Irrational: BioShock in the Sky Would Be "F**king Boring"

TehChuckles

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internetzealot1 said:
...does this mean that we'll be able to properly die this time around?
you will never properly die. thanks to the mystical time-bending load screen.
I actually liked the Vita-Chambers in Bioshock. they actually had explained why you can't die/fail.
 

iamultraman

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Well this is reassuring, because I also assumed it would be "fucking boring" by concept alone. At least the team seems to be active in making it different than the original, rather than "polishing the long-dead horse" than 2K Marin's sequel, so I am prepared to be genuinely surprised. However, being on a roller coaster with a gun...is not ideal. Obnoxious much? I mean you have a literal acropolis and no one at the conference said "JETPACK. JETPACK JETPACK JETPACK"? Yam what I yam? Wasn't Bioshock's story made on man's hubris? There is nothing more hubristic than a man zipping through the sky and smashing into a mountain.
 

Stevepinto3

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A bit skeptical that it will be so different.

From what we've seen, it looks like it will be about a man that comes to a lost city that is technologically advanced for it's time but is falling apart due to insanity caused by unrestrained idealism with a heavy emphasis on philosophical satire. At a few points you will be forced to fight giant mechanical enemies that were made to patrol the city. The game-play is likely based around first person shooting with special powers granted by some concoction the people in the city have created. Also there will probably be some light RPG elements.

Sound familiar?
 

tharglet

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Crusnik said:
Why would anyone need a gun that fucks?
Because, according to certain stereotypes of people in certain American states... there could be a market for that ¬¬
 

HappyDD

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Why are there so many swears! I thought Bioshock stood for fun and adventure, not swears! Boo to you Levine, you and your two quotable f-bombz.
 

Lordpils

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ace_of_something said:
If it's so different why did they call it bioshock? Why not call it.. I dunno... off the top of my head Aeroshock?

edit: Rhetorical question; I'm well aware of the two possible answers.
1) it's not actually that different.
2) Trying to cash in on the name
I'm fairly certain they admitted number 2 was the reason.

To be fair to everyone. It does seem like "Bioshock in the sky" it has the same general theme (extreme philosophy, use plasmid-like powers, big daddy like enemies), but it also seems to have enough different about it to make it less bioshock in terms of tone and location.
 

Lordpils

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greenflash said:
ace_of_something said:
If it's so different why did they call it bioshock? Why not call it.. I dunno... off the top of my head Aeroshock?

edit: Rhetorical question; I'm well aware of the two possible answers.
1) it's not actually that different.
2) Trying to cash in on the name
Their company is called BIOware. Thats why it's called BIOShock.
I'm going to give you a chance to correct your statement before I label you an idiot.
 

DevilWolf47

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I don't know how well this would work. The dystopic feel of Rapture was the fact that the city was falling apart and that since it was in the middle of the Atlantic Ocean no rescue would be coming. Ever. On the other hand things falling out of the fucking sky draw attention. Not to mention the fact that the 2K Marin team didn't exactly strike me as expert writers.

...maybe they could make it work if they make it completely separate from the BioShock canon and just used the title as a hook, but like i said, i don't have a lot of faith. Even if it gets good reviews from GameSpot and G4 and gets a reward, after the trauma of BioShock 2's murder of one of my favorite shooters, it would have to get a perfect score from Yahtzee and drop it's price to $20 before i would consider buying it.
 

beefpelican

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Zhukov said:
Uh huh.

Their gameplay (err... "gameplay" that is) trailer says otherwise.

I love Bioshock and I'll probably love Infinite. But I doubt the gameplay will differ much. Hell, just look at the similarities between System Shock 2 and Bioshock.
On the whole, I wouldn't say Bioshock had very unique gameplay to begin with, as compared to other FPSs. Really the most unique part of bioshocks 1 and 2 were their story. I know many comparisons can be drawn between SHODAN, Andrew Ryan, and Dr. Lamb, in that they were disembodied voices that like to yell at you and send mean things your way, but they were each unique in terms of their motivation. Ryan and Lamb, specifically, managed to nicely show the flaws in excessive individualism and excessive communism respectively. The antagonist in Bioshock Infinite will have to have something other than this spectrum as a motivation, or else it's the same game, but in the air. Personally I think this matters much more than whether there are plasmids, guns, and old timey music.
 

beefpelican

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HappyDD said:
Why are there so many swears! I thought Bioshock stood for fun and adventure, not swears! Boo to you Levine, you and your two quotable f-bombz.
Also, I love this comment. :D
 

Jumplion

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DevilWolf47 said:
I don't know how well this would work. The dystopic feel of Rapture was the fact that the city was falling apart and that since it was in the middle of the Atlantic Ocean no rescue would be coming. Ever. On the other hand things falling out of the fucking sky draw attention. Not to mention the fact that the 2K Marin team didn't exactly strike me as expert writers.

...maybe they could make it work if they make it completely separate from the BioShock canon and just used the title as a hook, but like i said, i don't have a lot of faith. Even if it gets good reviews from GameSpot and G4 and gets a reward, after the trauma of BioShock 2's murder of one of my favorite shooters, it would have to get a perfect score from Yahtzee and drop it's price to $20 before i would consider buying it.
Irrational Games made the first Bioshock and they're making Infinite. 2K Marin made Bioshock 2. I trust Irrational to make excellent writing. I don't see how being stranded in an underwater city miles away from help is any different from being stranded in a flying city miles away from help. From what I've gathered, in Infinite you actually see how the society is crumbling, at least halfway through it. In the first Bioshock it was already in disarray.
 

Live4Lotus

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As long as they don't make me walk around in a big clunky metal suit, it is guaranteed to be better than Bioshock 2.
 

WestMountain

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Finally a game with an alternate timeline who isn't about that the cold war escalated into a world war.
 

Smooth Operator

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Alright you guys are cool for telling us it won't be just BioShock again(atleast someone admits when they completely changed the game), but why is it the same name then...
 

Buizel91

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Aug 25, 2008
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greenflash said:
ace_of_something said:
If it's so different why did they call it bioshock? Why not call it.. I dunno... off the top of my head Aeroshock?

edit: Rhetorical question; I'm well aware of the two possible answers.
1) it's not actually that different.
2) Trying to cash in on the name
Their company is called BIOware. Thats why it's called BIOShock.


Aaaaaaaanyway moving on...

OT: I can't wait, what's so bad about setting a game series in a different city? and possibly different time? COD has got away with that for years XD

Anyways, i'll be picking this up, even if it's just for the roller-coaster with a gun ^_^
 

Gralian

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Sep 24, 2008
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I love BioShock, i've played both games, and i'm psyched about Infinite.

However, yes, i feel the sky is "fucking boring" for a setting for this sort of dystopian world. I think a lot of the intrigue and hostility from BioShock's atmosphere came from this strange, almost alien underwater world. The mysteries of the deep are still something unsettling to a lot of people, and being in a brightly coloured open-air world, no matter how high up, just does not have that same feeling of oppression or mysteria. In fact, the water on top of Rapture almost made an all too symbolic gesture about literal "oppression" in that it was causing pipes and indeed the whole city to sort of collapse under its own pressure. The water was just waiting to crush everything Ryan built and bury the city beneath the ocean waves, forgotten by time. I don't get that same feeling with Infinite. It feels like they've taken an atmospheric social satire that flirts with horror and turned it into a surreal paradise. We'll see how it turns out.
 

beema

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Why do these guys think it's cool to curse so much in an official press junket? What are they, 12 year olds?

greenflash said:
Their company is called BIOware. Thats why it's called BIOShock.
there is no emoticon for what I'm feeling.
 

MasterChief892039

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It's nice to see a game company that's actually interested in working on new games, instead of pumping out sequels.

Gralian said:
However, yes, i feel the sky is "fucking boring" for a setting for this sort of dystopian world.
Missed the point. They weren't saying the sky was boring, but that it would be boring to play Bioshock in the sky. The point is that although Infinite has similarities to Bioshock, it's a new, different game not "just Bioshock in the sky".
 

loogie

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Mar 2, 2011
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is it just me or did they just claim that a similar game with the same name and a similar style will be completely different cause you can fall to your death and it has colours? oh.. they also dropped a couple of pointless f-bombs.