Nope I get a joy of glee when I can go on a kill spree with NPC's. I only feel bad when I kill one that I needed for a quest (but when he is useless I kill him).
So the city erupted in a riot and everyone died? That actually sounds pretty badass.Feylynn said:PC version and mod out all essential flags.RJ 17 said:*snip*
Seriously, how are you supposed to play a murdering vampire assassin-mage when the majority of the people can't be murdered?
But note that NPC behavior can be very very strange in Bethesda games and though you believe in player driven consequences the game may have different ideas.
I'll cite an Oblivion example.
There is an exMage guild NPC that gains -Rep towards you multiplied by your rank of Mage guild.
What this means is that if you finish the quest and become Archmage, then pass him on the street without having previously improved his disposition towards you he will be "kill on sight".
In my game he attacked me first as I was entering a store, I hadn't noticed because I was a low stage Vampire taking sunlight damage, the guards attacked him, the guards don't know how to aim and arrows hit NPCs, NPCs retaliated, guards retaliated, faction flags and rep levels were thrown all over the place and by the end of it all the entire town had been murdered before I even knew it had started.
Essential flags are there to stop that from breaking your save irreparably. The lowest form of AI BS would be dragon/bandit attacks wiping out the main quest as you come on screen of finishing it.
OT: I've regretted killing a lot of NPCs, I can't even dredge up specific examples in the sea of Bethesda/Bioware/other games.
I think Bethesda originally made an attempt to make everyone killable, but then changed their minds. Some of it is even hidden in game. I play on pc, so on my uber Stormcloak character, I used console commands to make Elisif non-essential after the civil war and killed her. The Stormcloak guards then started commenting that a Daedric prince killed her. I looked it up here:RJ 17 said:snip
You know, they actually did that with Morrowind. It basically let you kill plot characters, and when you did, a little message came up saying something along the lines of "You dun goofed! Your destiny has been irreversibly changed. Reload a save, or continue on the hopeless path you have created."RJ 17 said:No, for it to be a true sandbox everyone should be able to die and you just have to deal with the consequences. "Killed the Erl of Whiterun before you finished the main quest? Well tough-titty, guess you don't get to see the end of the main quest on this character."
To clarify, my character had a strict "don't take shit from anyone" mentality and had an uncontrollable urge to kill anyone that dares to hurl an insult. Like those random adventurers who call you a milk-drinker. I don't know what's wrong with drinking milk, but I'll be damned if I let someone say that to me in an insulting manner.TAGM said:You know, they actually did that with Morrowind. It basically let you kill plot characters, and when you did, a little message came up saying something along the lines of "You dun goofed! Your destiny has been irreversibly changed. Reload a save, or continue on the hopeless path you have created."RJ 17 said:No, for it to be a true sandbox everyone should be able to die and you just have to deal with the consequences. "Killed the Erl of Whiterun before you finished the main quest? Well tough-titty, guess you don't get to see the end of the main quest on this character."
Speaking of - I always feel a speck of regret when - and if - I go on a mindless slaughter quest in any game. I very rarely do it, so there you are, but when I do... Yeaaah, guilt. So, yeah, I regret every single NPC I kill, for no fucking reason.
'Sept maybe morality points.
Yeah, honestly, I prefer a little message over "I am invincible lol" as well. Not that I ever actually go killing plot-important characters anyway, but the option of being able to so I can just fuck up the game was pretty nice.RJ 17 said:To clarify, my character had a strict "don't take shit from anyone" mentality and had an uncontrollable urge to kill anyone that dares to hurl an insult. Like those random adventurers who call you a milk-drinker. I don't know what's wrong with drinking milk, but I'll be damned if I let someone say that to me in an insulting manner.TAGM said:You know, they actually did that with Morrowind. It basically let you kill plot characters, and when you did, a little message came up saying something along the lines of "You dun goofed! Your destiny has been irreversibly changed. Reload a save, or continue on the hopeless path you have created."RJ 17 said:No, for it to be a true sandbox everyone should be able to die and you just have to deal with the consequences. "Killed the Erl of Whiterun before you finished the main quest? Well tough-titty, guess you don't get to see the end of the main quest on this character."
Speaking of - I always feel a speck of regret when - and if - I go on a mindless slaughter quest in any game. I very rarely do it, so there you are, but when I do... Yeaaah, guilt. So, yeah, I regret every single NPC I kill, for no fucking reason.
'Sept maybe morality points.
Which is why I wanted to kill all the nobles in Windhelm, every last one of them refused to show the Dragonborn proper respect. In all honesty, I'd rather a message pop up saying "You done gone and broke the game. Reload, start a new game, or you might as well have at it." Every now and then a little GTA mindless rampage is fun is all I'm saying. In Oblivion I used to don the Grey Fox's cowl and run through the streets killing guards and anyone else that wanted to fight...only to run away, remove the cowl, and have everyone forget what just happened. Ahhhhhh those were the days. :3
I killed Playboy... Didn't felt bad about it, I knew that he was a prick that could and would sell me out the first chance he get.RedxDecember said:You can skip all this and go to the question at the bottom if you want.
I never really started the story of GTA 4. The multiplayer was always so distracting, and by the time the DLC came out I had forgotten all about Niko Bellic. Since it's the summer game drought, I said "screw it" and decided to go through the story. I came to the part where I had to choose to either kill Playboy X or Dwayne. I parked my car between Playboy's and Dwayne's houses and sat there. I liked the missions I did for Playboy, and he seemed like he had everything under control. On the other hand, Dwayne had just come out of prison, and I liked his personality and not being called "Money" every five minutes. But if I had to do another strip club mission, Dwayne would be the one to go. I decided to kill Dwayne, just to put the poor bastard out of his misery. I was prepared to go when I lightly bumped into a cop car. Lights flashed, sirens sounded, and by the time I got away from the cops I was a block away from Playboy X's. I began thinking. Playboy is kinda a douche anyways. He lives in a fancy big ass apartment and makes Dwayne live in the projects. Plus, when he told me to kill people, he did it like a pussy. I decided he would die.
I killed Playboy X, and as soon as I did, I regretted it. I felt bad about it. I liked Playboy. He seemed like a good enough guy, and he talked about building playgrounds and saving people's lives. I felt shitty about the whole situation, and I wish I could go back and kill Dwayne. That's really the first time I've ever regretted killing a NPC.
My question is;
Have you ever regretted killing a NPC? If so, who, what game, and why?
yeah that game did not work at all for me because you can actually touch other dots and they vanish, but some vanish on their own. made me completely not care. and when you make a game and call it a "notgame" the amount of pretentious bullshit makes me wanna choke.God of Path said:I'm not sure if you "kill" people in loneliness, there aren't really even people, and they just disappear, but I thought they died. And I felt bad for it. I ended up just trying to avoid causing any more "deaths." gamelink: http://www.necessarygames.com/my-games/loneliness/flash