Japanese RPGs Need to Change, Says Final Fantasy Creator

Cadapalo

New member
Jun 8, 2010
75
0
0
It seems many people are relating JRPGs = FF. I haven't played a lot of JRPGs but even I can think of one that did it better than FF, Tales of Symphonia for GC. The great storyline and combat kept me from being bored and sucked me into the game. If they concentrate less on "emotions" and more of a fluid transition between in and out of combat they there might be hope. As for now it feels more like a chore to progress in levels and story than an actual game.
 

minuialear

New member
Jun 15, 2010
237
0
0
Garak73 said:
minuialear said:
Are the stories and characters of WRPG's any better? Aren't they stale?

Isn't it always the lone hero that YOU create setting off on a journey to save the world where YOU have to fill in the blanks. There is certainly a lack of the emo shit in WRPG's but that's because there usually isn't much character development or story at all.

I'll agree that JRPG characters and stories are lacking but I won't pretend the same isn't true for WRPG's. Which is lazier? Creating an androgynous character or making the player create a character? Creating a central story or making the player do that?
I explicitly stated "which is true of other franchises." As in, other franchises share this problem. Tone the fanboyism down, please.

As for WRPGs, the reason why it's more tolerable (for me) in WRPGs is because one of the biggest differences between JRPGs and WRPGs is the amount of focus on the plot (or lack thereof). WRPGs tend to be less about the storyline and the characters and more about the environment, exploration, and the gameplay mechanics (how the battle system works, the items you get, how leveling up/upgrades are handled, etc). Since the plot's not necessarily important to a WRPG in the first place, it doesn't matter as much if it sucks; plot developments don't necessarily happen enough for a player to need to care about the plot at all.

The same is not true in most JRPGs; the focus of most JRPGs is on the storyline and on the characters that drive it, and so if the story sucks, the game will also suck. (On the flip side of that, if the battle system's wonky in a JRPG it's not as big of a deal as it would be in a WRPG, because in JRPGs battles aren't the focus of the game.) When you have games that have more cutscenes than actual gameplay, you can't afford to rely on archetypes and recycled plot constructs; when you have games that have a ten-minute cutscene/dialogue scene every five hours, it barely matters what the plot consists of.

As for "laziness"; it's not a question of laziness so much as philosophy. WRPGs don't wipe the characterization of the main character because they're lazy; it's because the goal of many WRPGs is for the player to make the world the way they want it to be (to make decisions that make the NPCs act the way they want them to, to have events unfold the way they'd like them to happen, etc). You can't control the fate of your character if he's got one pre-programmed into himself, or if he has a personality that you can't deviate from. In contrast, the goal of many JRPGs is to give players a solid story to experience for a few hours. It doesn't make sense to make hollow characters for these games, because the player isn't supposed to have any agency over their motivations (the player is supposed to be able to watch them unfold as they play). Again, one approach isn't lazier/better than another, it's just a matter of how one philosophically approaches a game.

I don't have a problem with JRPG philosophy; I just take issue with the fact that if you're going to hold a philosophy that the story's the most important part of your game, you ought to make sure it's actually good. Not a lot of companies have been doing that lately (some specific games have succeeded, obviously, but the genre itself feels incredibly stagnant). Similarly, if a WRPG company made a game where the combat sucked, or your ability to control the flow of the game was nicked, I'd take issue with it.

ultimasupersaiyan said:
I have a question for all those JRPG critics who love setting up flamebait.

Have you played 5 different JRPGs that weren't Final Fantasy or Dragon Quest? If not go play them and then come back.
I have (or have tried to).

Persona 3
Tales of Symphonia
Kingdom Hearts (1)
Golden Sun (GBA)
Xenosaga

Two of them were tolerable because of their battle systems, but they still had the same story issues I take issue with when complaining about the FF franchise.
 

RemytheNinja

New member
Jan 16, 2011
35
0
0
MetallicaRulez0 said:
JRPGs being unpopular in the west has little to do with emotion and details and a lot to do with men who look like 12 year old girls and stories that make no sense. Turn-based combat doesn't help much either.
I like the turn based rpgs. I don't have much of an opinion on today's JRPGs, all the JRPGs i play are remakes: Wild Arms Alter Code F, FF1-4, FFTactics Lion Wars.
What turned me off to new JRPGs was that the characters were not believable or they were too childish(naive, stupid, whiny). I guess there supposed to be so they can develop as characters, but i never finished the game to see that, EX. Final Fantasy X
 

For.I.Am.Mad

New member
May 8, 2010
664
0
0
You know how MST3K had a slew a movies from Japan. It's the same reason why westerners aren't playing them anymore. Laughibly bad.
 

MetalGenocide

New member
Dec 2, 2009
494
0
0
Rarely I find threads in which some users, say more or less what I wanted to say.
There are several which got close, but I will highlight this one:
cynicalsaint1 said:
Really I think a big part of the problem is their audience has largely grown up, while your average jRPG is "A bunch of teenagers angst their way through saving world". Compare that to Mass Effect or Dragon Age, which tackle mature themes in an intelligent manner.

All you have to do to see everything that's gone wrong with jRPGs is look at FFXIII - you don't need to have your character babble on melodramatically about their feelings for 20min to convey emotion. They've forgotten how to be subtle - they're all flash and no substance. They're still marketing to teenagers when those of us who fell in love with games like FFVII or Chrono Trigger are now in our mid 20's to early 30's.
In my eyes, aside from graphics, JRPGs did not evolve at all. In fact they devolved, in every aspect. Especially about conveying emotion.
I don't need a character to express their happiness in 50 lines of dialog, when their facial expression in conjunction with the environment tells you enough.
It has gotten so bad, that it's leading me to think, these games are a mockery of their player's intelligence.

"How long can you play and like it, before you realize, we are calling you a retard?
Really now? 15 games and you think, it's good? You can't see the inherent fallacy?
You don't see that, we are never going to change for the better?
Here is the point of our games, if no-one had guessed it: Stop playing them, they suck, go live instead. You moron. If you do, you win, if you don't, we make money."
And "they" are multi-million dollar companies. Self-explanatory.

Apologies if anyone is offended.
 

HentMas

The Loneliest Jedi
Apr 17, 2009
2,650
0
0
I think more of the major problems with JRPG´s is that Japanese culturally tend to "over simplify" things, in one aspect of this idea, we have the "stereotypes" where they encase every single character in any anime

this all where taken from enciclopedia dramatica (NSFW-NEVER SAFE FOR WORK, DONT GO IN THERE IF YOU APRECIATE YOUR EYES) if you want to "understand" more about them, search for them, and if you have seing one anime, you will recognize its characters, also, dont take them seriously, but in Japan they "DO" have a name for the different kinds of personalities "Tsundere" "Shy girl" and they all know how they are supposed to act and behave, this are just from the western point of view.

The Whiny Main Character
Strong Independent Chick
The Pervert
Small Annoying Thing
The Pissed Off Guy
The Grim Angsty Guy
The Beautiful Airhead
The Introvert
The Batshit Insane Guy
The Annoying Perfectionist
The Convenient Prodigy
The Macho Guy
The Ambiguously Gay Guy
The Trap
The Lesbian

now, i dont mean to say Video Games are exactly the same, but with every Final Fantasy, we always get the same things, same characters, which derives from such a closed choize for "archetypes" they have created to try and "please" everyone at once!

thats what i see is wrong with FF games.

you didnt really noticed this in the first ones because they havent invented the archetypes before, but now they are in full motion all over Japan, because they noticed they can get to a broather audience having "all" of them and simplifying their emotions to just some pre conceived "idea" of how "someone" that feels "this" and haves such "personality" would react.

IMHO of course.
 

RJ Dalton

New member
Aug 13, 2009
2,285
0
0
MetallicaRulez0 said:
JRPGs being unpopular in the west has little to do with emotion and details and a lot to do with men who look like 12 year old girls and stories that make no sense. Turn-based combat doesn't help much either.
I don't think turn-based combat is essentially the problem. Their just not using it right. Turn based combat would work really well if the games were going to focus more on the tactics, but FF has a tendency to just be a case of "I push a button, then wait for shit to happen." If more tactical detail were worked into it, sort of like FFTactics, but more developed, it would work just fine.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Many of us have been saying for years that the genre needs new ideas to move forwards, good thing that some of the devs are starting to think this way too.
 

masticina

New member
Jan 19, 2011
763
0
0
Oh I did get an emotion from the latest two FF XIII and FF XIV, boredom!

And yeah haven't we played this same story before? At least with our modern WRPG's we are willing and able to take old templates of stories and freshen them up a bit.

Of course FF XIII tried! By making such an obtruse story that it stopped making sense. Even at the last big event.. you asked WHY?

And you know what I think that is part of the problem Square Enix takes the wind out of the sail of So many other JRPG game developers. There are some great JRPG's.. but you have to really know how to find them.

I would love to see way more of those other titles, they don't all have to have the budget of what we expect of an FF. No No! Gameplay! Story! Characters.. If those other titles and yes a few did but still under the big shadow of SE's products :( If those other titles, other franchise, other smaller companies get their ideas big out on the market. Men...

But that will take much more failings of SE's side. They are the big ice berg.. waiting to happen. And sadly quite willing to take every ship with them :(
 
Jun 11, 2008
5,331
0
0
I am so sick and tired of JRPGs popping up on as a topic on this forum. This is one thing that has really annoyed in all my time on this forum as not only a member and a lurker. Every single damn time all you get is half the community posting ideas to turn JRPGs into WRPGs. I am so irritated by this above all things. I don't care if other people don't like the odd turn based combat or random battles or SOME slightly androgynous characters I like most of those things and tolerate others.

You know what I hate character creation because they always give you choice of stats/skills and if you pick the wrong combo you end up with a gimped character late game. I had an amazing Dark Elf in Oblvion almost pure stealth. Come end of story he was a useless piece of shit because I was stealth. The game gives the illusion of choice then I am forced into a big battle when all I want to do is go stealth. I could of turned down difficulty but I don't see why I should have to because t he game is made to work with certain character types. Even at that I don't make threads about it or complain about WRPGs should change it as I respect that people like that sorta thing.

WRPGs and everything else are just as stagnant as JRPGs. Even Bioware uses then same main character personalities in every single game changing them around for different combinations. You know what Final Fantasy does it too but do you know something else there are only so many different personalities you can do with subtle differences between them. No not every single JRPG protaganist is a whiny emo teenager. Cloud is 21 and is not an emo he is a ****. Squall is an emo and you what he deserves to be a little pissed about his life. There are more JRPGs than Final Fantasy as well you know.

No the game does not need choice in the story either. If you don't like it fair enough don't play JRPGs. I hate the way people love to talk about WRPGs having "choices" most of the choices are horribly shallow and do nothing more than give you more gold, a seperate ending or a different piece of gear.

There's a reason when they have the saying when you point a finger there is 3 pointing back.
 

Verlander

New member
Apr 22, 2010
2,449
0
0
I've never played many JRPGs, and that's not because of design, story or turn based action. It's simply that they do not appeal to me. They were created for a very different market, like western RPGs, and for very different societies/cultures. Of course they wont appeal massively, especially in something so personal. An attempt to change their formula would hurt their own market, without improving sales in this one
 

minuialear

New member
Jun 15, 2010
237
0
0
Garak73 said:
LOL, and you are telling me to tone down the fanboyism?

You wrote a fuckin' novel about how great WRPG's are.
minuialear said:
Again, one approach isn't lazier/better than another, it's just a matter of how one philosophically approaches a game.

I don't have a problem with JRPG philosophy; I just take issue with the fact that if you're going to hold a philosophy that the story's the most important part of your game, you ought to make sure it's actually good. Not a lot of companies have been doing that lately (some specific games have succeeded, obviously, but the genre itself feels incredibly stagnant). Similarly, if a WRPG company made a game where the combat sucked, or your ability to control the flow of the game was nicked, I'd take issue with it.
Yeah, ok. I'll also point out the fact that I've only played two WRPGs because I don't like games that don't focus heavily on the storyline, both of which happened to have good WRPG qualities, hence why I didn't point out any specific examples of WRPGs that don't fit this bill. Not because I think WRPGs are the shit.

I read most of it and think that it really comes down to opinion

No, really?

but here's the thing. We don't hear western devs talking about being more like JRPG's. It isn;t because WRPG's are superior, it's because of the loudmouth WRPG fans who can't tolerate JRPG's even being on the shelves.
No, it's because Western games aren't currently in decline in comparison to other regions. That's the only reason why anyone in Japan says Japanese games need to change at all; because their industry isn't dominating the Western industry anymore (which is a fact, you can use Google to learn all about it). When Western games were consistently shit, people said the same things about Western games (i.e., that they should be more like Japanese games); now that they, for some reason, are commercially better than Japanese games, people don't say that anymore.
 

antipunt

New member
Jan 3, 2009
3,035
0
0
BreakfastMan said:
Just coming off of Persona 4, I have to agree with him that some JRPG's are very good at conveying detail and emotion. If only more eastern developers would take pointers from Shin Megami Tensei instead of Final Fantasy and Dragon Quest...
Exactly what I was thinking.

Sakaguchi agreed and said that developers should be focusing on conveying details and emotions, which is where he thought that JRPGs were particularly strong. It was these elements, he said, above any others, that would really get Western gamers interested in the genre.
FF13, to me, was a combination of inauthentic emotion (forced) and straight out dead-moments. Pretty on the outside, gooey teenage drama on the inside.

If only such a budget went into the SMT games. We need darker/more mature J-rpgs, why the heck are there so few of them...

Related: Persona rocks my socks

 

loremazd

New member
Dec 20, 2008
573
0
0
Honestly I think the big thing jrpgs need to invest in is a good localization team. That is why Phoenix wright and the Persona series are so beloved.