bjj hero said:
Dont like them? Dont buy them. Easy.
You are not a magpie, just say no.
"Loot boxes are optional" is probably the biggest misconception of the industry, right now.
If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.
So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is
awfully slow?
Even then, lets say I'm playing EA's Battlefront 2: again, nothing is forcing me to throw my wallet at the screen for precious boxes, but what if I join a match with someone who just blew $500 to unlock everything, and is now running around with level 4 Star Cards in every slot, a few hours after the game just launched. Having to deal with that doesnt sound optional to me.
OT: Microtransactionss are a F2P monetisation scheme that has been adapted by the AAA industry to get more money from their customers, but lootboxes have taken it a step further by comprimising the games as a whole, to make microtransactions as enticing as possible. In a $60, its having your cake, and eating it too.
The concept of loot boxes isn't a bad one. Its like when you come across a treasure chest in a dungeon. I like random. The second you hide that chest behind a paywall, however, is the second it starts to become predatory.
Hopefully paid lootboxes will go the way of the dodo, but seeing as they have trippled the value of the industry, frankly I cant see that happening anytime soon.