I want Obsidian to make the next Elder Scrolls game

Azrael the Cat

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I've loved Obsidian ever since those guys were working for the Black Isle subdivision of Interplay (together with the Troika crew, who sadly seem to have left crpg gaming after Vampire the Masquerade: Bloodlines). They've always been horribly buggy, even in their Interplay days, but it's a matter of taste - bugs get fixed, but bad writing stays bad forever (and greater writing, world design and characters stay brilliant once said bugs are fixed). None of Bioware's 'epic' story events have come to Black Isle/Obsidian's greatest:
- The Nameless One's eventual meeting with Ravel, where she finally points out to what should be obvious by now: your curse, the symbol of Torment, isn't a curse upon you - it's upon everyone who loves and cares about you. One by one she takes your companions apart from their most vulnerable aspects, taunting Dakkon for having dedicated his life to freeing his people from slavery, only to became an oath-bound slave to the Nameless One, pointing out that by 'freeing' Nordrom you've condemned him to a half-life, no longer robot, but never able to be human, reviled by both species, that everything monstrous in Ignus and Vhaliour is through your own cruelty, that Annah's schoolgirl crush on you is going to be her own form of eternal torment, and that Morte, the wisecracking fun guy whose never lost for words finally...loses his cool, just for the briefest of moments, as she mocks his use of comedy to mask his self-loathing. Great end to the 3rd part of a 5 part game;
- The eventual meeting with Myrkul in Mask of the Betrayer, where the dead god lies untouchable, laughing at the world for the suffering he has inflicted upon it by the events of his final terrible curse...only to realise that you ARE that curse in its current manifestation, finally come full circle to meet its maker, and salivating at the idea of how much more power (translate: new abilities) you might get if you decide to devour an entire dead god:)


If you like a certain sort of dark, but not emo, writing with a wickedly black comic streak, then Obsidian wins by virtue of there simply being no other competitors in that section of the market.

BUT having gone on that pro-Obsidian rant, no, I do not want them to make TES. TES has always been Bethesda's baby. A lot of folks were upset when Bethesda got the FO licence instead of Obsidian - it really was Obsidian's baby, in terms of the staff who worked on the original games. But frankly, Bethesda manned up and did the right thing by the fans of FO1 and 2, by allowing Obsidian to show what they could have done if they had the opportunity to make FO3 continuing their version of the lore (i.e. BoS as insular decaying and outright cold-blooded organisation, anything - even ultimate tyranny - being better than the horror that is wasteland anarchy (c/f FO3 where there's no option to declare that dictatorship under the Enclave is better than anarchy - in the original FO setting you didn't always get the chance to side with the bad guys, but anarchy was always the worst option, as it meant humanity devolving Mad Max 2/3 style).

So Obsidian got to do 'their' FO3, continuing the stories of the towns and factions that began in FO1. Each of the major players (bar Caesor's) had evolved over the series, starting as tiny gangs of raiders, or two-bit trading hubs in FO1, forming a series of alternate state models in FO2 (only for the Enclave to arrive half-way through the game, moving in as though nothing had changed in the past 200 years, blasting the place apart just as humanity is patching itself together), and eventually the giant but inefficient behemoth states and drug-added tribes in FO3, whose decadedence again threatened to undermine all the progress that had been made.

It did an excellent job of providing a conclusion to the original series, and Bethesda showed a fuckload more sympathy for the fans who wanted something closer to the originals in tone, than the many posters who derided us as whiners. In return, they got a hell of a lot of respect from people who formally detested Bethesda as 'the guys that stole Fallout'.

Obsidian taking over TES would be wrong for all the same reasons that the FO1-2 fans applied to Bethesda's FO3, and frankly, the only way of resolving the issue would be to allow Bethesda to make their own TES:NV (or equivalent), to give the dedicated fans 'their version'.

In summary, I'm grateful that Bethesda allowed us old-time Fallout fans to see a 'true to the originals' FO game made using the FO3 engine, to bring the series finished in the manner that its original authors intended. But from here, I'd much rather see Obsidian move on to other things - they're not big enough to self-publish, which means that the quality of their games vary massively with the parameters of the project that the publisher agrees to. If the publishers tells them to make a streamlined action game, then that's what they have to make. But every now and then, they get a project that gives them the freedom to focus on what they do best, and in those games they weave some serious magic. TES, on the other hand, should be with Bethesda, as it always has been.
 

cainx10a

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ranger12116 said:
obsidian can go away.
keep elder scrolls and fallout with Bethesda.

anyone else want another alpha protocol?
Funny enough, for a $2 game, I had more fun with AP than Deuche Ex Humus Resolution. Same with Kotor 2 versus Kotor 1 or Fallout New Vegas versus Fallout 3 and Mask of the Betrayer which was the best NWN expansion pack ever.

Obsidian are better at storytelling and characterization than Bestheda which created one of the most boring world ever in Oblivion. Obsidian just need better programmers and QA it seems.
 

cainx10a

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EverythingIncredible said:
I like Obsidian, but....

I want From Software to make the next Elder Scrolls game!

Call it Elder's Field.
And with 2 times more Mechs?
 

Phisi

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I don't really mind, I just like playing a good game :D that said... they could mangle it very easily like what EA did with the CnC series
 

Greatjusticeman

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I'd rather them not.

Bethesda created Elder Scrolls and they know how to make those games best. Giving the IP to another studio would just be ludicrous.

I'm not saying Obsidian is bad, however. Obsidian has the potential to be a pretty good developer if they put out better bug free games.

Fallout: New Vegas was only a bad game because of the massive glitches and bugs which I understand as a valid criticism by people. They should of had been given more time to smooth it all out before publishing it. But I was one of those few lucky players who didn't encounter anything game breaking and I found the game to be superior to Fallout 3 in many ways. I wouldn't mind if they were given another shot at a Fallout game.

But Elder Scrolls should stay with Bethesda.
 

Sutter Cane

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ranger12116 said:
obsidian can go away.
keep elder scrolls and fallout with Bethesda.

anyone else want another alpha protocol?
Why would I not want another Alpha Protocol? That game was fucking brilliant.
 

Fbuh

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I've had nothing but trouble with Obsidian. Glitchy games and weird video effects all the way.
 

Poerts

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God no, I'd love to see Obsidian do the next Fallout game, though. New Vegas felt like the old games in all the right ways, and made Fallout 3's world and characters feel incredibly flat in comparison.
 

zehydra

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I really do not like Obsidian. So no, I do not want them to ever have a hand in an Elderscrolls game.
 

jimplunder

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My opinion in the Bethesda vs. Obsidian argument for The Elder Scrolls is that it should stay with Bethesda. Obsidian did a decent job with "Fallout: New Vegas." I didn't like it as much as Fallout 3, though. Perhaps it's because I went from Fallout 3 on the 360 to New Vegas on the PS3 that did it. The game was buggy, froze up all the time, and when you had a radio or two playing in the background the game lagged so bad it became unplayable. I got all of the DLC for both Oblivion and Fallout 3 and I played through it all. I bought the DLC for New Vegas (at least most of it) but couldn't even bother to bring myself to go through the game again to access the additional content. A waste of money on my part, definitely. Perhaps the bugs have been fixed since I last played New Vegas, and I'm sure it's better now. But for me, the game felt rushed because of all of the bugs. The storyline was good and the world was expansive, but it just ... I don't know... I didn't think the world was as big as Fallout 3's world. The game felt more like an expansion pack to Fallout 3 than a unique experience. If Obsidian does take on an Elder Scrolls game, I'd rather they tackle an expansive DLC pack or an expansion for the existing content, rather than try to create a new one on its own.
 

Shamanic Rhythm

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bussinroundz said:
I guess you never played Planescape:Torment, Fallout 1/2, Mask of the Betrayer, Vampire:Bloodlines or Arcanum , cause the writing (story/characters/dialog) puts anything Bethesda has done to shame.
No, no, no. Of those only one was actually made by Obsidian.

You don't get to be judged on work that people involved with you made at a different company. Otherwise, Flagship Studios could be considered to make 'amazing action RPGS with infinite replayability' instead of the pile of ass that was Hellgate: London. Likewise, just because Ringo Starr happened to be in The Beatles does not automatically qualify anything he does in The All Starr Band to be outstanding pop music.
 

EHKOS

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I would like to see them remake Daggerfall with the new engine. Give them a chance.
 

Rabish Bini

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Jove said:
Rabish Bini said:
Jove said:
Obsidian made an inferior KOTOR game and Fallout game, I would have a stroke before I hear them even think of making an Elder Scrolls game.
I'd argue that. I thought KotOR II had the potential to be far better than the first in every way, but unfortunately the whole time schedule kerfuffle with Lucasarts ruined that.

In fact, if you look past the flaws, I think the second just edges out the first.
2nd was still really good, but imo, it just falls short story wise, content wise (seriously have you seen the lost content mods? lol), characterization, etc. The exile was great and all but they could have done (and as you said they really could have done a lot more if it weren't for Lucasarts being complete twats), but it wasn't exactly executed as much as I wanted it to.

Oh and don't get me started on the completely non-existence romance...
Yeah that's fair enough, I just wish they had the time to complete it with everything they wanted, could have been an absolute corker of a game.

Oh well