Heavy Rain Is "Not Porn"

Mar 26, 2008
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Kind of on topic. The relationship between Jackie and Jenny in The Darkness is the most authentic I've ever seen in a game. There is such an easy-going, familiarity with the way Jenny speaks to you that you really feel like you two have been together for a while. When she bakes you a birthday cake and watches a movie on the couch with you during the appartment scene it feels very natural and you can sense the affection they have toward each other. I think they only kiss once and there's no sex in the game (in fact I think a sex scene would have seemed gratuitous) yet the whole relationship is brilliantly actualised.
 

Joe Matsuda

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it's.......i-it's n-not porn?...

b-but...but...I was s-saving up and everything!

*starts to cry...realizes he's on the "interweb"...looks up porn*
 

SamElliot'sMustache

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Hope Chest said:
BlindChance said:
Greg Tito said:
Heavy Rain Is "Not Porn"

Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Empathy: Ico.
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.

I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
I totally agree: he just needs to make a damn good game; he needs to stop acting like he's some sort of messiah, here to show us what we've all been missing.
More importantly, I hope he's learned since Indigo Prophecy that just because you put in scenes where two people declare their love and then have sex doesn't automatically mean emotional connection. There actually has to be story somewhere in there, good writing, complex characterization, etc. That's going to be the part that makes me most skeptical about Heavy Rain, since Cage seems to be lacking in those qualities, despite his best efforts.

He should take notes from guys like Fumito Ueda and Tim Schaeffer on how to pull off these sorts of things in games if he is to get his "emotional connection" since they, along with a few others, have already done this.
 

Ghonzor

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BlindChance said:
Greg Tito said:
Heavy Rain Is "Not Porn"

Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Empathy: Ico.
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.

I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
Empathy: Any Team Ico game really. The Last Guardian will likely end with the death of our furry feathered friend thing.
 

delet

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Ghonzor said:
BlindChance said:
Greg Tito said:
Heavy Rain Is "Not Porn"

Cage is also after the ever-elusive emotional connection in games. "In most games you've got adrenaline, stress, tension, frustration, competition: very simple emotions," he said. "With Heavy Rain we try to make you feel an empathy, make you smile, and make you cry. We try to make you feel what the characters feel, even if it's discomfort."
Empathy: Ico.
Make you smile: Super Mario Bros.
Make you cry: The Christmas scene of Elite Beat Agents.
Discomfort: Silent Hill.

I am sick unto death of David Cage pretending he's the only guy in gaming trying to make you feel anything. It's just not true.
Empathy: Any Team Ico game really. The Last Guardian will likely end with the death of our furry feathered friend thing.
Or it'll be surprise happy ending, like with Agro. That damned horse is a god, surviving what he did with only a broken leg...
 

LGC Pominator

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quick point/question:

Is it just me or is this "love" attitude thing that the industry is so fond of (see specifically: BIOWARE) just making it seem like the developers are completely inexperienced with the whole matter of sex? I mean I am not one to judge, but videogame romance plots with the exception of GTA tend to have this sort of "mothers explanation" feel to it, wherein you are told at a young age that "sex is what happens when two people who are very in love come together blah blah blah" in an attempt to stop the kid crying because he walked in on them doing it :S

I dunno but it seems with all these so called "love" scenes which are supposedly the "reward" for completing a romance (yeah that should have quotation marks but they are beginning to feel a little overdone), when that is never the case in the real world, the closest one may get to that is an extremely committed relationship, for which most videogames don't provide the sort of time frame to allow to happen, meanwhile in the real world, we are busy having actual sex, for actual fun, with ACTUAL PEOPLE RATHER THAN PIXELS ON A SCREEN!

So yeah videogame developers, and that goes double for bioware and whatever company is behind this heavy rain thing, go to a club, have some fun, go crazy, get a couple of girlfriends and stop treating sex like it is the be all and end all of relationships!

Seriously, it is beginning to get a little bit grating when I am playing a game and the female in question is suddenly like "oh Lord Cousland, I love you!" whilst I am left thinking... I picked this bird up in a bar after I was assaulted by a bunch of guys working for the guy who killed the king, I chatted her up, I gave her X amount of gifts went back to camp, listened to her chat about her old mentor who is a total *****, found and gave a stern talking to said mentor, went back to camp, chatted some more, and within 2 days of in game time and one hour of real life time, I now have a terribly accented red haired chick who I was pretty sure was an elf professing her love to me like I have spent 3 months wining and dining her...
 

smithy1234

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I'm hoping this game succeeds because it looks really interesting however, this sex scene worries me because I'm pretty sure I'm going to have to RAGEEEEE after a bunch of pompous anti-video game moms start bashing the game and the industry for it.

Some 6 year old kid will play it and have his tender mind warped forever, making everyone who loves video games pay for his mistake.
 

Jaranja

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Jaredin said:
Im kind of intrested to see how that will be implemented...In Farenheit (Indigo Prophecy to you in the US), they tried doing 'Love' and it just seemed like an impromptu reason to do a scene similar to that of Mass Effect...

Im all down for the idea of 'Love' been involved, how exactly it is implemented though is what intrests me the most
I think the fact that love is connected with sex is weird. You don't have to be in love to have sex (you rarely are, in fact). Couldn't they just have scenes of slow motion kisses in front of a sun set with the sea behind them... No? Well I guess it's just far too cliché!

[sub]Sex in games are getting cliché now.[/sub]
 

Internet Kraken

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Mar 18, 2009
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FaceFaceFace said:
canadamus_prime said:
So it's a glorified "Choose your own Adventure" book then?
That seems pretty negative, considering this is an industry based on interactivity.
And yet I see very little interactivity from Heavy Rain.

"You make decisions, and those decisions have consequences on the way the story is told."
I, unfortunately, have not seen any of this. From the trailer's I have seen all the interactivity in Heavy Rain involves the use of quick-time events. Now that alone is pretty disappointing. It's the year 2010. Gaming has advanced so much since it first game into existence. There is incredibly vast number of ways to tell stories in video games and let the player interact with them. And Cage thinks the best way to have player's interact with the game is through an advanced form of Simon-says?

Worst yet is that it doesn't even seem like you are actually allowed to make any choices. The quick-time events do nothing more than confirm if you failed or succeed at an event in the story. I haven't seen any footage that shows you making choices that change the story. I've only seen footage of you failing a quick-time event and changing the story as a result. That's hardly the level of interactivity this game should offer.

I'd love to be proven wrong. I'd love to see that there is some real complexity to be found in this game. But so far it just looks like a movie that requires you to press some buttons in order for it to advance. The only thing I can think of to even compare it to are those old FMV video games, and that doesn't exactly bode well for it.
Doxcology said:
Some 6 year old kid will play it and have his tender mind warped forever, making everyone who loves video games pay for his mistake.
I don't think a 6-year old has the attention span to play this game long enough to reach the sex.

Eukaryote said:
I would think healthy humans fuck when they fall in love, but apparently healthy actions are not morally sound in America.
I believe people are offended by, what they believe, to be sex being perverted and used as a filthy source of entertainment. Or something like that.
 

Internet Kraken

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Cleril said:
The is controlled via QTE but when interacting with things like a computer it's not "Press X to not die" as you won't die and also you use the thumb sticks to make the motion you would make when grabbing or using a particular object.
You're still just following orders like a lab chimp. Press that button. Now this one. Now wiggle the joystick....

Seriously, couldn't Cage have given the player a little more freedom?
 

qazmatoz

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I just hope that none of the protagonists start fucking flying around and having Dragon Ball-esque mid-air retardo battles again. Damn you, Fahrenheit... At least that's how I remember it.

Internet Kraken said:
Seriously, couldn't Cage have given the player a little more freedom?
I'd prefer simpler quick-time events to whatever Cage would conjure up for either the PS3 ball-stick motion doo-dad or the Natal. At least with QTEs I'll be able to enjoy the story without flailing about like a moron. Had enough of the flailing with Silent Hill: Shattered Memories, as good as the story was.
 

Internet Kraken

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Mar 18, 2009
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Cleril said:
Internet Kraken said:
Cleril said:
The is controlled via QTE but when interacting with things like a computer it's not "Press X to not die" as you won't die and also you use the thumb sticks to make the motion you would make when grabbing or using a particular object.
You're still just following orders like a lab chimp. Press that button. Now this one. Now wiggle the joystick....

Seriously, couldn't Cage have given the player a little more freedom?
You do choose what and how you interact with things. You can also fail combat sequences or other things which leads to new paths....or death.

It's just a different method of control. With it it's easier to make more epic scenes and such.

You do still walk around. You use the left stick to control your head and hold R2 to move.

It's just different really.
Not from what I've seen. Every trailer I watch gives the player very little control. I haven't seen a single one that allows the player to make a unique and significant choice. So far the only way I've seen that players can significantly impact the storyline is by intentionally screwing up quick-time events to die.

I'd love to be proven wrong though. Show me a trailer that gives the player more freedom.
 

Internet Kraken

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Mar 18, 2009
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qazmatoz said:
Internet Kraken said:
Seriously, couldn't Cage have given the player a little more freedom?
I'd prefer simpler quick-time events to whatever Cage would conjure up for either the PS3 ball-stick motion doo-dad or the Natal. At least with QTEs I'll be able to enjoy the story without flailing about like a moron. Had enough of the flailing with Silent Hill: Shattered Memories, as good as the story was.
I'd prefer to be able to do more to interact with the game than tap buttons. I can't believe that this is what Cage believes to be the best way to tell this story. It just doesn't look entertaining.
 

Noone From Nowhere

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Feb 20, 2009
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Real people don't always have sex when they are in love or love each other when they have sex, but I'm sure that any mature person out there already knows that.

It would be more mature to acknowlege that than to create yet another schmaltzy romance scene that could have come from any young adult's fiction novel. We have no idea if that's what they will end up with, but other games have already set the precedent.

One way to know for sure if it is pornography or not is the idealization of the act.
Hint:If the act is matter of fact and possibly awkward, making it outright 'unsexy' or even humorous, then it's probably not pornography...or at least not competently done pornography.
Is it the sole focus of the characters actions? If not, then it most likely isn't pornography.
Does sex serve some purpose beyond being an end in itself?
If so, then it probably isn't pornography.

Okay, that's enough of that.