I agree, Blood Money was damn near perfect. Very close to Contracts but at the same time a great step forward in design and storytelling (I actually felt Contracts was a step back since Hitman 2).
So that's why I'm fine with them taking a break there.
Look, not every great game needs a sequel. Blood Money felt like Legacy of Kain Defiance, a good point to leave the franchise, at least for a good long while, both mechanically and narratively. I don't like the notion that developers who strike gold should not try to risk it with new IP, and even though K&L wasn't a good game, I was glad they could give it their best shot. It can't be easy for a talented group of people to be forced to crunch out the same game non stop for a decade.
Mario RPG didn't kill Mario the platfomer. This will kill Hitman as we know it.
Let me put something forward to you:
They have every right to kill Hitman as we know it if they want to.
Hitman is their baby, not yours or mine. They may be making it for us to enjoy, but they're not making it at our behest. We don't own it just because we played it.
You call it a sellout, but after reading the original article I'm not so sure. And, frankly, you know what is *definitely* a sellout? Having moved on and then coming back to Hitman instead of doing something else because fans are clamoring for it. That's pretty sellout-ish right there.
So this:
I don't care what "we" or anyone else did, I'm not calling for a boycott, I'm call for people to not delude themselves that this is what the fans want. By all means buy it if you REALLY want this stuff. But don't buy it for what you HOPE it is.
Doesn't really apply. Because, see, what I'm saying here is that Hitman doesn't need to be what the fans want.
To show some artistic integrity, Hitman should be what the artists making it want and then, hopefully, fans will like it because it makes sense and it's done well. And if they don't, then it's a shame and everybody should move on. Sure, it may be that there's a bunch of creators at IO shaking their heads and thinking they shouldn't cave in to market pressure, but in my experience, people like that tend to not go on the record to say "screw you, we're making what we think is right regardless of what you say". Again, if you don't like it, absolutely, step away, don't buy it, complain about it (once you know for a fact it's not good). What I'm saying here is that maybe that's a good thing, a valid outcome, if that's what the team is trying to do.
Hitman Absolution is on my "games to watch list" but I am disappointed and so should you all.
I will decide what I should be disappointed about, thank you very much, but I appreciate the candor.
Games like Blood Money were special. They had such satisfying challenged that rewarded imagination and persistence.
And they seem to be giving up on rewarding the player being imaginative. No where near enough games do.
I don't want to spin this off in a discussion about games getting more linear, but... come on, really? In a world of LittleBigPlanet, Minecraft, Terraria, Portal, Saints Row, Red Faction, Red Dead Redemption and others imaginative gameplay is not rewarded enough in games? When I hear this argument it always feels to me that what it's really saying is that *every* game should be absolutely nonscripted, which is just not true.
And, regardless, this is not Hitman being a linear shooter now, this is Hitman choosing a different way to provide information it was already providing before through text or visual elements within the level. I do believe you're making a bigger deal of it than it is, based on what I've seen of the game so far. There's nothing in the materials they've put out that makes me believe the game will not "reward players for being imaginative" at all.
But that's a discussion about the facts, I'm more interested in putting forth that you really have no entitlement to the anger you're expressing right now. I find that to be a more interesting discussion than whether or not Hitman will be a cool game, which we will all find out in due time.