well i didnt say i didn't like it. i have yet to play it, but from the demo i played awhile ago i'm interested.Netrigan said:I read surprise in his statement. His statement that he was slow to warm to Halo makes me think he's a PC gamer who switched over to consoles.Azaraxzealot said:i think if you're talking about Halo 3 and Reach then it's pretty safe to assume it's a console gamer we're talking about hereNetrigan said:Word of warning, never play the "Better Customization" game with a PC gamer. 1999's Unreal Tournament probably had more customization options and mods than Reach... and came with an easy to use and powerful map editor. Didn't have jetpacks though. Did have wall-jumping if I'm remembering correctly... although that might have been UT 2003/4 that introduced that one.Azaraxzealot said:correction... halo 3 with jetpacks, improved Forge Editor (seriously, WAAAAAY improved), a higher degree of multiplayer customization (bottomless clips and 200% jump height anyone?) and Firefight.Megacherv said:You'd rather play Unreal or Quake?
...I'll let this one slide...
With the point of discussion, with my friends I'm the opposite with Halo: Reach. Despite my friends originally liking Halo a lot more than me, and I finally got into it at a later date, I'm the only one who really wants to play Reach. Sure it's Halo 3 with jetpacks, but I liked Halo 3 (eventually), and I love jetpacks.
I'm much the same way. I'm not a huge fan of Half-Life, but I find myself defending it from console fans out of habit. I'm the first to admit that it's not the end-all be-all and probably hasn't aged nearly as gracefully as Valve fans think it has... but it's release was probably the biggest seismic shift in first person gaming, completely transforming the way games were presented. You may not like the game, but it's still one of the most important releases of the genre.
i just don't want to get invested in a series that i'll never see the end of (since HL2 EP3 has yet to see the light of day and valve just keeps making other things)