Have you ever regretted killing a NPC?

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dudagato

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Jul 14, 2010
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Namatame in Persona 4, the game makes a great job at making you hate him, but the ending that comes afterward made me die a little inside.
 

Alhazred

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May 10, 2012
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Killing Dean Domino in Dead Money.

This was actually my second time playing through Dead Money. I'd accidentally managed to kill both Dog/God and Dean through my incompetence the first time. Now I was determined to save them; no-one would be left behind in the haunted nightmare of the Sierra Madre.

It went well, at first. I had enough speech skill to put Dog to sleep and leave God in control. I'd already earned Christine's trust at the switching station, so she was ok. Now I just needed to sort out Dean, grab the treasure and go home.

I entered the Tampico theatre. Dean showed up and activated the security systems, and I played through the section as normal, until I finally got backstage. But there didn't seem to be a way of making Dean stand down. Every conversation path I took ended up with him attacking me. I reloaded several times before finding out I had failed before I even stepped into the theatre. Turns out you need to avoid insulting Dean's ego in dialogue choices before youi reach the casino. There was nothing I could do except start Dead Money all over again.

Now you might think that Dean's decision to try and kill me over an insult was idiotic and jerkish. You might have found his mannerisms annoying. But I had promised that no-one would be left behind in the Sierra Madre, and I failed to uphold that promise. Watching Dean's slide at the end of the DLC was like a punch in the gut.
 

Russirishican

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Feb 9, 2011
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Not an NPC I killed, just one I knocked out. It still made me feel like the biggest jack ass in the world though. In Deus Ex:HR there's this one mission where you have to collect money from a woman because she refuses to pay her debts. I came to collect it (because from my understanding she hadn't been paying) and she basically told me to piss off. So I decked her in the face and looted the money from her body. Immediately I felt worse about this than anything else I've ever done in a game. It didn't help that I reloaded my save and tried being nice this time, and she proceeded to tell me her heart wrenching life story. Well played Deus Ex, well played.
 

Ganath

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Jan 24, 2011
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The Fire spell teacher in Dark souls.

He was like "Where did you get that AWESOME chaotic Pyromancy, can you please tell me?!" and I was like, Yeah, we're mates, I'mma tell you, just because I like you... I never saw him again. I know he's dead. I KNOW IT.
 

Phasmal

Sailor Jupiter Woman
Jun 10, 2011
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Well, in the first Fable game there was a merchant you had to escort through a forest and if he didn't get hit by the bandits that ambushed you then he would give you a gem. If he did, he wouldn't.

I escorted him and he took not one hit but the game bugged and he performed the `I got hit` speech and didn't give me the gem. Then he started to walk away and I was just so pissed off I shot him in the back and took the gem off of his body.

Then I felt bad and reloaded and did it properly. I shouldn't kill people just cause I'm angry.
 

Matt King

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Mar 15, 2010
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Joos said:
The utter betrayal of Mission Vaio, where you force persuade her best friend Zaalbar to murder her for protesting against Darth Revan's evil ways. I felt soiled.
why isn't there a way to turn your allies evil, you have to kill like, half the crew
especially mission she was my favourite character but fuck playing as a good guy
 

gonzo20

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Dec 18, 2008
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Dont you guys know that you can make mordin stand down, even as a renegade right?

OT: The only time i actually feel bad for killing people in a game is baldurs gate 2s evil options, seriously, they make you feel like the worst person in the world, amazing how a game without realistic graphics can make you feel like such a horrible bastard
 

Aurora Firestorm

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May 1, 2008
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kman123 said:
RJ 17 said:
You know what I hated the most? When I finished the Stormcloak side of the war, they told me to go to Imperial camps and raze them to the ground. But I can't, since the leader of each camp IS FUCKING INVINCIBLE.

This game really shits me up the wall when it comes to invincible NPC's. I rather have the ability to kill them all and fail the main quest then this shit. Seriously, I'm sick of the hand holding.
Nothing worse than being on a quest, performing well, and having your NPC buddy die so you fail due to lack of plot armor. >< I would rather too many people have plot armor than no one have plot armor. Escort missions *suck.*

I feel bad about killing any NPC that hasn't personally slighted my character, unless the game is specifically promoting of that. (Prototype, for example, I don't care.) I don't murder random folk in Skyrim because I can; that actually makes me feel like a pretty sucky person. I also try to never, ever, ever let an ally perma-die. (Valkyria Chronicles, I'm looking at you. Same with Devil Survivor 2.)
 

Zealous

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Mar 24, 2009
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On one of my playthroughs in Skyrim I helped Sven get together with Camilla basically as soon as I entered the town. Later, after I had brokered peace between the Stormcloaks and Imperials, I returned to Riverwood for the first time in several months (in game time).
Now, I had been searching for all the Daedric artefacts and had recently found the shrine of Boethiah up in the mountains somewhere. I've always found that the bards in Skyrim are annoying as hell and so while I was in the Inn to get a room for the night, Sven started playing.
So, like any sane and rational human I immediately told him to follow me and ran off to the altar, sacrificed him and returned to Riverwood to take Camilla as my bride.
After the ceremony I felt like a complete douchebag, but I couldn't erase my actions (I only had one save game) and the only way I could get a divorce would be to murder Camilla too. Despite the fact that I knew the programmed dialogue wouldn't allow it, I half expected her to break down crying or accuse me of murder every time I saw her in my house to the point where I told her to go back to Riverun so I didn't have to face her.
On top of that, I was playing a "white knight" and had never killed anyone else in the game without due cause.
RIP you horrible lyre player.
 

suitepee7

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Dec 6, 2010
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yup. the sheriff of megaton. i didn't mean to, but i wanted his hat, and then he started talking down to me, so i taught him a lesson.

felt really bad after talking to his son though...

CAPTCHA: think twice. huh, well look at that
 

Tallim

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Mar 16, 2010
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Ganath said:
The Fire spell teacher in Dark souls.

He was like "Where did you get that AWESOME chaotic Pyromancy, can you please tell me?!" and I was like, Yeah, we're mates, I'mma tell you, just because I like you... I never saw him again. I know he's dead. I KNOW IT.
He actually turns hollow after that and will attack you in the swamp in Blighttown if I recall correctly. So yes "effectively" dead. Especially if he runs into you.
 

Wareve

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Aug 17, 2008
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My good guy character in Fable 2 sacraficed a villager to bring back his dog... yeah... not my proudest moment.
 

Joos

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Dec 19, 2007
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darkdoom227 said:
Joos said:
The utter betrayal of Mission Vaio, where you force persuade her best friend Zaalbar to murder her for protesting against Darth Revan's evil ways. I felt soiled.
I took all the light side paths in that game, so I never experienced that.
Yea, I played it through twice. Light side first, which was a pretty good game. But I felt I had to give it a go as a Dark Jedi/Sith as well. That's when the writing and story really took a spin and made the game epic; I'd never seen such contrast in a game before that and it's really what made the game memorable for me.

Matt King said:
why isn't there a way to turn your allies evil, you have to kill like, half the crew, especially mission she was my favourite character but fuck playing as a good guy
TBH, maybe it would be better for some people, but I prefer my NPC's to be real people and have strong characters and not just bend to the whim's of the player. It gave me a real sense of actually playing with real people rather than marionettes controlled by a slack willed pushover. By giving the characters strong moral compasses, you really have to think things through and make sure you are willing to make the sacrifices necessary to proceed in a given direction.

Bioware has slacked off in this regard in later years. Every character in Mass Effect is more or less part of "the Shepard Cheerleader crew" (apart from Mordin Solus).

Anyhow, the fact that I actually had to stand up and murder NPC's that I had grown attached to during several hours of gameplay to complete the Dark Side of the plot rather than 'turning' or just have the NPC's disgruntedly leave the party was made a massive impact on me and one of the reason's why the game is always going to be shining example of excellent storytelling.
 

DRes82

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Apr 9, 2009
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Yep, and then I hit the tilde key and typed 'resurrect' and I didn't feel bad anymore.
 

Jaeke

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Feb 25, 2010
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"Does this unit have a soul?"

If you could honestly look him in the optics without a shadow of a doubt and feel not a slightest bit of regret, I will personally drag you to hell myself.
 

Reincarnatedwolfgod

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Jan 17, 2011
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while playing fallout new vegas i did this
i felt like a complete ass after i did that
i was play a evil character pretending to be good and sporting the ncr.
essentially the character is this kind of personality http://tvtropes.org/pmwiki/pmwiki.php/Main/BitchInSheepsClothing
until the right time comes to betray them and massacre every one in small camps first, nuke them and the legion, etc.
but that was the first truly evil thing i did in the game and it bothered me
i still go with the plan
but i know this wouldn't be the last time i do something out right agents my conscience that makes me feel like a asshole
 

God of Path

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Jul 6, 2011
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teebeeohh said:
yeah that game did not work at all for me because you can actually touch other dots and they vanish, but some vanish on their own. made me completely not care. and when you make a game and call it a "notgame" the amount of pretentious bullshit makes me wanna choke.
and of course Korean children are miserable, half of them are starving to death while their fat baby-faced leader opens an amusement park.

OT: not really, when i go on killing sprees i don't mind and other than that i prefer to avoid killing as much as possible.
oh the boss. i hated killing the boss
The other squares only disappear if you get close enough, you don't need to be touching them. The only thing that makes them vanish is your proximity. You need to pay closer attention.

And I think it's not pretentious at all. There's no pretense, you just play the game. And notgame, so far as I can tell, means that's it not designed to be "fun" in the way most games are. How is it pretentious?

Also, you should learn your geopolitics. Americans aren't allowed in North Korea, which is the only Korea with a large starving population. The guy that made this game worked in South Korea, which is a very typical Asian developed country. And they have a nearly inexplicable problem with suicide that, honestly, you marginalized startling ignorance.
 

w00tage

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Feb 8, 2010
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Anytime a lame@ss wannabe Hollywood director dev railroads me into having to kill ANYONE so I'll "feel the experience they were trying to convey".

That's right, no money for the Spec Ops developers from me. I'll play my way or you hit the highway. Without my money.
 

lithiumvocals

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Jun 16, 2010
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While I didn't kill her directly, my actions were responsible for the death of Kelly Chambers. Which hit really close to home for me, because I had actually romanced her and I genuinely enjoyed talking to her. But I made a critical judgement that I needed Legion's loyalty, not knowing the consequence of that. Watching her getting liquefied right in front of me haunts both Shepard and myself to this day. Big damn heroes, indeed.