Yeah... that one. But it was necessary.White_Lama said:Mordin Solus in Mass Effect 3.
Yeah... that one. But it was necessary.White_Lama said:Mordin Solus in Mass Effect 3.
why isn't there a way to turn your allies evil, you have to kill like, half the crewJoos said:The utter betrayal of Mission Vaio, where you force persuade her best friend Zaalbar to murder her for protesting against Darth Revan's evil ways. I felt soiled.
Nothing worse than being on a quest, performing well, and having your NPC buddy die so you fail due to lack of plot armor. >< I would rather too many people have plot armor than no one have plot armor. Escort missions *suck.*kman123 said:You know what I hated the most? When I finished the Stormcloak side of the war, they told me to go to Imperial camps and raze them to the ground. But I can't, since the leader of each camp IS FUCKING INVINCIBLE.RJ 17 said:snipppp
This game really shits me up the wall when it comes to invincible NPC's. I rather have the ability to kill them all and fail the main quest then this shit. Seriously, I'm sick of the hand holding.
He actually turns hollow after that and will attack you in the swamp in Blighttown if I recall correctly. So yes "effectively" dead. Especially if he runs into you.Ganath said:The Fire spell teacher in Dark souls.
He was like "Where did you get that AWESOME chaotic Pyromancy, can you please tell me?!" and I was like, Yeah, we're mates, I'mma tell you, just because I like you... I never saw him again. I know he's dead. I KNOW IT.
Yea, I played it through twice. Light side first, which was a pretty good game. But I felt I had to give it a go as a Dark Jedi/Sith as well. That's when the writing and story really took a spin and made the game epic; I'd never seen such contrast in a game before that and it's really what made the game memorable for me.darkdoom227 said:I took all the light side paths in that game, so I never experienced that.Joos said:The utter betrayal of Mission Vaio, where you force persuade her best friend Zaalbar to murder her for protesting against Darth Revan's evil ways. I felt soiled.
TBH, maybe it would be better for some people, but I prefer my NPC's to be real people and have strong characters and not just bend to the whim's of the player. It gave me a real sense of actually playing with real people rather than marionettes controlled by a slack willed pushover. By giving the characters strong moral compasses, you really have to think things through and make sure you are willing to make the sacrifices necessary to proceed in a given direction.Matt King said:why isn't there a way to turn your allies evil, you have to kill like, half the crew, especially mission she was my favourite character but fuck playing as a good guy
The other squares only disappear if you get close enough, you don't need to be touching them. The only thing that makes them vanish is your proximity. You need to pay closer attention.teebeeohh said:yeah that game did not work at all for me because you can actually touch other dots and they vanish, but some vanish on their own. made me completely not care. and when you make a game and call it a "notgame" the amount of pretentious bullshit makes me wanna choke.
and of course Korean children are miserable, half of them are starving to death while their fat baby-faced leader opens an amusement park.
OT: not really, when i go on killing sprees i don't mind and other than that i prefer to avoid killing as much as possible.
oh the boss. i hated killing the boss