J-RPG's, as they are, largely rely on the reinvention of visuals established by Final Fantasy VII. The look gradually bastardized even more with the continue J-Pop influences thrown in sporadically which has led up to the majority of main or supporting characters being androgynous guys with belly shirts and geometrically impossible hairstyles. This is still, largely, a mid to late-90s appeal in the West which is why it lags behind for the mainstream audience here. It doesn't appeal to everyone.
The last J-RPG I played that had none of this and it was Skies of Arcadia for Dreamcast from 2000. The main character, Vyse, is an adventurous and courageous spirit with a sense of duty to his friends and family, qualities a lot of people can relate to. The majority of protagonists in modern J-RPGs are brooding, dark, emo, angsty, cry-babies and Vyse completely disregards this mold. He's LIKABLE as are his friends.
In my opinion, if they really wanted to be different now, they'd take a page from the J-RPGs from the 80s and early 90s like Shining Force, Chrono Trigger, Breath of Fire, and Phantasy Star... hell, even Final Fantasy I through VI. They abruptly stopped using themes and character architypes from those times as soon as FF7 hit it big. They try to be so stylish and hip that they forget to make the plot interesting or the gameplay engaging.
Just my take on it... of course, I'm not exactly "with it" or "hip." Just an old, jaded gamer.
The last J-RPG I played that had none of this and it was Skies of Arcadia for Dreamcast from 2000. The main character, Vyse, is an adventurous and courageous spirit with a sense of duty to his friends and family, qualities a lot of people can relate to. The majority of protagonists in modern J-RPGs are brooding, dark, emo, angsty, cry-babies and Vyse completely disregards this mold. He's LIKABLE as are his friends.
In my opinion, if they really wanted to be different now, they'd take a page from the J-RPGs from the 80s and early 90s like Shining Force, Chrono Trigger, Breath of Fire, and Phantasy Star... hell, even Final Fantasy I through VI. They abruptly stopped using themes and character architypes from those times as soon as FF7 hit it big. They try to be so stylish and hip that they forget to make the plot interesting or the gameplay engaging.
Just my take on it... of course, I'm not exactly "with it" or "hip." Just an old, jaded gamer.