag.
While I didn't kill her directly, my actions were responsible for the death of Kelly Chambers. Which hit really close to home for me, because I had actually romanced her and I genuinely enjoyed talking to her. But I made a critical judgement that I needed Legion's loyalty, not knowing the consequence of that. Watching her getting liquefied right in front of me haunts both Shepard and myself to this day. Big damn heroes, indeed.
It's possible to get legion's loyalty and save her. In fact, my first playthrough I made the same mistake and went back more than 7 hours of gameplay to make sure Kelly doesn't die. You just have to make sure you have absolutely everything done before doing the mission where you get Legion. Then the collectors come, you do Legion's loyalty, and when you go to the collector base she lives and some unnamed colonist dies. You can't do anything else such as stop at the citadel or a side mission, only legions loyalty though.
i have admit, i did not notice the dots only disappear when i get close to them because i walked up to every group and just assumed some were set to disappear and some were not.
however this makes me more uneasy, since i am pretty sure i just reenacted a crazed gunman running through a mall.
Not terrible. Maybe apathetic. Anyway, this game has potential to make you think about your actions more than a lot of others. I do have to admit I didn't really like how he called it a "not-game," but I'm pretty sure he meant in the sense that it's not supposed to be fun. Anyway.
Also, as I said, AMERICANS are not allowed in N Korea. No one except a select few people each year are allowed to enter the country, and they are restricted from going where the Leadership does not want them. Which is anywhere. Think 1984. Seriously, it get's hard to describe it any better than Orwell did 50 years before it existed. The only Korea anyone visits is South Korea. People escape North Korea, not visit it.
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