I could agree, however there are some exceptions to the cause of how things look.
Metroid Prime is by far one of the best games that still looks good. I played it for a bit last night and while the ground is very blocky at a distance. The animations and beams look fucking Solid. Even Samus's face looks convincing by today's standards. Besides that, color is all over the place, one minute your in haunted ruins full of browns, oranges, and darkness, the next you are in a jungle with cool greens and blues. The Sequels are much the same
Rayman: Origins is a game that traded 3D visuals for something someone would have done with an Art Tablet, because of this, it will age solidly. When I played it, it flowed great and looks terrific and colorful.
Halo: Reach is a game that will definitley age well. Textures may look typical at times but underneath that, there is one of the most colorful "serious" shooters out there. You'd have to be on meth to not see the amount of well done effort that was put forth into colors and explosions alone. Gun fire from Alien and human weapons seems other worldly and then we have Forge World
While Fallout 3 isn't exactly perfect in graphics (I'd give it like a 7/10 in terms of that) there is one thing that Bethesda really honed in on:
No its not dark gritty realism. Its the use of atmosphere to drive up ones graphics, this method was seen quite well in the following game which NO-ONE would expect a horror game to have. A fine mixture of Glowing Blues that go with Oranges or Yellows.
And BEFORE you type in "Oh Dead Space wasn't a horror game! It wasn't scary like Amnesia! Which you should totally play because it's an Indie game!" Did you even pay attention to the hallway at all?
One the second chapter there is a hallway which has a flat escalator and on the wall is a moving billboard which keeps flashing white and red fast as hell. Well if you walk by it, some of the add begins to shine on both Isaac and the Floor behind him, showing his shadow.
I agree with Jim that Viva Pinata does look good, but one must not ignore other titles with great graphics decisions.
Metroid Prime is by far one of the best games that still looks good. I played it for a bit last night and while the ground is very blocky at a distance. The animations and beams look fucking Solid. Even Samus's face looks convincing by today's standards. Besides that, color is all over the place, one minute your in haunted ruins full of browns, oranges, and darkness, the next you are in a jungle with cool greens and blues. The Sequels are much the same
Rayman: Origins is a game that traded 3D visuals for something someone would have done with an Art Tablet, because of this, it will age solidly. When I played it, it flowed great and looks terrific and colorful.
Halo: Reach is a game that will definitley age well. Textures may look typical at times but underneath that, there is one of the most colorful "serious" shooters out there. You'd have to be on meth to not see the amount of well done effort that was put forth into colors and explosions alone. Gun fire from Alien and human weapons seems other worldly and then we have Forge World
While Fallout 3 isn't exactly perfect in graphics (I'd give it like a 7/10 in terms of that) there is one thing that Bethesda really honed in on:
No its not dark gritty realism. Its the use of atmosphere to drive up ones graphics, this method was seen quite well in the following game which NO-ONE would expect a horror game to have. A fine mixture of Glowing Blues that go with Oranges or Yellows.
And BEFORE you type in "Oh Dead Space wasn't a horror game! It wasn't scary like Amnesia! Which you should totally play because it's an Indie game!" Did you even pay attention to the hallway at all?
One the second chapter there is a hallway which has a flat escalator and on the wall is a moving billboard which keeps flashing white and red fast as hell. Well if you walk by it, some of the add begins to shine on both Isaac and the Floor behind him, showing his shadow.
I agree with Jim that Viva Pinata does look good, but one must not ignore other titles with great graphics decisions.