Please, tell us how you really feel. Aside from this prevailing anti-consumer sentiment that people like you exude, trying to "stop a game from being released" and "being happy" that people who wanted to buy it can't. It's frankly baffling. Most of your point don't make sense either though and kind of sound like you are just parroting MovieBob and Jim Sterling instead of trying critical thinking.CyanCat47 said:while i don't think censoring large games like this ever really works and is kind of pointless besides i am glad this one didn't release in the west just because this was obviously a marketing ploy in order to boost the popularity of a series that has been largely forgotten about through cynical exploitation. while this will no doubt increase the ammount of imports they will most likely not earn as much as they would have by giving the game a full release which serves them right for exploiting the media like this.
i think games like this are trash and a representation some of the most deprived depths of exploitative greed that are technically legal i know full well that i can't stop them from being released so i live and let live while hoping anyone who buys them catches painful and incurable STDs. what is infuriating is the blatant lack of resspecct for videogames by using controversy bait not to make a statement or push boundries but to get people to buy crappy games by slapping controversial themes on them.
a good controversial game actually has something to say i.e binding of isaac and while i don't always agree with them i can at least respect the intention. a bad controversial game just offends for the sake of offending to get free marketing without saying anything about the theme i.e any GTA game. these are just mean spirited and pointless
For instance "nobody cares about Dead or Alive": http://nichegamer.com/2015/06/dead-or-alive-5-sells-1-5-million-worldwide-f2p-downloads-over-3-5-million/
How did they "exploit the media"? It looks more like the media exploited them to me. What is so controversial about Beach Volleyball that the "deprived people" who dare buy it should get "incurable STDs"?
And since you brought up Binding of Isaac, want to know who wasn't butthurt about its release? The Christian right, afaik it wasn't even on their radar.
Want to know who was? http://www.vice.com/read/pills-poop-and-pentagrams-in-conversation-with-indie-gaming-legend-edmund-mcmillen-100
You once said that really good art should upset some people. How successful do you think the Isaac games have been in achieving this? Have they upset many people along the way?
I don't think they've upset anybody. And I don't know if that's a failure or an achievement on my part.
It's definitely pushed me to go a little bit further. My latest little game, Fingered, is all about stereotyping the way people look in different ways, comparing it with the criminal justice system, and talking about the death penalty, and I thought that would get a lot of pushback.
But the only pushback I ever get is from guys on my side of the street, but extreme left, insane people, who don't think you should be allowed to say what you wanna say.
Calling the developers all sorts of shit like "misogynists", "creeps", "women haters" or anything similar in the professional press because they made a Volleyball game obviously has no influence, nor does calling for boycotting an import retailer because they dared sell the game and advertise it, which luckily backfired since it's all over their store: http://www.play-asia.com/Fox12 said:So? The game isn't being banned by legislation, and there wasn't a push to censor the game. There isn't an organized boycott. The people criticizing the game weren't going to buy the game anyway, and judging by the sales figures, neither was anyone else.
So what's your point? That people were criticizing it? Good. The game is creepy and voyeuristic. Voyeurism is the entire point of the game. Lord forbid that people criticize that.
I'll just quote Jim Sterling who by the way said it'd be better if it didn't come to the West from this very site: http://www.escapistmagazine.com/videos/view/jimquisition/6361-Monster-Boobs-And-Plastic-Children
Obviously presenting their game like that in professional media and pretending like they are echoing the opinion of gamers has no effects whatsoever.Oh, Team Ninja. Oh my dear, sweet Team Ninja. Oh my dear, sweet, misguided Team Ninja. Oh my dear, sweet, misguided, pervy, creepy, sleazy, weird, freaky, pervy, pervy, pervy Team Ninja.
Which also ignores that this game had more of an audience and more interest: http://www.vgchartz.com/game/482/dead-or-alive-xtreme-beach-volleyball/ http://www.vgchartz.com/game/481/dead-or-alive-xtreme-2/ than gaming press darlings like GOTY 2013 "Gone Home" or even "Undertale", which were apparently "crazy successes" with just 250,000 sales, less numbers than the previous DoAX games ever made: http://www.gameskinny.com/2oxox/undertales-crazy-success-proves-gamers-are-ready-for-feminism-queer-romance-and-progressive-values
And if you don't trust the VGChartz numbers, here's from NPD: January, March, February 2003 (which is a long time ago and the game would likely sell a lot better given Digital Distribution): https://forum.beyond3d.com/threads/npd-january-2003.3359/ https://forum.beyond3d.com/threads/npd-february-2003.3781/ http://www.general-forums.com/threads/march-npd-numbers-zedla-826-000.19761/
81,180 + 47,886 + 26,083 = at least 155,149 sales in the U.S. alone in the first three months of 2003.
http://gamedatamuseum.web.fc2.com/xbox.htm
127,576 sold in Japan at the end of 2003.
It's almost comic how much, dare I say almost misogynistic hatred some people have for women's bodies and breasts and how little regard they also have for the majority of female players that love playing as these characters too: https://twitter.com/GailSimone/status/669558571214856192
If you're a prude and have a problem with any kind of depiction of sexuality, no matter how tame and even without nudity it is, that's fine, but don't take your feelings out on the rest of us who have no problem with it.