On this note, it's worth noting that the diversity in games has substantially decreased in the last 10 years or so. This is why I can understand why people might be frustrated with the way things are moving. Where we once had Crash and Coco Bandicoot, Spyro the Dragon, Gex the Gecko, Starfox, Abe the Mudokon, Banjo and Kazooie we now have Kratos, Marcus Phoenix and Nathan Drake plus their myriads of clones.GenuflectHonesty said:Good question, OP! Diversity isn't restricted to just people; it's just that since gamers and developers are all people, they want to represent everyone fairly. As a bisexual male I wouldn't mind some more LGBT protagonists, but that doesn't mean it just has to stop there.Genocidicles said:Well if we're going for 'things we can't do in real life' why does it have to be playing as a woman, or a gay guy? Why not go all the way and have us play as transdimensional cyborgs with 2 brains? Or insect people with a rigid caste system? That actually sounds interesting to me.
One thing that disappoints me about indie games is that I really want to see more "out there" concepts from them; something like Bad Mojo, an old PC game where you literally played as a cockroach.
It's definitely worth remembering that games were once significantly more diverse than any other medium as far as protagonists go. Even if the majority of those were males, there was some real imagination there.