Oh Jim, you're so, lets call it "uncouth"... i love it, keep it up XD
On the WiiU: Interesting point, i mean, Nintendo's approach of appealing to something like "a broader audience" was clear already, but this is a bit different perspective.
However, the actual quality of a console will always be a combination of everything it does: Hardware, which will be behind standarts, again.
Services, which clearly were behind standarts until now, looking at proper network, multiplayer and stuff, we'll have to see what the WiiU will provide.
Software, the game-deals they can get. Wii was rather disappointing for many reasons, one being the implementation of the last point...
Gameplay innovation, which Nintendo always had a head start on, but became lackluster with the Wii - to often i felt like an idiot, wiggling that Wii Remote like a spaz (no offence). Red Steel (1) sucked as a launch title and was intended to let the gameplay shine, while i have to admit, sometimes it was fun to use the controller the way it was always forbidden in the manuals, like real nunchakus and with something like WiiTennis it actually worked! Starting with motion plus and Red Steel 2, the gameplay became what it was ment to be, but to late. With the WiiU, i started wondering what ZombiU will be like, another fail like Red Steel, or shining as Nintendo presents it. We'll have to see.
Different perspective nonetheless, won't change my reserved attitude about the WiiU for now.
On the WiiU: Interesting point, i mean, Nintendo's approach of appealing to something like "a broader audience" was clear already, but this is a bit different perspective.
However, the actual quality of a console will always be a combination of everything it does: Hardware, which will be behind standarts, again.
Services, which clearly were behind standarts until now, looking at proper network, multiplayer and stuff, we'll have to see what the WiiU will provide.
Software, the game-deals they can get. Wii was rather disappointing for many reasons, one being the implementation of the last point...
Gameplay innovation, which Nintendo always had a head start on, but became lackluster with the Wii - to often i felt like an idiot, wiggling that Wii Remote like a spaz (no offence). Red Steel (1) sucked as a launch title and was intended to let the gameplay shine, while i have to admit, sometimes it was fun to use the controller the way it was always forbidden in the manuals, like real nunchakus and with something like WiiTennis it actually worked! Starting with motion plus and Red Steel 2, the gameplay became what it was ment to be, but to late. With the WiiU, i started wondering what ZombiU will be like, another fail like Red Steel, or shining as Nintendo presents it. We'll have to see.
Different perspective nonetheless, won't change my reserved attitude about the WiiU for now.