More importantly, I hope he's learned since Indigo Prophecy that just because you put in scenes where two people declare their love and then have sex doesn't automatically mean emotional connection. There actually has to be story somewhere in there, good writing, complex characterization, etc. That's going to be the part that makes me most skeptical about Heavy Rain, since Cage seems to be lacking in those qualities, despite his best efforts.Hope Chest said:I totally agree: he just needs to make a damn good game; he needs to stop acting like he's some sort of messiah, here to show us what we've all been missing.BlindChance said:Empathy: Ico.Greg Tito said:Heavy Rain Is "Not Porn"
Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.
I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
Empathy: Any Team Ico game really. The Last Guardian will likely end with the death of our furry feathered friend thing.BlindChance said:Empathy: Ico.Greg Tito said:Heavy Rain Is "Not Porn"
Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.
I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
Or it'll be surprise happy ending, like with Agro. That damned horse is a god, surviving what he did with only a broken leg...Ghonzor said:Empathy: Any Team Ico game really. The Last Guardian will likely end with the death of our furry feathered friend thing.BlindChance said:Empathy: Ico.Greg Tito said:Heavy Rain Is "Not Porn"
Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.
I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
I think the fact that love is connected with sex is weird. You don't have to be in love to have sex (you rarely are, in fact). Couldn't they just have scenes of slow motion kisses in front of a sun set with the sea behind them... No? Well I guess it's just far too cliché!Jaredin said:Im kind of intrested to see how that will be implemented...In Farenheit (Indigo Prophecy to you in the US), they tried doing 'Love' and it just seemed like an impromptu reason to do a scene similar to that of Mass Effect...
Im all down for the idea of 'Love' been involved, how exactly it is implemented though is what intrests me the most
And yet I see very little interactivity from Heavy Rain.FaceFaceFace said:That seems pretty negative, considering this is an industry based on interactivity.canadamus_prime said:So it's a glorified "Choose your own Adventure" book then?
I, unfortunately, have not seen any of this. From the trailer's I have seen all the interactivity in Heavy Rain involves the use of quick-time events. Now that alone is pretty disappointing. It's the year 2010. Gaming has advanced so much since it first game into existence. There is incredibly vast number of ways to tell stories in video games and let the player interact with them. And Cage thinks the best way to have player's interact with the game is through an advanced form of Simon-says?"You make decisions, and those decisions have consequences on the way the story is told."
I don't think a 6-year old has the attention span to play this game long enough to reach the sex.Doxcology said:Some 6 year old kid will play it and have his tender mind warped forever, making everyone who loves video games pay for his mistake.
I believe people are offended by, what they believe, to be sex being perverted and used as a filthy source of entertainment. Or something like that.Eukaryote said:I would think healthy humans fuck when they fall in love, but apparently healthy actions are not morally sound in America.
You're still just following orders like a lab chimp. Press that button. Now this one. Now wiggle the joystick....Cleril said:The is controlled via QTE but when interacting with things like a computer it's not "Press X to not die" as you won't die and also you use the thumb sticks to make the motion you would make when grabbing or using a particular object.
I'd prefer simpler quick-time events to whatever Cage would conjure up for either the PS3 ball-stick motion doo-dad or the Natal. At least with QTEs I'll be able to enjoy the story without flailing about like a moron. Had enough of the flailing with Silent Hill: Shattered Memories, as good as the story was.Internet Kraken said:Seriously, couldn't Cage have given the player a little more freedom?
Not from what I've seen. Every trailer I watch gives the player very little control. I haven't seen a single one that allows the player to make a unique and significant choice. So far the only way I've seen that players can significantly impact the storyline is by intentionally screwing up quick-time events to die.Cleril said:You do choose what and how you interact with things. You can also fail combat sequences or other things which leads to new paths....or death.Internet Kraken said:You're still just following orders like a lab chimp. Press that button. Now this one. Now wiggle the joystick....Cleril said:The is controlled via QTE but when interacting with things like a computer it's not "Press X to not die" as you won't die and also you use the thumb sticks to make the motion you would make when grabbing or using a particular object.
Seriously, couldn't Cage have given the player a little more freedom?
It's just a different method of control. With it it's easier to make more epic scenes and such.
You do still walk around. You use the left stick to control your head and hold R2 to move.
It's just different really.
I'd prefer to be able to do more to interact with the game than tap buttons. I can't believe that this is what Cage believes to be the best way to tell this story. It just doesn't look entertaining.qazmatoz said:I'd prefer simpler quick-time events to whatever Cage would conjure up for either the PS3 ball-stick motion doo-dad or the Natal. At least with QTEs I'll be able to enjoy the story without flailing about like a moron. Had enough of the flailing with Silent Hill: Shattered Memories, as good as the story was.Internet Kraken said:Seriously, couldn't Cage have given the player a little more freedom?