Father Time said:
Oh and speaking of Soul Calibur, if you pry yourself away from Ivy for a minute you'll notice that they have a lot of shirtless men with dashing good looks that are clearly meant to appeal to women. They aren't there for a power fantasy either, that's what heavy hitters like Astaroth and Nightmare are for. I'm talking about the people like Maxi and ZWEI and to a lesser extent yun seung.
Ahh, exactly! How many male characters in the Soul series wear shirts?! Raphael, Nightmare sometimes, and Cervantes sometimes? Beefcake and cheesecake are provided in equal measure! I'm cool with it!
I think the thing to do here when you have multiple characters is you have to have AT LEAST SOME of the characters of each sex have attractive designs that provide sexual appeal and AT LEAST SOME characters of each sex who are cool and badass and/or are relatably human. Preferably these sets overlap, but I understand that while I think Taki's stoic character is cool (insofar as characters as underdeveloped as Soul characters can be), having to constantly look at her autonomous attack boobs could be kind of uncomfortable.
Incidentally, Ivy herself, as a villain-turned-antihero, is cunning, educated, and driven; ironically, she's one of the most developed characters in the franchise.
Japanese games in general seem to be far more progressive than a lot of westerners like to give them credit for, and I find it sadly ironic that a VanillaWare game such as this is drawing controversy but not the multitude of military shooters where the female half of our species might as well not exist. I cited quite a few examples in a message I previously posted here [http://gameoverthinker.blogspot.com/2013/03/overbytes-on-tropes-vs-women.html#idc-cover] (which was in response to someone linking this article [http://pietriots.com/2012/06/23/musings-on-female-characters-or-why-is-the-western-game-character-menagerie-such-a-sausage-party/], which listed even more examples that I didn't bother to list here).
"Even if he does cite some of the Japanese examples as being fighters or RPGs, there are still plenty of games featuring a single protagonist: Metroid, Monster World IV, Okami, Toki Towa, Bayonetta... hell, even with the RPGs, there's a fair number where the central role is a female, such as Final Fantasy VI (arguable), most Atelier games, most titles developed by NIS that aren't Disgaea (though even Disgaea features females in major co-starring positions), Xenosaga, etc. It gets even more interesting when you consider games like Panel de Pon, which was reworked to feature Yoshi's Island characters under the premise that Americans wouldn't take to the magical girl genre very well (and until Toonami gets around to airing Madoka Magica and/or the upcoming Sailor Moon reboot, this may still apply even today)."