Still disagree on Bioshock: Infinite, and it's not because I'm opposed to violence in games per se. I have no problem with Dead Space, for example, and Isaac's deaths are arguably far worse than anything in Infinite.
But Infinite crossed a perhaps indefinable line for me, where the violence was somehow not wholly justified by the story it was trying to tell. Maybe that's also an issue with the combat, which I found clunky, and the shoe-horning of Vigors into the game. Maybe the problem was I didn't enjoy those sections of the game, and so am trying to rationalise the distance I felt between combat and story. Yet that's not to say there wasn't such a distance, and that we aren't right to be discussing it.
For what it's worth, I found Tomb Raider far less dissonant than Bioshock: Infinite, even if I wished Lara's arc had spanned the whole game, rather than half of it.
But Infinite crossed a perhaps indefinable line for me, where the violence was somehow not wholly justified by the story it was trying to tell. Maybe that's also an issue with the combat, which I found clunky, and the shoe-horning of Vigors into the game. Maybe the problem was I didn't enjoy those sections of the game, and so am trying to rationalise the distance I felt between combat and story. Yet that's not to say there wasn't such a distance, and that we aren't right to be discussing it.
For what it's worth, I found Tomb Raider far less dissonant than Bioshock: Infinite, even if I wished Lara's arc had spanned the whole game, rather than half of it.