Just sharing an experience, but i played quite a bit of mass effect 3 multiplayer back when the game was newer, was a little annoyed by the lootbox system, though after you had grinded enough to be able to beat tougher level missions you generally got a max level lootbox after a match or two if you actually survived the ordeal. At this point I wasn't that much against the system, it was mostly minor annoyance.Laggyteabag said:And yet, you conveniently crop out the paragraph that mostly proves my point.bjj hero said:I played a lot of overwatch. I never paid for a lootbox. I played a lot of ME3 online. Never bought a lootbox. Ive even played a lot of Heathstone and never bought a pack (same thing).Laggyteabag said:"Loot boxes are optional" is probably the biggest misconception of the industry, right now.bjj hero said:Dont like them? Dont buy them. Easy.
You are not a magpie, just say no.
If somebody offers you something for sale, they are going to want you to buy it, and that often means comprimising the rest of the game to compensate.
So yes, it is true that when I play Overwatch, the game doesnt force me to go into the store, open my wallet, and purchase 50 lootboxes, but dont you think the leveling system (ie, the only way to get boxes without paying) is awfully slow?
I still got the full experience from all 3 games. That makes paying for loot boxes seem pretty optional to me.
There we go. Much better.Laggyteabag said:Even then, lets say I'm playing EA's Battlefront 2: again, nothing is forcing me to throw my wallet at the screen for precious boxes, but what if I join a match with someone who just blew $500 to unlock everything, and is now running around with level 4 Star Cards in every slot, a few hours after the game just launched? Having to deal with that doesnt sound optional to me.
In Overwatch, the leveling system is incredibly slow. Thats not optional.
In Mass Effect 3, the rate in which you earn credits is incredibly slow. Thats not optional.
In Hearthstone, daily quests give you less gold than you need to buy a pack, and it takes 3 wins to earn 10 gold. Thats not optional.
Not to mention that when a new Hearthstone expansion comes out, you could immediately face someone who just spent $100 on packs, and has all of the new best cards. Thats not optional.
Whether or not you spend money on microtransactions is optional, but the way the developers comprimise their game to make room for it is not optional. You are kidding yourself if you think that you are somehow magically exempt from these artificially slow progression mechanics.
Then I played a game where one of the people playing was a hacker, I thought it was a boring match and my friend left the game early as it wasn't fun. I stayed, and after the match i got enough credits for maybe about 500 - 1000 highest price boxes(I think it was like few euros a box if bought). I had played the game enough that i thought i'd make an experiment as I was running out of stuff to get and see how far that ridiculous amount of boxes would unlock things.
After opening all of them I had unlocked rest of the classes, and maxed out all of the non spectre weapons, but i think the highest level spectre weapon i had after the whole ordeal was level 7 out of 10. So even few thousand euros would not have unlocked everything, or somewhat similar amount of hours grinding. So, for someone who would want to get those to max level, it would be insane amount of grinding or money, and i know it's not necessary content to have to enjoy the game, even if in this case it actually gave advantage. But it's a shitty trap for any completionist or someone who wants to experience most of what game has to offer to lock the "coolest" stuff away to nearly unattainable levels. I think i stopped playing the next day and didn't touch the multiplayer again.