Hm.
Nomad Soul: Impossible to get a copy at the time, graphics looked æons old by the time it became readily available as used or clearance sale material. Fahrenheit: never actually seen that one in the wild. It stayed rather obscure until very recently.
Heavy Rain, on the other hand, was a rather special experience for me. Pre-ordered that "limited" edition that should just have been a proper, regular, readily-available feelie-filled little something like Infocom adventures of old.
It wasn't, it was limited and therefore very, very high in demand the very moment it came out. So I didn't even open it, put it right in the mail to someone who paid me 10x what I paid, and I basically missed out on the Heavy Rain experience until, what, July 2011, when I got another "limited" edition box for thirty bucks. So I basically only very recently played Heavy Rain. What's to say? I think it's a really great ride. Only one odd crash, only one point at which I (well, one of the characters) died repeatedly because I had a hard time QTE'ing my spastic digital persona (who would prefer to repeatedly run in the strategically worst possible direction) out of harm's way, but I spent a good part of three consecutive weekend's worth of those lonely wee hours to check out just about any and all "alternate outcomes". I liked it. I want to see more of that. I really do.
Bottom line: I think most "limited" edition game releases should really be standard fare. I think Heavy Rain qualifies as a decent game, a good story, a great piece of digital art and just a nice-to-have title once you finished it to shove in the PS3, just to have people check it out, walk around... and die horribly, just for the heck of it.
Mr. Cage will probably hate me for saying it, but I really think they shot themselves in their collective leg with falling for the "limited" special edition approach. I know at least a dozen folks who NEVER bought Heavy Rain because they just couldn't get the fancy "limited" European one.
It's as with movies, all backwards at times. If a film is AO, and not about naked people simulating making little people, it just plain doesn't mean it's "uncut" any longer. If a film is "unrated", it no longer means it is whole and complete, it just means marketing has discovered "unrated" as a tool to peddle incomplete, lazy and shoddy merchandise. MA seems to be the way to go, but if I keep having to combine the patience of a fisherman and the determination of a hunter to get the film - or game - I want, there's always the risk of me getting really bored and losing any and all interest until others tell me how it went... and that's much more of a problem for the industry and studios in particular than second-hand gaming. But that's just the way I see things.