Kinect Only Costs $56 to Make

tkioz

Fussy Fiddler
May 7, 2009
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I highly doubt Microsoft is making $90US a unit on these, I imagine that between $30-40US is going to the retailer on each unit, with the rest going to Microsoft. And when you consider the development, marketing, production (it's more then just parts boys and girls), packaging, and shipping costs that number shrinks fast.

As for those claiming that the profit margin is too big, I just want to laugh, there are some, even if the numbers in the article were accurate representations of what Microsoft was getting on each sale (and as I pointed out above it's not, not after other costs are factored in), it's nothing, it's maybe 250% at most. I use to work a store that sold the cheapest USB/DVI/VGA/etc cables in town and we still made 2000% net profit on them. It helped make up for big ticket items were making maybe 5-10% net on (which is bugger all).

The profit margins on consumer electronics aren't that big, just think about what you are paying for a T-Shirt, a plain T-Shirt, and then think about the cost to produce it, and you'll see a profit margin of around 5000% net.

Personally I made up my mind not to buy one before the price was released, because it's just not my thing, but I'm happy they are actually making money on this device; the concept of loss-leading is patently stupid, and too many companies do it, leading them to try forcing the consumer to buy software.
 

tkioz

Fussy Fiddler
May 7, 2009
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Ultratwinkie said:
cabalistics said:
What about research costs, advertising, shipping, game development? all these things must be paid for too
research? Microsoft is putting existing tech into a box. Its tech has been around for decades. They are building a game console addon, not researching a damn nuke.
and I'm sure you could put together the off the shelf parts, write the software, test it, fix any glaring bugs, concept it, etc, etc, etc... without spending a fortune.

Just because tech has been around a while doesn't mean shit when it comes to developing new applications for it.
 

tkioz

Fussy Fiddler
May 7, 2009
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Treblaine said:
You know exactly what company exec think when they sell gaming hardware that isn't lossleader:

"Hey, we don't even have to make any good games to serve our customers, just reach for a wider and wider and wider audience and everyone who buys one... well fuck that, we've got our profit from them"

Look what happened when PS3 was a huge loss leader, how much time, money and effort Sony spent on building an amazing games collection for PS3:

SHOOTERS: Resistance (2, 3), Uncharted ( 2), Killzone (2, 3), SOCOM (Con, 4), MAG, Warhawk, Super Stardust HD, Pixeljunk Shooter (2)

PLATFORM: Folklore, Heavenly Sword, Ratchet & Clank (Tools, Booty, Crack), Infamous (2), Demon's Souls, God of War 3, LBP (2), Dark Mist

DRIVING: Motorstorm (PR, Apoc) Wipeout HD Fury, Gran Turismo (Pro, 5), Twisted Metal

3rd Party choosing PS3 exclusive: MGS4, 3D Dot Game Heroes, Ridge Racer 7

Now that's a company making money off GAMES, the things that really matters when it comes to gaming... not mere hardware.
That's a joke, if anything loss leading has the opposite effect, they pander, and only make "big sellers", refusing to take risks, look at all the squeals in that list...
 

Bubbay

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Mar 12, 2010
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Yeah, it's pretty irresponsible for the inital article to say that MS is making $93.99 profit on each Kinect, not to mention it betrays a fundamental lack of understanding of business.

Cost of parts != cost to manufacture. It is merely one component of that. I guarantee you that the parts used in your brand new car do not come anywhere near to the price you paid for it.

As for the discussion on loss leaders -- the hardware manufacturers don't really try and make money off the hardware. It's always the software (games) that are the true source of profit. You do what you need to to get your hardware into homes and claim as much market share as possible. Then you can make money off the licensing for the games to use on your system. The more market share you have, the more third parties will want to make games for your system, which turns into more profit for you.
 

Thunderhorse31

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Apr 22, 2009
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lol @ the ignorance of people raging against these figures without thinking them through.

It's like whining that CD's or copper wires or brake pads are cheap, without taking a minute consider that it's what musicians, electricians, or mechanics DO with materials that contributes to their worth. The materials that went into the computer you're using right now probably cost half as much as what you paid for it. Wanna ***** about that now too?
 

Lazy Kitty

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May 1, 2009
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So building one myself would be cheaper than buying one?
Not that I have the skill to do so... yet.

It's way too expensive for an add-on though.
They could probably turn it into a complete stand-alone console and charge $50 more...
But at least now it remains compatible with 360 games (since the 360 is still the console).
 

praetor_alpha

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Mar 4, 2010
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Greg Tito said:
Kinect Only Costs $56 to Make

Technicians at UBM TechInsights took apart Microsoft's Kinect unit and determined that all of its parts are only worth a little under a third of the retail price.
...
It's worth noting that the $149.99 price tag...
Math fail. $56 is a little OVER a third of $149.99
 

Snotnarok

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Nov 17, 2008
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I'm more interested in how much it costs to make a PS3 and 360 controller for them to be 50USD, that's insane. Hell PS2 controllers peaked at 25, I can't imagine the parts for even that costing THAT much.
 

azzurro27

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Nov 23, 2009
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Exort said:
I think they know what loss leader is. I mean they even sell xbox low than the cost to produce it.
This, exactly. Plus global distribution, plus retailers who also need to make money off it. You got my attention with the atricle so you have done your job Greg, I still think it is a little short sighted however.
 

Jake Martinez

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Apr 2, 2010
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Materials is just one part of the cost of the unit. They are entirely ignoring

Labor
Packaging
Shipping
Product Management
Product Support
Marketing
Administration

Also, the entire retail price doesn't go to Microsoft. If the Kinect is selling for 150 dollars, then you can imagine that the retailers profit margin on that is about 20-30% at the bare minimum, so Microsoft is probably lucky to make 10-20 dollars a unit on these, which would mean that their margin is about 10-20%, which is actually razor thin on consumer electronics.

Seriously, you guys complaining about the price of the Kinect, you *really* don't want to know how much you get gang raped on margin off that bottle of coke your slurping down right now. Pull your heads out and at least learn some of the basics of how your own damn economies work.
 

cerebus23

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May 16, 2010
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400 million on marketing and there have been flames directed at tor for spending 300 million on making a game :p. well the 300 mil figure was pulled out of some disgruntled persons arse, but still now when are games going to start costing 150 bucks to cover their r&d bug fixing marketing and etc costs?

150 is too much for a gimmic box especially when their competors is cheaper to get up and running. granted the kinetic is rather handy for some things and is pretty slick but ms is making a pretty darn penny on each one sold.
 

Jesus Phish

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Jan 28, 2010
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It's a shame this story is spun so horribly.

It doesn't factor in the shipping costs per unit, the fact retail stores up the prices to make their profit, the different VAT percentages around the world.

It also isnt anything new that a product is sold at such a high ratio to cost to make. You think those dollar cans of cola cost a dollar to make?
 

Exort

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Oct 11, 2010
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mad825 said:
eh, this article is misleading...there are many other factors which will cost MS money, just because the hardware may cost $56 doesn't mean that they are getting the full profit of $93.99.

to remind you idiots that delivering(transporting),retailing, production and the packaging have a fair bit of a cost in itself.
If you actually read the Thread you will realize he did said that.

"It's worth noting that the $149.99 price tag also goes towards developing the technology and manufacturing it, not to mention the $400 million that Microsoft spent on marketing the launch. "

Too smart to read, ehh?