Dastardly said:
Casual Shinji said:
I'm intrigued apart from one thing; First-person melee combat.
...Oh wait, it's even worse: First-person melee combat with a fatigue bar. *ugh*
This is, however, one of the few situations in which a fatigue bar
makes sense. One of the key points in the "zombie vs. human" battle is that zombies never tire out. That means if you're being surrounded, you now have an in-game reason to
run away. It's meant to be a zombie
survival game, as opposed to zombie
hunting.
It might be that true "survival"-type games aren't your cup of tea, but I'm just hoping to shed some light on why it's a good fit for this particular game.
That may be true, but that doesn't mean it's not still going to piss me off.
Dead Rising had something similar with deteriorating weapons. If they didn't include it, you'd just constantly be using the one-handed chainsaw and breeze through the game. But it was a constant nag to have your fighting ability simply break down mid-fight.
And that's the same vibe I'm getting from this walkthrough. If the developer wanted to give the player a reason or threat to run away from the zombies, I'd rather they'd put in somekind of "infection" bar, or something. Somekind of indicator that pops up whenever you fight zombies, so that the longer you fight with them the more the risk of infection increases.
This would give you more than enough reason to run away
without taking away your ability to fight.