draythefingerless said:
Grouchy Imp said:
So the basic proposal at the end there was for a Space Crusade/Space Hulk type of game? Well I suppose a modern reboot couldn't hurt...
Overall though I'm not a fan of crossover/hybrid games, simply because they tend not to include enough of a genre to satisfy the fans of the genres involved. An RPG/FPS game (lets say Fallout 3) doesn't have enough RPG elements to cater to the RPG crowd, and the combat mechanics aren't tight enough to appease the diehard FPS gamer. Compromise just sells both sides of the arguement short.
Funny, cause Fallout sold a shit ton of copies. So, not sure that argument about appeasing genre fans is sound....It applies to you, but doesnt damage the community.
InterAirplay said:
And yet a metric fucktonne of praise and money was heaped on it.
I think there's a flaw in your argument.
Zom-B said:
interesting. i find that the RPG elements of Fallout 3/NV are fairly deep and that the FPS elements were just tacked on. Really, most of your combat should be done using VATS and the only time to play it like a traditional FPS is when you're either saving your AP or you're out of AP. Aside from that, while the RPG elements may not have been as in depth or expansive as the hardest of the hard core RPG players wanted, I don't think anyone purchased either Fallout game (and there were a lot that bought one or both, myself included) that expected any sort of polished or top tier FPS experience.
I understand the point you're making, but I think perhaps Fallout was a poor example.
Right, for the sake of convenience I'll try and respond to these at the same time. I know I didn't go into the depth my example perhaps needed, so let's try and fix that now. I did not say F3 was in any way a
bad game. What it did very well was appeal to a large audience by taking elements from popular gaming genres and fusing them together. This undoubtedly resulted in the mass appeal that contributed to its success, as most people who played the game found many features to their liking. Understand that I'm not bashing F3 for this, the gaming industry is, well, and
industry these days and developers have to look for the largest return on their investments.
What I was trying to get across was the idea that if you make a game (for example) 40% RPG, 30% FPS and 30% Sandbox you will appeal to all of the demographics you cover, but will not give a 100% experience to any of them. So, to [user]draythefingerless[/user] and [user]InterAirplay[/user], this was what I was really driving at - the idea that whilst crossovers appeal to nearly everyone they very rarely
fully satisfy anyone. To split a gaming experience even 90%/10% is to let one side or the other miss out on a 100% game.
@[user]Zom-B[/user], I find it interesting that you bring up FNV as well as F3. The FPS system in F3 was fairly rudimentary (kind of reinforcing my point about crossovers) but the system was vastly improved in FNV, especially as far as ADS aiming was concerned (a strength
literally highlighted by Boone's companion perk). I agree with you that no-one buys a Fallout game looking for an FPS experience, but it is certainly possible to play it like one.
In closing then, people: I'm fully aware of the mass appeal of the crossover. By splitting the percentages of the experience over several genres developers ensure a game that most people will go crazy for and will literally fly off the shelves. But the very act of trying to cover all the bases means that no genre gets the attention it deserves. Yahtzee himself covered this in his AvP review where he accuses the developer of spreading themselves too thin (and certainly with AvP he was bang on the money). I picked F3 (and FNV now that [user]Zom-B[/user] brought it up) specifically because I enjoy it (them) as a gaming experience, but one (ones) I wished were just a little more
focused. Of course, crossovers by their nature can never
be focused, and I suppose that's my problem with them.