Doesn't look like the environments are very destructible. Shame. Even if its only detail objects, wrecking shit in mech games is always fun.
I second that extremely.Scarim Coral said:Its remind me the Xbox game "Phantom Crash" (since that game also took plave in a urban environment) which is a good thing since I adore that game.
*looks at Gundam avatar*John Funk said:If you've been reading my work here at The Escapist for the past few years, you may have gathered that I'm fairly fond of giant fighting robots.
Well, I actually prefer the Western style "tank with legs" look as appose to the Eastern Humanoid look. It does look spectacular, cant wait to see more. I do hope they include customization, too.I'd say it looks more than okay, myself. It's true that Hawken's robot designs seem like they're leaning more toward the blocky and ugly Western-style mecha, which I'm not a really big fan of. On the other hand, they aren't lumbering and plodding battle tanks - some of them seem pretty quick and agile in the Eastern style of giant robots. I don't see any beam sabers, but maybe they'll be patched in later.
That might be true...I think that videogames could use more giant robots, really - there isn't a single game that couldn't be improved by the addition of a giant robot or two.
Hah, totally ninja'd you That game was awesome fun ^_^ You have a favourite build?Scarim Coral said:Its remind me the Xbox game "Phantom Crash" (since that game also took plave in a urban environment) which is a good thing since I adore that game.
If you can find it, look up Zone of the Enders, for the PS2. I remember that being pretty fast-paced, though I think I was only about eleven years old at the time.Vaccine said:Nothing will ever satisfy the need for a well made and fast-paced Gundam game. :/
Speaking of mechs and weight, I can't wait for the new armored core. Looks heavy.banthesun said:That was excactly what I was thinking. The mechs need a sense of weight. I personally like the fast moving Eastern mechs more than the lumbering Western mechs (though they're still pretty cool), but there needs to be momentum behind their movements. It's simple physics: if there's weight, there's momentum. This would be as easy as adding a slight delay before every movement and throttle controls for flight. This and a few other changes would be enough to make the games more dramatic and (pseudo-)realistic.DaHero said:A lot of the motions didn't look like mech motions...if anything, as of right now, it feels like it's just a reskinned FPS. Mechs will need to FEEL like mechs, not retextured footsoldiers. That's really the only thing that sticks out.
KEEP YOUR VOICE DOWN! Don't let you-know-who hear you! He'll buy this up, ruin it and fire the developers!arc1991 said:Small Indie team? Activision...Take notes.
I believe the Dark Lord hates doesn't like Indie devs, so they are safeThe Rogue Wolf said:KEEP YOUR VOICE DOWN! Don't let you-know-who hear you! He'll buy this up, ruin it and fire the developers!arc1991 said:Small Indie team? Activision...Take notes.
More on-topic: Steam, please. I would love a mech-based shooter, and this looks pretty sweet.