As a female, I've got to say...not really. This isn't how it works at all. I don't know what it feels like to "be" a man, but I still felt like Gordon Freeman playing HL2 and I was perfectly fine with everyone else calling me a male, and with Alyx hitting on me every now and then. And when I was playing the Walking Dead I didn't feel like a female Lee, I felt like Lee. I made my decisions based on my perceptions of his character. I wanted him to fall in love with Carly, and I encouraged him to be fatherly to Clementine. As I saw his relationship with Clementine develop, it felt like a father-daughter relationship, not a mother-daughter. And I loved that--I just loved the honesty and tenderness there. It reminded me of my dad in many ways.Goliath100 said:Edit: What I'm saying is that if Half-Life 2 is played by someone identifying as female, Gordon Freeman is female in that case. If played by someone idenifying as male, Gordon is male.
Intersex [http://en.wikipedia.org/wiki/Intersex] people exist, and roughly 1.7% of human births are intersex. While it may not be a "third gender" per se, but some countries have adopted "X" as a valid alternative to "M" or "F" for these people who are biologically neither male nor female.uanime5 said:There's no hermaphrodite gender, as a person is either male or female (there's a huge number of scientific studies on children with both genitals which proves that there's no third gender, they children are always male or female).
There is a whole discussion we can have here about implied gender roles; the way children are exposed to toys which in some ways "tell" them what they should like, and what effects this can have on what activities they pursue in the future. For example, boys are typically surrounded by building and construction toys, while girls are typically surrounded by dolls and domestically-related toys, and media constantly tells them these are the things they want. They're told before they can even comprehend any of it that girls like baby dolls and boys like trucks. I think we need to look very carefully at all this before we decide any of these are "inherent" traits.Gender isn't cultural because gender roles are the same in all cultures. Women prefer roles that are people orientated, while men prefer STEM subjects. If gender could change hourly then you'd have women who had spent 30 years as a nurse suddenly wanting to become an engineer and vice versa.
Though many matriarchies [http://en.wikipedia.org/wiki/Matriarchy#History] have existed and continue to exist today. Again, you're simply taking the traits of your culture and assuming that not only are they universal, but also that they are "correct." Ethnocentrism is never helpful in a discussion like this, and if you want to argue facts then I think you need to brush up on a few more before coming back here.Finally male and female traits are common in all cultures. That's why there's no human cultures where the women hunt and the men raise children.
You do get that it's the characters that change, not you? And it only apply to playable characters?Lilani said:snip
But this kind of raises the question of if these characters are so unimportant to the story, why can't they be something else? I mean clearly their identity isn't really that important. It's like Jim said. "Why a guy?"uanime5 said:Most of the bad games with a brown haired, white man, in his mid 30s sucked because the story was boring or the gameplay was bad; so a different main character won't fix these problem.erttheking said:First of all, White Knight is getting to be an old term. Second of all, yes it's true that female and minority characters don't always enhance the story to a game. The problem is that male characters don't always enhance it either, but it doesn't stop the flood of them. No one is asking for a gender quota. We're asking for people to step out of their safe zones and to make a character besides a white brown haired white man in his mid 30s. SOME of them are good, but 90% of them kinda suck.uanime5 said:Well it does make it harder for developers to make the game they want when people are criticising it simply because it doesn't meet a gender quota. I have no doubt that many female characters and minorities were added to games simply to appease the white knights, rather than to enhance the story.Jimothy Sterling said:Why shouldn't it?ZiggyE said:Why should a game be criticised or scrutinised simply because it doesn't have a female protagonist?
The character has very little influence on the story; which is why no one ever says that a game would been better if the protagonist had been blond, black, a woman, or a child.
The way I understand what you're saying is this: When a female is playing Gordon Freeman, she imagines him as a female instead of a male, or when a male is playing Lara Croft he imagines Lara as a male. I'm saying this is wrong, because I've played many games fully aware that the character I control is a male when I am not a male. Again, the only time I've done otherwise is when the character lacks both a name and a role within a set narrative, like Minecraft.Goliath100 said:You do get that it's the characters that change, not you? And it only apply to playable characters?Lilani said:snip
You do get that's completely wrong? And I don't even get where you got that from?Lilani said:The way I understand what you're saying is this: When a female is playing Gordon Freeman, she imagines him as a female instead of a male, or when a male is playing Lara Croft he imagines Lara as a male. I'm saying this is wrong, because I've played many games fully aware that the character I control is a male when I am not a male. Again, the only time I've done otherwise is when the character lacks both a name and a role within a set narrative, like Minecraft.Goliath100 said:You do get that it's the characters that change, not you? And it only apply to playable characters?Lilani said:snip
I got it from the very words you said on the first page of this thread.Goliath100 said:You do get that's completely wrong? And I don't even get where you got that from?
Those last two sentences say it plain as day. "When Half-Life 2 is played by someone identifying as female, Gordon Freeman is female in that case." In my experience, no he was not, he was still a male to me. If that wasn't what you were trying to say, then please explain.Goliath100 said:To throw a wrench into this...
It's impossible for a playble character (when playable) to have a gender other than the players. The player is part of the playable character, and the physical absolutes that defines the genders are impossible to measure on virtual character. Than logic follows that what the player identify as define the gender of the playable character.
Edit: What I'm saying is that if Half-Life 2 is played by someone identifying as female, Gordon Freeman is female in that case. If played by someone idenifying as male, Gordon is male.
I had some of the same thoughts. Games do allow for an audience that is more involved in the process though, and that can explain why we have more specific expectations. Games also get updated after release, and many are even published in the beta phase, something that is quite unique for games and other software. So this extra involvement and the expectations that follows does make more sense.Lightknight said:No other media even puts itself up for these kinds of demands. Movies, books, art, the audience sees these after the fact and are only upset when they're based on some other work and unwarranted changes are made. I understand the defense of the question being able to be asked, but I don't think it's a very good one. Would we ask why Lucky Number Slevin cast a male lead or why Harry Potter was male? No, it's part of the writer's story and is meant as such.
The demand of a media to be customized around us is unrealistic in most places and I think it can really be unrealistic in some narrative driven games. Asking why Nathan Drake can't be a woman and demanding it even would be silly. The question can absolutely be asked but it's not wholly unlike demanding Picasso to put a little bit of red in those blue period paintings of his because some people like red and would rather see it.
I like the idea of games increasingly including females as an option to play as. I don't care what other people choose when I'm given a choice. But pressuring writers to alter their vision is a wrong in my opinion.
The vast majority of AAA gamers are male. The current ESA study that puts the male/female ratio at 53%/47% not only fails to divide them by console/pc/mobile dive and game genre, but the study so loosely describes "gamer" that it includes more than half of the respondants who did not plan to buy even one game in 2012. That means that over half of that study isn't the target audience of AAA developers.Cybearg said:If I could offer an alternate suggestion: I think that the greater reason why there aren't as many female protagonists is because most game designers are males. Maybe this is self-perpetuating--males know how to write male protagonists, so not as many women get into gaming to become developers--but I don't think that's really the "fault" of games themselves.
Yeah they don't NEED any more justification than that, but don't expect me to keep my mouth shut about the countless games with brown haired mid 30s white guys and how freaking boring and unoriginal they are.uanime5 said:Because it's what the developer wanted to write a story about. They don't need any more justification than this.erttheking said:But this kind of raises the question of if these characters are so unimportant to the story, why can't they be something else? I mean clearly their identity isn't really that important. It's like Jim said. "Why a guy?"uanime5 said:Most of the bad games with a brown haired, white man, in his mid 30s sucked because the story was boring or the gameplay was bad; so a different main character won't fix these problem.
The character has very little influence on the story; which is why no one ever says that a game would been better if the protagonist had been blond, black, a woman, or a child.
I don't think anybody is asking for GTA V to "represent" women in some way, as much as nobody thinks GTA V in its current state "represents" men in some way. It just seems like a stroke of thoughtlessness. FPS's are filled to the brim with 30-40 something white dudes, so why bother making three different playable characters if you're going to make them ALL 30-40 something white dudes? Variety is the spice of life, after all. I mean, with the way so many shows and such like to shoehorn in the "token woman" or "token black guy" just so they don't get in trouble for forgetting non-white people exist, it almost would have taken some effort for them to make their entire cast white and male.Catrixa said:"GTA V does not properly represent women, because it does not allow one as a protagonist," is an almost meaningless statement if there's no actual, concrete, definitive meaning for "represent women" (which, last I checked, there isn't). If there's no concrete definition of something (as in, it is not a fact, like "the atmosphere is blue when light from the sun hits it"), it's probably an opinion. You are free to not share an opinion. Personally, I don't necessarily think having a male-only protagonist prevents a game from "properly" representing women, but it can help.
1) Gordon Freeman IS a non entity (as a character), how can you feel one way or another?Lilani said:Those last two sentences say it plain as day. "When Half-Life 2 is played by someone identifying as female, Gordon Freeman is female in that case." In my experience, no he was not, he was still a male to me. If that wasn't what you were trying to say, then please explain.