I wanna talk about Lootboxes

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Veldel

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For single player games that use them just hack your money in game and buy as many as you want and use them as rewards for each mission instead of the pitiful rewards given sense its your game you can do what you want with it.


Dont bother with lootboxes or games that are play to win with lootboxes tho then your being a dick to other people.
 

Kotaro

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The Lunatic said:
Lookboxes or other microtransations are completely unacceptable in any high-production game over $20.

Don't care if they're cosmetic or any bullshit like that, I'm out.
I would go even further and say that if the game charges anything up-front--even if it's less than $1--it has no business containing microtransactions, period. And lootboxes/gacha are even more unforgivable. They are literally gambling.
I'm no game reviewer, but if I was, any game containing microtransactions of any kind, even for purely cosmetic stuff, that isn't free-to-play would automatically receive the lowest possible score, with zero chance of earning anything higher.
 

WeepingAngels

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Microtransactions/DLC are like extra fees for people who can't control themselves just like pre-ordering is for people who can't contain their own hype. I am quite happy to let those people subsidize those of us who will not pay these extra fees.
 

Neverhoodian

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Fappy said:
Overwatch is as far as I am willing to go in terms of lootboxes. Here's why:

- All cosmetic/No power or progression advantage
- No subscription cost for active dev support/ongoing patches/competitive balancing/new free characters, maps, and other content
- Multiplayer (and by that I mean it's not a loot boxes in a single player game scenario)
- You can buy things directly with in-game currency

Typically I am against loot boxes in $60 games, but if it offers a lot of longevity, isn't pay to win, and you don't need to pay for new content, I give it a pass. I do think OW gold should be earned as you level rather than obtained randomly in loot boxes, however.
I agree with this assessment, but I'd like to add some more observations/caveats:

-Players should have the option to buy the unlocks they want directly without having to resort to grinding/purchasing lootboxes and hoping for the best or stockpiling coins at an agonizingly slow rate. I might actually fork over the money if such a system was in place.

-Time-sensitive unlock mechanics can go die in a fire. Every event I'm forced to make a Sophie's Choice-esque decision about which skin I want to get while waiting a year for a shot at getting the others. The fact that all new event skins from the past few months have been Legendary that cost a mint's worth of coins certainly isn't helping matters.

-Blizzard actually banned players for trying to circumvent the loot box system via custom games where people idled for XP on the grounds that it was "cheating." That's right, they considered the OW equivalent of TF2's idle/trading servers (which Valve has no issues with, btw) to be on the same level as aimbots and wallhacks. The worst part is that Blizzard KNEW something like this was probably going to happen when they added the option for custom games, but instead of taking preemptive measures like nerfing/disabling XP gain for said modes they left it in anyway. It was the video game equivalent of entrapment, yet legions of people came out of the woodwork (even on these forums) to defend Blizzard's douchebag move.
erttheking said:
RedRockRun said:
The first I ever saw lootboxes were in TF2, yet I never see anyone complaining about TF2 besides making fun of the hats - not even the hat economy which honestly deserves the most hate. So instead of hating the branches, hate the roots.
TF2 is F2P. The type of game you're supposed to have micro transactions in. Not games that charge full price up front.
TF2 wasn't always F2P. It would have been nice if those of us who forked over the money for it at launch were given some sort of recognition for that aside from the one token hat we got, such as getting one free key per month or something.
 

Dirty Hipsters

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Laggyteabag said:
bjj hero said:
Dont like them? Dont buy them. Easy.

You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.

If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.

So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?

Even then, lets say I'm playing EA's Battlefront 2: again, nothing is forcing me to throw my wallet at the screen for precious boxes, but what if I join a match with someone who just blew $500 to unlock everything, and is now running around with level 4 Star Cards in every slot, a few hours after the game just launched. Having to deal with that doesnt sound optional to me.

OT: Microtransactionss are a F2P monetisation scheme that has been adapted by the AAA industry to get more money from their customers, but lootboxes have taken it a step further by comprimising the games as a whole, to make microtransactions as enticing as possible. In a $60, its having your cake, and eating it too.

The concept of loot boxes isn't a bad one. Its like when you come across a treasure chest in a dungeon. I like random. The second you hide that chest behind a paywall, however, is the second it starts to become predatory.

Hopefully paid lootboxes will go the way of the dodo, but seeing as they have trippled the value of the industry, frankly I cant see that happening anytime soon.
Well that's the difference between the decent use of loot boxes, and the shitty use of loot boxes.

In overwatch nothing is forcing you to buy loot boxes because nothing you can get in a loot box confers any advantage to you. You just get a spray, a skin, a voiceline, etc. These have no gameplay advantage to have, it's just a thing that looks cool. Yes, the leveling system is pretty slow, but you don't actually need any of those skins or anything else to enjoy the game. Those skins don't change the game in any way.

Compare that to something like Battlefront where the loot boxes give players direct advantage over other players, or call of duty where they lock away new weapons in loot boxes (not necessarily good weapons, but weapons that tend to be pretty different from what's in the base game), and you see the problem.

Overwatch uses its loot boxes to fund further development of free content and doesn't really inconvenience you in any way if you just want to play the game. Your overall experience with the gameplay doesn't become worse because you choose not to pay for loot boxes. It's only a slightly scummy system, whereas something like Battlefront goes the full scumbag route by making your overall experience with the game worse for not shelling out extra money.
 

CritialGaming

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Amaror said:
CritialGaming said:
I am not one to jump to the defense of loot boxes, but what are you talking about here. Where does it say that there are specific orcs only availible through loot boxes? How would that even work? All the orcs in the game are randomly generated. There aren't specific orcs in those lootboxes. Just like all the orcs that you meet in the world they are randomly generated once you open the box. Besides there are daily challenges that give you some amount of the premium currency. So if you really really want to open a chest you can just grind some of those. Just fullfilling a daily challenge to capture a fortress for example gives you enough currency to almost buy one of the most expensive boxes.
Overall I personally don't mind the system used. It doesn't feel intrusive while playing at least. Still think that it's inclusion is BS, though. And I fully understand every person who doesn't want to buy the game with this stuff in it.
Gamestop's facebook pages explained that there are some orcs that can only be gotten from the paid lootboxes. I also saw this on a Kotaku report that said that Legendary orcs are only available in paid boxes, the free boxes can only have up to epic orcs. I am at work and can't cite the articles directly, but it's out there.

I have been playing Shadow of War and so far have 8 hours into the game. I am not yet far enough into the game to dominate orcs to work for me, apparently that happens in Act 2 and I have been blindly running around murdering shit.

What I will say is that the game is a great orc murder simulator, but the story so far is fucking nonsense.
 

TheFinish

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Dirty Hipsters said:
Laggyteabag said:
bjj hero said:
Dont like them? Dont buy them. Easy.

You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.

If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.

So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?

Even then, lets say I'm playing EA's Battlefront 2: again, nothing is forcing me to throw my wallet at the screen for precious boxes, but what if I join a match with someone who just blew $500 to unlock everything, and is now running around with level 4 Star Cards in every slot, a few hours after the game just launched. Having to deal with that doesnt sound optional to me.

OT: Microtransactionss are a F2P monetisation scheme that has been adapted by the AAA industry to get more money from their customers, but lootboxes have taken it a step further by comprimising the games as a whole, to make microtransactions as enticing as possible. In a $60, its having your cake, and eating it too.

The concept of loot boxes isn't a bad one. Its like when you come across a treasure chest in a dungeon. I like random. The second you hide that chest behind a paywall, however, is the second it starts to become predatory.

Hopefully paid lootboxes will go the way of the dodo, but seeing as they have trippled the value of the industry, frankly I cant see that happening anytime soon.
Well that's the difference between the decent use of loot boxes, and the shitty use of loot boxes.

In overwatch nothing is forcing you to buy loot boxes because nothing you can get in a loot box confers any advantage to you. You just get a spray, a skin, a voiceline, etc. These have no gameplay advantage to have, it's just a thing that looks cool. Yes, the leveling system is pretty slow, but you don't actually need any of those skins or anything else to enjoy the game. Those skins don't change the game in any way.

Compare that to something like Battlefront where the loot boxes give players direct advantage over other players, or call of duty where they lock away new weapons in loot boxes (not necessarily good weapons, but weapons that tend to be pretty different from what's in the base game), and you see the problem.

Overwatch uses its loot boxes to fund further development of free content and doesn't really inconvenience you in any way if you just want to play the game. Your overall experience with the gameplay doesn't become worse because you choose not to pay for loot boxes. It's only a slightly scummy system, whereas something like Battlefront goes the full scumbag route by making your overall experience with the game worse for not shelling out extra money.
The thing is, why does Overwatch need the randomness? It's plainly just to get more money out of the consumer. Money Blizzard obviously does not need, considering they're rolling in dough. DOTA and LoL let you just buy skins, why can't Overwatch? And this is even more egregious with limited edition skins, like in most events. I mean have people forgotten that for the first of these events you couldn't even buy the special skins with in-game funds? Loot boxes or bust.

Yeah, Battlefront does it worse than Overwatch. It's still a crap system and should go the way of the Dodo, and people should stop defending this gambling in sheep's clothing. It's bad for the industry and it's creeping into everything.
 

Tanis

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Does it break the game?
Then fuck 'em.

Unless a level that takes 1HR w/loot boxes turns into a level that takes 2-5 hours, I don't care.
 

Dirty Hipsters

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TheFinish said:
Dirty Hipsters said:
Laggyteabag said:
bjj hero said:
Dont like them? Dont buy them. Easy.

You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.

If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.

So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?

Even then, lets say I'm playing EA's Battlefront 2: again, nothing is forcing me to throw my wallet at the screen for precious boxes, but what if I join a match with someone who just blew $500 to unlock everything, and is now running around with level 4 Star Cards in every slot, a few hours after the game just launched. Having to deal with that doesnt sound optional to me.

OT: Microtransactionss are a F2P monetisation scheme that has been adapted by the AAA industry to get more money from their customers, but lootboxes have taken it a step further by comprimising the games as a whole, to make microtransactions as enticing as possible. In a $60, its having your cake, and eating it too.

The concept of loot boxes isn't a bad one. Its like when you come across a treasure chest in a dungeon. I like random. The second you hide that chest behind a paywall, however, is the second it starts to become predatory.

Hopefully paid lootboxes will go the way of the dodo, but seeing as they have trippled the value of the industry, frankly I cant see that happening anytime soon.
Well that's the difference between the decent use of loot boxes, and the shitty use of loot boxes.

In overwatch nothing is forcing you to buy loot boxes because nothing you can get in a loot box confers any advantage to you. You just get a spray, a skin, a voiceline, etc. These have no gameplay advantage to have, it's just a thing that looks cool. Yes, the leveling system is pretty slow, but you don't actually need any of those skins or anything else to enjoy the game. Those skins don't change the game in any way.

Compare that to something like Battlefront where the loot boxes give players direct advantage over other players, or call of duty where they lock away new weapons in loot boxes (not necessarily good weapons, but weapons that tend to be pretty different from what's in the base game), and you see the problem.

Overwatch uses its loot boxes to fund further development of free content and doesn't really inconvenience you in any way if you just want to play the game. Your overall experience with the gameplay doesn't become worse because you choose not to pay for loot boxes. It's only a slightly scummy system, whereas something like Battlefront goes the full scumbag route by making your overall experience with the game worse for not shelling out extra money.
The thing is, why does Overwatch need the randomness? It's plainly just to get more money out of the consumer. Money Blizzard obviously does not need, considering they're rolling in dough. DOTA and LoL let you just buy skins, why can't Overwatch? And this is even more egregious with limited edition skins, like in most events. I mean have people forgotten that for the first of these events you couldn't even buy the special skins with in-game funds? Loot boxes or bust.

Yeah, Battlefront does it worse than Overwatch. It's still a crap system and should go the way of the Dodo, and people should stop defending this gambling in sheep's clothing. It's bad for the industry and it's creeping into everything.
I didn't say it wasn't a scummy system, I said it was the least scummy version of the scummy system. Frankly it's fine with me so long as the loot boxes keep paying for free updates to the game (which don't come out nearly frequently enough).
 

Naldan

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CritialGaming said:
Another question is this. What happens to all the shit I bought from lootboxes, if I want to do a second playthrough? Am I fucked? Does that content carry over onto the game's "account" regardless of save file? I'm willing to bet that it is a one-and-done situation where if you start a new game, your new save with not have access to any of the cool orcs or whatever else you got from lootboxes you BOUGHT in the first save. Which to me suggests that the Lootbox economy activity limits replay ability of the game as it discourages anyone from wiping out progress they paid for.
Holy shit, could somebody please answer this?
 

bjj hero

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Laggyteabag said:
bjj hero said:
Dont like them? Dont buy them. Easy.

You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.

If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.

So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?
I played a lot of overwatch. I never paid for a lootbox. I played a lot of ME3 online. Never bought a lootbox. Ive even played a lot of Heathstone and never bought a pack (same thing).

I still got the full experience from all 3 games. That makes paying for loot boxes seem pretty optional to me.
 

Amaror

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CritialGaming said:
Gamestop's facebook pages explained that there are some orcs that can only be gotten from the paid lootboxes. I also saw this on a Kotaku report that said that Legendary orcs are only available in paid boxes, the free boxes can only have up to epic orcs. I am at work and can't cite the articles directly, but it's out there.

I have been playing Shadow of War and so far have 8 hours into the game. I am not yet far enough into the game to dominate orcs to work for me, apparently that happens in Act 2 and I have been blindly running around murdering shit.

What I will say is that the game is a great orc murder simulator, but the story so far is fucking nonsense.
Ah ok I get it now. Don't know whether there are legendaries in the silver lootboxes, though there definetly are legendary orcs just running around and getting generated in the world. Hell, one random berserker-orc killed me and I took revenge on him. Afterwards he came back as a legendary orc who was basically a cyborg. He did that twice. So there are definetly legendary orcs around, though they could most definetly be more frequent, since they are the only way to get that sweet legendary equipment, besides the bright-lord and vengeance set.

Stories shit, though. It really annoys me how handholdy they are again, even worse this time than shadow of morder. In the first game they relatively quickly set you loose in the world saying: "Have fun" with most main missions involving the normal player mission of offing all the warchiefs. This time there are these endless boring cutscenes about dumb character we don't care about. You have this great sandbox game here, just let me freaking play it without locking all the cool abilities behind dumb story missions please.
 

Rednog

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CritialGaming said:
Amaror said:
CritialGaming said:
I am not one to jump to the defense of loot boxes, but what are you talking about here. Where does it say that there are specific orcs only availible through loot boxes? How would that even work? All the orcs in the game are randomly generated. There aren't specific orcs in those lootboxes. Just like all the orcs that you meet in the world they are randomly generated once you open the box. Besides there are daily challenges that give you some amount of the premium currency. So if you really really want to open a chest you can just grind some of those. Just fullfilling a daily challenge to capture a fortress for example gives you enough currency to almost buy one of the most expensive boxes.
Overall I personally don't mind the system used. It doesn't feel intrusive while playing at least. Still think that it's inclusion is BS, though. And I fully understand every person who doesn't want to buy the game with this stuff in it.
Gamestop's facebook pages explained that there are some orcs that can only be gotten from the paid lootboxes. I also saw this on a Kotaku report that said that Legendary orcs are only available in paid boxes, the free boxes can only have up to epic orcs. I am at work and can't cite the articles directly, but it's out there.

I have been playing Shadow of War and so far have 8 hours into the game. I am not yet far enough into the game to dominate orcs to work for me, apparently that happens in Act 2 and I have been blindly running around murdering shit.

What I will say is that the game is a great orc murder simulator, but the story so far is fucking nonsense.
Just want to throw it out there that there's a decent amount of Legendary orcs running around naturally on the maps. Also once you reach the second part of Act 2 the game actually has daily quests that reward the gold lootbox currency.
 

Tarias

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Just finished Shadow of War, turns out that 20 siege slog at the end? Each siege has at least 1 legendary orc and fairly often 2. Lootboxes are still dumb because the legendary gear is awesome and after you finish that gauntlet of sieges you're pretty much left with online invasions and online vendettas to use them on which is disappointing. Without lootboxes i got up to 45/61 of the available Legendary gear set pieces, which makes getting the last 16 or so a slog at best. 18 of those pieces are pretty much gotten as full sets of 6 for doing the trinket hunts, online vendettas, and as part of the main story. You're also guaranteed to hit at least 12 legendary lords as part of the main story outside of that before you get to the siege gauntlet.

Also, dupes are a thing. So i have several copies of several items which are only worth about 500 mirian each, which means i could get more from finding a treasure olog.
 
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Overwatch got a pass from me because when I play a game, I do it for the gameplay/story, not pretty skins/graphics, so the loot boxes are more of an occasional "Oh hey, neat, I got something cool", and not something I really care too much about aside from a few really cool event skins. And even if I miss one that I wanted (see Witch Mercy last year), I'll just go "awww", shrug and carry on with my life.

But more and more I'm souring on it by seeing the crap other people are doing with it. Destiny 2's turning of Shaders into loot box material (in sets of 3, not 4!) plus mod tweakers in there, Shadow of War's "yo dawg, buy our boxes and skip gameplay...Oh BTW, you need shittons of orcs for the real ending, so prepare to do a ton of grinding or buy boxes!" and Battlefront 2's tying of all gameplay progression and thus, Power, to RNG loot boxes are just plain despicable.

You can make the claim that "Loot boxes are optional" in Overwatch and maybe Destiny 2. You can claim that "It's your choice to skip gameplay" in Shadow of War. But they are not optional at all in Battlefront 2. It's the only way to gain power, and people who spend more will have an inherent advantage over people who don't. That's the exact opposite of ok.
 

KaraFang

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bjj hero said:
Laggyteabag said:
bjj hero said:
Dont like them? Dont buy them. Easy.

You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.

If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.

So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?
I played a lot of overwatch. I never paid for a lootbox. I played a lot of ME3 online. Never bought a lootbox. Ive even played a lot of Heathstone and never bought a pack (same thing).

I still got the full experience from all 3 games. That makes paying for loot boxes seem pretty optional to me.
The issue you have now is that the lootboxes that are sneaking into paid for games are beginning to affect gameplay directly. It started with cosmetics only, but it's starting to leak into actual gameplay - Deus Ex allowed the purchase of boosters that affected your skills and overall gameplay experience and now we have Star Wars Battlefront which is providing the "grind" or "buy" option for the performance enhancing cards which can be applied.

The issue you have is that for those of us who are on a limited budget, can buy the game, but not the boosters... those of us like that are forced to potentially have a "lesser" or at least more frustrating experience than those of us who can through wealth (your own or your parents) buy essentially benefits for themselves.

In single player this isn't too bad as long as the game has not been re-balanced so that those who cant afford the boosters can stil have the same fun, go the same places, with as little a disadvantage as possible.

The moment this ends, we have an issue in singleplayer.

in multiplayer, anything that allows someone with cash to get an advantage over anyone else is a bad thing... a very bad thing.
 

Headdrivehardscrew

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Ezekiel said:
Are pay to win loot boxes in any game that actually looks good? Everybody is so bothered about them, and I just look at these games and say to myself, "I don't wanna play them anyway."
I wanted to play Shadow of War. But I won't even look at my options after the GOTY release, in a year or so. If I hear/read about lootboxes in any new title, I'll cancel the pre-order and try to stay up-to-date on the severity of the situation. Shadow of War is definitely a game I would want to play, but due to the end game being pretty much on the other side of loot box hell I just plain stopped being interested in it.
 

laggyteabag

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Dirty Hipsters said:
Laggyteabag said:
bjj hero said:
SNIP
Well that's the difference between the decent use of loot boxes, and the shitty use of loot boxes.

In overwatch nothing is forcing you to buy loot boxes because nothing you can get in a loot box confers any advantage to you. You just get a spray, a skin, a voiceline, etc. These have no gameplay advantage to have, it's just a thing that looks cool. Yes, the leveling system is pretty slow, but you don't actually need any of those skins or anything else to enjoy the game. Those skins don't change the game in any way.

Compare that to something like Battlefront where the loot boxes give players direct advantage over other players, or call of duty where they lock away new weapons in loot boxes (not necessarily good weapons, but weapons that tend to be pretty different from what's in the base game), and you see the problem.

Overwatch uses its loot boxes to fund further development of free content and doesn't really inconvenience you in any way if you just want to play the game. Your overall experience with the gameplay doesn't become worse because you choose not to pay for loot boxes. It's only a slightly scummy system, whereas something like Battlefront goes the full scumbag route by making your overall experience with the game worse for not shelling out extra money.
Sure, the lootboxes in Overwatch are not as inherently shitty as they are in Battlefront II, but they are still pretty shitty.

Yes, if you see a Genji running around with the Blackwatch skin from the Anniversary event, that Genji has no different abilities or powers than someone running around with the young or vanilla variants, but it still creates a "haves and have-nots" ecosystem.

The Halloween event has rolled around once again, and a bunch of new skins with it, but still, without spending money on the game, you are still doomed to unlocking one box every level, or a 3 per week playing the arcade, but with a limited time event, that is absolutely damning to your chances of unlocking the skin that you actually want. Not to mention the fact that loot boxes are filled with tat and duplicates that you aren't even guaranteed a skin in each box, and in-game currency doesn't even help, because seasonal items in Overwatch cost 3x the amount of a normal legendary.

Systems like this erode your will to the point where you either grind the game like crazy, miss the skin until next year, or fork out $$$ until the RNG gods bless you with what you are looking for, or you could end up spending $20 and just get shit for characters that you never use.

Besides, just because lootboxes may not tempt you in the slightest, it doesn't mean that nobody else can avoid the urges. A friend of mine swore off microtransactions in Hearthstone, and he would never buy a skin in Heroes of the Storm. Then Overwatch rolled around, and the first seasonal event kicked off, and everything changed. "If I miss these skins now, I will never get a chance to get them again!". $80 later, for every event from then on.

Its just predatory, whichever way you slice it. Mechanical impact or not.