Heavy Rain Creator: "The U.S. Has Problems With My Games"

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Wintermoot

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he might have a point if you look at the fact Japanese visual novels only get a JP release then again I never played any of his games.
 

lacktheknack

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LavaLampBamboo said:
Jesus Christ Cage, could you be anymore of an artist stereotype? "Oh, my work isn't understood, oh I own interactive fiction, oh America doesn't get me."

Here's an idea, make a good game, and then we'll talk.
Read the OP, so you know what you're talking about. He doesn't say anything like that... he complains about the marketers.

He certainly has more experience with what the marketers want than you do.

By the way, he already made a good game. It's called "Indigo Prophecy".
 

lacktheknack

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fKd said:
"In Cage's mind, the problem isn't the games, or the gamers, but the marketing departments."
But that would require people to READ the OP. I'd stake my life on people generally being too lazy to even do that.
 

lacktheknack

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Puzzlenaut said:
Look, dude, I appreciate what you're trying to do, but people don't not (confusing double negative alert) buy your games because they don't have guns, they don't buy them because all they are is cutscenes. There is no fun.

At least have the common decency to make it into a puzzle game... (as in, a proper one)
A. Read the OP. He's complaining about the marketing departments insisting on heavy gun and gore content, NOT players. I see no reason to disbelieve him.

B. Pfffft. You act like puzzle games sell outside of Portal (which had guns, by the way).
 

chadachada123

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I'm not paying $60 for a movie that has slightly different endings. Once the movie's over, that's it. It's done. There is zero replay value except to trophy everything or see what the alternate scenes looked like, and you'll never get the same thrill as the first time through, which is odd, because some movies have replay value that Heavy Rain simply doesn't.

It's good for a rental (even great for one), but that's it. It's worthless as a full title.
 

VGC USpartan VS

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Games that are different that sold well.

Guitar Hero: Est. 5 million units sold
Devil May Cry: Est. 3 million units sold
Portal 2: Est. 6 millions units sold.
Super Street Fighter IV: Est. 5 million units sold (not counting the 3DS version).
Resident Evil 4: Est. 5 million copies sold.

Quirky games can sell David.
 

RedEyesBlackGamer

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Jan 23, 2011
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Woodsey said:
I think a bigger issue might perhaps be that he bases his games on stories when he's not a good writer.

Not that you could tell him that though; he's only ever come across as a massively egotistical dick.
All of the higher ups at his company, really. Not a week goes by without him or another higher up bitching about something or acting smug and superior. Last week it was used games, this week it is the U.S.'s marketing. Seriously?
 

Guitarmasterx7

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Irridium said:
Sounds about right, and further re-enforces the chart.

That is amazing.

OT: I could maybe understand if this was misplaced aggression if he were butthurt because american critics rightfully tore the balls out of heavy rain's voice acting. As a legitimate point though this just seems like a cop out. He sold a game with a weird concept as a PS3 exclusive. Even if everybody loved it (and most people I know at least thought it was decent) it would never sell like a safe AAA title that anyone with any console can play like CoD.
 

Mogget128723

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I've absolutely loved every single game this guy has produced, and I think his points are certainly valid. I've played all kinds of crazy and inventive European games, but when it comes down to the triple-A American market, the most unique things are Assassin's Creed and Deus Ex, which STILL focus on combat! The awesome stories told by Cage's games have me glued to whatever respective screen I'm staring at into the wee hours of the morning, unlike Black Ops whose campaign I could barely suffer through, even with the benefit of a decent storyline.

In other words, Americans, stop bitching so hard you can't hear truth over the sound of your own whines. The guy has a point, even if you don't want to admit it, and it's not like he's actually dissing your games. All he's doing is pointing out the fact that advertising agencies aren't willing to stick their necks out in the States.
 

jthm

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thefreeman0001 said:
theres a typo in the article

David Cage doesn't make "normal" games.

it should be David Cage doesn't make "good" games.
Seconded.

I played Indigo prophecy. Calling it Farenheight wouldn't have made that game better. A respectable ending, writing that didn't turn into the matrix half way through and gameplay that was more than just playing a game of simon and watching cutscene's might've helped though.
 

Madara XIII

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Shameless said:
Here is how to make your games sell in the US Mr.Cage, make them into actual games rather than a QTE fest with a plot with more holes than a sponge.
Thank you kind sir. Dear God in heaven this dude reeked with Pretentiousness the moment he said that. MAKE A FREAKING GAME THEN!!
Do you have any idea how many times I said "WTF!?" when it kept receiving as much praise at it did!?!

You mean to honestly tell me that an interactive(Interactive in the sense of Push X to do this) story book deserves game of the year!?!
I was so happy the moment I heard Yahtzee rip this game a new one and crushed alot of the hype around this overrated game. If I can even call it a game.
 

Madara XIII

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Mouse_Crouse said:
Andy Chalk said:
"The only way to solve this is to keep at it; game after game, get more trust," he said. "Show them how successful you are, and hope that eventually they, and the whole industry, will turn around."
Because that totally works for Uwe Boll.
BWAHAHAHAHAHAHA! Oh you my dear friend have made my day with that post.

Reminds me how that Egocentric ass tried and proposed a Metal Gear Solid movie to Kojima.
Kojima simply said No. Never have I cried tears of Joy over a game.....Ironically enough though Kojima loves to fill his plot holes with some very convenient if not convoluted plot devices.
 
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Serving UpSmiles said:
Irridium said:
Sounds about right, and further re-enforces the chart.

Who made this wonderful thing, I need to give credit because it holds so much truth.
Alas, I don't know. Found it while browsing the vast sea of the internet(google image search). Forgot to check the original source.
 

PureIrony

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Aug 12, 2010
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So he wants people to buy his games so that his name will spread and he'll be a full-fledged auteur, but he's upset that a million people bought it used?

Someone needs to tell this hypocrite that beggars can't be choosers.
 

Pyramid Head

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Yeah i know foreign game and animation makers have nightmarish experiences with the fucking retards behind American localization, especially when it comes to the fucking cover art, but he'll have to take some responsibility himself and find ways to advertise it and also...
...oh i don't know...
BOOST THE FUCKING PACE A LITTLE!?
 

Ubermetalhed

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thefreeman0001 said:
theres a typo in the article

David Cage doesn't make "normal" games.

it should be David Cage doesn't make "good" games.
And here we go again.

All those who haven't played the games and just want to flame Heavy Rain et al please form an orderly queue...

Fahrenheit and Heavy Rain were great games. They are just not highly marketable though, much like Shadow of the Collosus, God hand, Okami etc aren't going to be household names even though they are brilliant.

He has a right to speak his mind about it but then again so do alot of other developers with underappreciated games.

Oh and he is right about one thing. Indigo Prophecy is a shit name.
 

Piecewise

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Here's the problem mr.cage, you keep making interactive fiction, but you're not very good at writing fiction. Combine that with the fact that your games tend not to be very fun to play, and we get the equivalent of watching some third rate Mystery made-for-tv movie but much much longer because we have to pilot every poorly written character around like a truck with a broken axle. It's not that they don't have guns, it's that they're poorly written and boring.
 

Piecewise

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Ubermetalhed said:
thefreeman0001 said:
theres a typo in the article

David Cage doesn't make "normal" games.

it should be David Cage doesn't make "good" games.
And here we go again.

All those who haven't played the games and just want to flame Heavy Rain et al please form an orderly queue...

Fahrenheit and Heavy Rain were great games. They are just not highly marketable though, much like Shadow of the Collosus, God hand, Okami etc aren't going to be household names even though they are brilliant.

He has a right to speak his mind about it but then again so do alot of other developers with underappreciated games.

Oh and he is right about one thing. Indigo Prophecy is a shit name.
Did you honestly compare shadow of the colossus to Heavy rain? That is just...you are...just get out.
Seriously.
Get out. GET OUT.