I know. Jim likes CoD, and I don't fault him for that, because he likes other sorts of games as well. I was just using CoD as an example of the industry woes that Jim referred to.Korten12 said:You know though, Jim wasn't hating on CoD really, it was just a point he brought up.remnant_phoenix said:Thank God for you, Jim...someone who will tell it like it is.
It's easy to blame the industry big-wigs for not exercising wisdom about this stuff, but truly, it's the consumers buying into those ideas that is creating these problems.
I teach middle-schoolers. When they asked me if I was buying MW3, I said no. They asked why and I explained that the first thing I look for in a game is a good single-player experience. Their response?
"Oh come on, nobody plays single-player anymore!"
Yeah... Granted these are a small handful of pre-teens, but there's an example of someone thinking that "buy a new CoD each year, pay for XBOX Live Gold, play thousands of hours of multi-player, buy new map packs as they come out, rinse and repeat" is the quintessential gaming experience. And there more people who think that way than I'd like to admit.
Way to go, Bethesda for proving that that model of gaming isn't the ONLY model worth pursuing, despite the existence of millions of CoD-kiddies.
And when I say "CoD-kiddies," I'm not talking about all CoD fans, I'm talking about people who thank that "'buy(ing) a new CoD each year, pay for XBOX Live Gold, play thousands of hours of multi-player, buy new map packs as they come out, rinse and repeat'" is the quintessential gaming experience".
You know, CoD fans who "prove the industry right" while Skyrim's fans are "proving the industry wrong."