charge52 said:
You contradicted yourself in the first sentence. That challenge, while not being the main focus, was always there in the first 3 Elder Scrolls game, and then they started dumbing it down. Funny, because I remember loving Daggerfall and Morrowind, so and since they were supposed to set the standard for the series, It should be a game I would enjoy.
The problem with this illusion of "choice", is that none of it matters. Oh sure, there are a few things that are limited if your low level, but really you could spend the whole game as a sneaking thief in light armor and a Dagger, switch to Heavy Armor and a Warhammer, and you won't face any real challenges. It doesn't cost you any perk points to duel wield, only if you want your swords to swing slightly faster. If you boost a skill, you aren't narrowing your options at all. I could specialize in Warhammers, and nothing is stopping me from just using a dagger and not being penalized.
Er, yes, there were classes in previous Elder Scrolls, so...
I'll state right now, they could have easily fixed the attribute system, they easily could have revamped it without dumbing it down, instead they decided to just remove them entirely so no one who plays will have to make tough decisions. Though it isn't surprising, Bethesda seems to be fans of taking the easy way, if the reasons for lack of medium armor is any indication(according to Todd they removed it because it was difficult to balance). Not to mention, the risk of making a bad decision was one of the many reasons for attributes, to give you meaningful gameplay decisions that make you actually think.
What people have you been watching make spells, everyone I've seen used it to make fun and interesting spells. In Morrowind for instance, there were people making spells that Drained enemy fatigue, and increased speed for a swift retreat. Some people would make spells that turns you invisible and shot fire just to mess with the NPCs. There were people making levitation spells that caused mass death! Again I say it, they could have easily fixed the redundancies that they had. Instead they opted to just take out half of the spells and spell making, because according to them "we just have to make it easier to learn and easier to play" or else console players won't enjoy it.
I did not say the games weren't hard, I said the challenge does not come from learning how to take advantage of stat/skill/gear synergies and planning. Not in
Morrowind,
Oblivion, or
Skyrim. Actually, the games tend to break wide open if you attempt it.
Morrowind was harder in lots of ways but that wasn't one. I then attempted to account for why that is other than Bethesda is dumb and wants dumb people to purchase. I think it fits what they are apparently trying to accomplish with the series. I'm not saying
The Elder Scrolls is as smart as
Arkania, I'm saying not every game should be that smart.
If you punish me for using a build, that's one more build I can't use. Letting me explore the possibilities and personalize my character has taken priority since
Morrowind. That's fine, it fits
THIS game quite well. Not every RPG has to be like
Arkania, especially not one that sacrifices so much in the name of freedom and exploration. These games are sprawling and broken as fuck. Turning the skill system into a complex brain teaser that rewards smarts and punishes dumbness is both a doomed effort and a failure to take advantage of the elements that make The Elder Scrolls unique.
When I say I'm surprised you like The Elder Scrolls, I don't mean that as a criticism. I'm only trying to understand how your opinions of the games relate to your criticisms. Telling me why you liked Morrowind despite not thinking much of the choice it offers is exactly what I'm fishing for.
It seems like every time I see someone criticize Skyrim I find out they're playing it on easy mode. That's the only explanation for why you could think perks don't matter, and why you said in an earlier post that hard battles could be won by flailing mindlessly. If you are playing on a difficulty that challenges you, you will need perks to succeed. Not for every single enemy, but there is no way you could play through a hard dungeon and tell me perks don't make a difference. You could probably find a way to beat the game without spending them, but if you're telling me they don't make the skills they go into obvious choices over the alternatives I'm calling bullshit. If you play without perks you are gimped, period. Skyrim is the first Elder Scrolls game I have played where my high level character can't do everything equally well.
Why tweak the attributes? Just for the sake of having attributes? They sucked. What you say you want attributes to accomplish, we now have. I agonize over the perk calculator in a good way. Spend your points wrong and you will regret it. That doesn't mean making a good build necessarily requires a functioning brain, but it does mean you have to make choices. And that beats the fuck out of grinding and counting up multipliers. You just pretend perks don't offer meaningful advantages and that's straight bullshit. Perks cut the cost of my spells in half and double my melee damage, and that's just to start with.
As for classes, I'm only going back as far as Morrowind. The "classes" weren't really anything I would describe as real classes, they just grouped some skills together and called them "Knight" or something. Nobody even used them except maybe for laughs. No big loss. Getting rid of them emphasizes the theme of choosing your own personal style and exploring your options.
I said I was conflicted about the magic. You brought up the use for spell making that I neglected, which is dicking around. Spell making was cool but I don't view it as a big deal. It was little more than a curiosity, not something really important that I couldn't live without. There are advantages to a more structured system and they are visible in Skyrim. Some feel so strongly about spell making and I just don't.
I said Skyrim was both streamlined in a good way and dumbed down in a bad way. But I think the extent to which it is dumbed down compared with Oblivion is overstated. I think it is actually more sophisticated in some ways, specifically: perks>attributes, the way melee weapons are organized and separated, and the magic effects being a little more organic and varied than "on touch" and "on target".