Gindil said:
Rebel_Raven said:
Funny, you say no one's against it, but here you are saying you're against it since it makes no sense in game, and she'd become mary sue, and she'd be uninteresting. That's very much against Zelda having a more heroic role as the protagonist.
And lets not forget the comments section on that article, here.
Shiek? Tetra? Both combat capable Zeldas in the mythos of the game. Zelda helped fight now and then actively as herself, especially in fights vs Gannon.
How does it make sense that she's as powerful as all that, yet gets kidnapped in nearly every game? How wise is it to leave yourself vulnerable to being kidnapped in the first place, or not have people won over so you have a legion of people who volunteeer to, or insist on defending you? It's a bit of a long standing peeve of mine with "intelligent" people in games, tv, and movies. They seem to know everything but how to defend themselves.
Why ya gotta keep Zelda in the role of getting kidnapped? Are you saying it's impossible for Zelda to be the hero?
If she were well written as the hero of her own legend, she could pull it off without being mary sue.
A gender select Link would be ok, I guess, but I think Zelda as a hero would be more pallatable for me.
Uhm... No?
Maybe I see a character for something besides the one time they're captured, particularly when I see Zelda as this strong progressive woman that's a nuclear threat who has so much power as to create the Master Sword and give it to her Hylian Hero that the gender doesn't matter to me. Maybe instead of just whining "Oh she's captured, she's now useless" you could see that she never gives up on her realm and even as a princess with constraints, she finds ways to help you, the player, in completing the quest.
And she's fought in four games IIRC, while people also ignore how Midna helped out Link so much that it was basically her game far more than the listless Link. Then people forget that she was playable in the CD-i games and those sucked.
All you seem intent on doing is saying "Damsel = useless" based on what... A video from a media critic who just barely got into the game industry but markets herself as a gamer?
Honestly, what makes Zelda being playable so much different than having an option of a female Link? It's the same difference without changing the core mythos.
Uhm, yes? You said no one is against the idea of Zelda having her own game, and yet here you are, being against it?
Really? we're involving "her?" This is why we can't have civil conversations, and I'm being dead serious. It's rediculous!
No, my opinions aren't based on she who shalt not be named lest the entire conversation derail into personal attacks on her.
Is it impossible to people that others might have reached a similar conclusion without her input? Yes, I've seen her videos, and they didn't really change a damn thing for me save enlighten me on Dinosaur Planet's fate as an example of something I bloody well hate in the game industry.
Off camera rulership doesn't count for me, nevermind off camera actions period.
Even if it -did- count, the idyllic worlds of peace with little to no military prepared to do anything more than one guy with a wooden sword, even with a chunk of triforce, can do is really -bad- leadership to me. I don't care how long peace has gone on, if a kingdom lacks a decent army, it's a failure. It doesn't have to be personally led by the ruler, there can be delegation to someone who can make an army worth a damn.
If the princess were really so beloved, there'd be an army of volunteers trying to rescue her at the least, and not just one guy. There'd be people training to be her bodyguard to keep her safe beyond, ya kknow, her one hero. Where's the fanatics trying to save her along with Link?
Why has the kingdom seemingly given up on Zelda when she gets captured? Why is there no more than one champion? Is she really thought of that poorly that no one, by hire, by volunteer, or by any reason, doesn't want to be there to defend her, and get better in preparation of it?
But I guess that's the curse, isn't it?
Lets not forget that the instant she drops disguise, she's captured. Regardless of anything she's done before. Regardless of all her power you boast she has. She's utterly helpless in the face of being captured, and generally does nothing until the end. It's irritating. I've always found it irritating when things like that happen. Me, personally, with no input from others.
I don't believe in power I don't see in action, or better yet, control via a playable character. Actions speak louder than words. Being playable speaks louder than being an NPC. Seeing that the evbents don't back up the boasts makes those boasts ring false with me.
It's ALWAYS been a peeve of mine that the wisest, most intelligent of people in media like TV shows, movies, and games are still dumb enough to not be able to defend themselves, either personally, or by having others at the ready, or what have you.
This is compounded by the fact that if they know they're a frikking target (I.E. being important to the society in any way), and it's compounded moreover when they continually ignore the threat over and over again!
Heck, considering it's Link who saves Zelda time, and time again, it seems more reasonable that -he's- the real threat that needs to be kidnapped, and rendered helpless. Seriously, one guy curbstomps an army, plus the puzzles, and he's left alone consistently to fight in his own element to come out on top time and time again? That's pretty dumb villainy there. It's not like the person kidnapped over and over again is going to be able to resist being captured anyhow, right? Go for that target second.
But I guess that's the curse isn't it?
Being temporary help isn't particularly awesome to me. An NPC is an NPC to me. No NPC can rival a player character for me. All it can do is make me wish I could be that NPC.
NPCs dont get the spotlight, they're shunted off into the background, or off stage completely while the playabale character gets things done. Playable characters do get the spotlight since nothing gets done to solve the problems without the playable characters.
There's prolly a plethora of reasons people forgot about the CD-I games.
So, why Zelda instead of gender swaps? What does it do for -Zelda- here if we just gender swap? Male, female, Zelda's role is the same, time, and time again with little variation.
Even gender swapped, Link is Link. Link will likely play the exact same regardless of gender. Possibly more annoying is that gender won't likely play any real role in the story. It'll likely just be link as a girl, not really being treated diffirently than typical link. Sure that's something akin to equality, but what's the point of a gender swap if it's so shallow to the point that nothing else has changed?
I'd like a female protagonist in a Zelda game to be a somewhat meaningful change, here, gender issues aside. Wouldn't you?