Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.megs1120 said:Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!
Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.megs1120 said:Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!
And Mother 3. Really stick it to those no good SJWs with Mother 3.Fox12 said:Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.megs1120 said:Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!
Am an SJW, can confirm. Those games are simply the worst, and it would cause me physical pain should they ever be localized.erttheking said:And Mother 3. Really stick it to those no good SJWs with Mother 3.Fox12 said:Do you know what SJW really hate? Mega Man. They should release Legends 3, along with a new series.megs1120 said:Also, Sega, please translate and release all the Yakuza games, to, uh, spite the SJWs or whatever!
Nailed it.Pyrian said:Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"Lizzy Finnegan said:"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."
So you're assuming what the other guy said was 100% accurate...based on what exactly?LostGryphon said:Nailed it.Pyrian said:Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"Lizzy Finnegan said:"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."
The wording there just reinforces the original statement.
Umm, what exactly has been "debunked"? A CM for Team Ninja, the developer that worked on the game stated it plainly what the reason was in said conversation on Facebook. Their publisher Koei Tecmo basically took that and turned it into PR speak "while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to".Diablo1099 said:The problem was that Koei Tecmo wasn't going to localize that game for Western Audiences with the CM vaguely stating that recent debates of women in gaming being a factor. (Which was just debunked by the company)
Play-Asia just rode the wave of outrage to promote itself and the projects it would sell as being "The Stuff """"""""""""""""""""""""""""""SJWs"""""""""""""""""""""""""""""" don't want you to buy!"
So basically, you can still import an English verison of the game, Tecmo just aren't going to sell it retail in Western Markets.
Sure thing, they totally didn't do nothing...Amur El Bey said:For one, SJW's didn't even boycott the game or push legislation that banned it from the country.
What part of "...consciously respecting and strategizing to support the different global audiences..." just reinforces "Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here..." did you not understand? The corporatese does not contradict the statement it's supposedly disavowing. That says a lot right there. But worse than that, it's very much in line. After all, in corporatese, respect means fear and audience means reception. They almost straight up stated that they fear the reception in this market.erttheking said:So you're assuming what the other guy said was 100% accurate...based on what exactly?LostGryphon said:The wording there just reinforces the original statement.
A safe bet is a safe bet when it would be a very, very odd exception to the rule if it where to occur. It would have been quite the anomaly worth taking note of if it didn't occur.Johnny Novgorod said:Koei assumed. Not doing something because you assume something's gonna happen is entirely on you.
The previous title sold twice as well in North America then it did in Japan, I think it's safe to assume the game not selling isn't being factored in given how much localization costs compared to development.Fox12 said:So we have a game that covered a characters midriff on the cover, and a game that is still readily available for import, but that won't be in stores, because it doesn't sell?
Once upon a time Jim was critical of both (he did rail against Doritos Pope after all). The problem was when the people who where being outed as bad journalists in collusion with game developers where his friends (both journalists and developers) he backtracked and pretended his pro-consumerism only extended to major studio Triple A game publishers, not all studios or the industry as a whole.RJ 17 said:Game Journalism does not equal Game Industry (that is: the people actually making games, against whom Jim has always been a whistle-blower).
Their current release titles are quite niche titles, the argument that they're afraid it won't sell well doesn't work.erttheking said:So you're assuming what the other guy said was 100% accurate...based on what exactly?LostGryphon said:Nailed it.Pyrian said:Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"Lizzy Finnegan said:"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."
The wording there just reinforces the original statement.
I understood all of it fine thank you very much. I'm just struggling to see where "Different global audience" meant SJWs without any fraction of a doubt. It sounds like the "This game was made by people of various races religious beliefs," thing Ubisoft always pulls. Lip service at best. It doesn't contradict the statement that it's denying? Um. Does it need to? It says that the opinion doesn't reflect the business strategy, so if they do think SJWs would hurt their game, they're still lying about it, I don't see how lying about it in a slightly different way makes it ok and sends a totally different message.Pyrian said:What part of "...consciously respecting and strategizing to support the different global audiences..." just reinforces "Do you know many issues happening in video game industry with regard to how to treat female in video game industry? We do not want to talk those things here..." did you not understand? The corporatese does not contradict the statement it's supposedly disavowing. That says a lot right there. But worse than that, it's very much in line. After all, in corporatese, respect means fear and audience means reception. They almost straight up stated that they fear the reception in this market.erttheking said:So you're assuming what the other guy said was 100% accurate...based on what exactly?LostGryphon said:The wording there just reinforces the original statement.
Isn't it kind of the otherway around? Isn't the fact that it's a niche game make it not worth the price of exporting? I mean I've seen stats constantly shown that the first game sold mildly well and the second game only sold half as much. Niche games still need to make enough money to cover expenses and turn a profit.NiPah said:Their current release titles are quite niche titles, the argument that they're afraid it won't sell well doesn't work.erttheking said:So you're assuming what the other guy said was 100% accurate...based on what exactly?LostGryphon said:Nailed it.Pyrian said:Translation: "Koei Tecmo confirms that what he said was 100% correct but was stated indelicately. Here, have a 'consciously respecting and strategizing to support the different global audiences'. That's respectful, right?"Lizzy Finnegan said:"The comments recently made by an employee regarding Dead or Alive Xtreme 3 on the official Dead or Alive Facebook page only reflect that individual's opinion and not the opinion or business strategy of Koei Tecmo Games," the statement reads. "We remain focused on delivering the best in fighting entertainment to our fans around the world, while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to."
The wording there just reinforces the original statement.
His original statement wasn't that hard to believe, given the current climate in gaming circles a game like DOAX3 would get a lot of negative PR fr KT.
While I'd never say it's 100% I find it believable that KT would hold off on releasing such a polarizing game if they believe the PR may negatively effect sales of their other titles KT works on a very thin line of profit, especially with collectors and limited edition releases a few hundred plus or minus sales could make or break a release, given their recent purchase of GUST and lower then normal sales on their flagship Dynasrt Warriors, they are understandably a bit jumpy.
It sold better in the states, but it still didn't sell well. And, more importantly, it sold significantly worse then its predecessor. Given that trend, and given social changes in the ten plus years since the last release, it stands to reason that it just isn't that profitable.Zontar said:The previous title sold twice as well in North America then it did in Japan, I think it's safe to assume the game not selling isn't being factored in given how much localization costs compared to development.Fox12 said:So we have a game that covered a characters midriff on the cover, and a game that is still readily available for import, but that won't be in stores, because it doesn't sell?
So? The game isn't being banned by legislation, and there wasn't a push to censor the game. There isn't an organized boycott. The people criticizing the game weren't going to buy the game anyway, and judging by the sales figures, neither was anyone else.Furnicula said:snip
Basically this, I mean, the company literally came out and said "No, this wasn't the case for why this game wasn't localized and doesn't speak for us or our business plans." Twice now, but that's all lies and corporate PR Talk.Superbeast said:Trust the corporation that the game was banned by SJWs!
...
No, don't trust the corporation that it wasn't, corporations always lie and say whatever is best for their bottom-line!
Clearly, the official statement is a load of bullshit, whilst a post by one person on the official page (that has subsequently been deleted and now declared wrong twice, once on twitter and now with a "press-release") is correct.
See above.Furnicula said:Umm, what exactly has been "debunked"? A CM for Team Ninja, the developer that worked on the game stated it plainly what the reason was in said conversation on Facebook. Their publisher Koei Tecmo basically took that and turned it into PR speak "while consciously respecting and strategizing to support the different global audiences the Dead or Alive franchise lends itself to".
This all but proves that this wasn't a "big PR offensive" like some idiots have been constantly saying for the past few days, but the Team Ninja CM actually being honest about the reason and Koei Tecmo trying to beckpedal because they didn't want a controversy