That's the argument you going to go with when he has developed games for ever major platform on the market today? It sounds like a pretty informed guy we're talking about. Especially since, you know, he's pretty successful at what he does and all and has no vested interest in any particular device "winning".Casual Shinji said:Sounds more like he's being a fanboy, but who knows what the future holds.
Nintendo, Sony and Sega are console developers themselves. That they develop for their respective consoles is hardly surprising. Capcom was, originally, known as an Arcade developer. Rockstar's first title was a multi-platform release that included the PC (as have many of their subsequent games). Naughty Dog's first game was for the Apple II. They have been owned by Sony for nearly a decade. Of the list provided, only Square Enix, Atlus and Insomniac are even debatably console exclusive and of that list, two are Japanese companies (a market that strongly favors the console over the PC).FloodOne said:Ahahahahahahahaha... good stuff.
What about Nintendo, Capcom, Square Enix, Sony Santa Monica, Naughty Dog, Rockstar, Insomniac, Atlus and Sega? Console developers first. But I guess they don't count because they don't fit into his argument.
This guy is talking out of his ass.
His argument is not harmed by the existence of companies that have done well without the PC space either. He simply asserts a preference for the PC and maintains they will always be important because, as the article states:
One of the big draws of the PC is the "low barrier of entry," which lets fledgling developers pursue their ideas without needing any kind of official approval. Most of those ideas are terrible, he said, but sometimes you end up with something like Steam or Minecraft, projects that revolutionize the industry and take it to entirely new, unforeseen places.